public void Dispose()
        {
            _drawIndexedHook?.Deactivate();
            _drawIndexedHook?.Dispose();
            _depthDisabledState?.Dispose();

            // Don't dispose _deviceContext, it will crash the application or game
        }
Beispiel #2
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 public void Dispose()
 {
     _presentHook.Deactivate();
     _presentHook?.Dispose();
 }