Beispiel #1
0
        private static void ParseEngineApi()
        {
            StreamReader sr =
                new StreamReader("engineApi.xml");
            string content = sr.ReadToEnd();

            sr.Close();

            EngineApi engineApi = EngineApiParser.Parse(content);

            Console.WriteLine(engineApi.Enums.Count);
            Console.WriteLine(engineApi.Structs.Count);
            Console.WriteLine(engineApi.Functions.Count);
            Console.WriteLine(engineApi.Classes.Count);

            foreach (EngineStruct engineStruct in engineApi.Structs)
            {
                if (engineStruct.Fields.Count < 1)
                {
                    Console.WriteLine("No fields defined in struct: " + engineStruct.Name);
                }
            }

            // Careful!!! Don't choose the wrong directory or it might get deleted..
            string outputDirectory = "../t3dsharp/T3DSharpFramework/Generated";

            if (Directory.Exists(outputDirectory))
            {
                Directory.Delete(outputDirectory, true);
            }

            engineApi.Enums
            .ForEach(e => e.Docs = DotNetXmlDocGenerator.Generate(EngineApiDocStringParser.Parse(e.Docs)).Trim());

            engineApi.Structs
            .ForEach(s => s.Docs = DotNetXmlDocGenerator.Generate(EngineApiDocStringParser.Parse(s.Docs)).Trim());

            engineApi.Functions
            .ForEach(f => f.Docs = DotNetXmlDocGenerator.Generate(EngineApiDocStringParser.Parse(f.Docs)).Trim());

            engineApi.Classes
            .ForEach(c => c.Docs = DotNetXmlDocGenerator.Generate(EngineApiDocStringParser.Parse(c.Docs)).Trim());

            engineApi.Classes
            .ForEach(c => c.Methods.ForEach(m => m.Docs = DotNetXmlDocGenerator.Generate(EngineApiDocStringParser.Parse(m.Docs)).Trim()));

            engineApi.Classes
            .ForEach(c => c.Properties.ForEach(p => p.Docs = DotNetXmlDocGenerator.Generate(EngineApiDocStringParser.Parse(p.Docs)).Trim()));

            EnumGenerator.GenerateFor(outputDirectory, engineApi, engineApi.Enums);
            StructGenerator.GenerateFor(outputDirectory, engineApi, engineApi.Structs);
            FunctionGenerator.GenerateFor(outputDirectory, engineApi, engineApi.Functions);
            ClassGenerator.GenerateFor(outputDirectory, engineApi, engineApi.Classes);
            PrimitiveSizesGenerator.GenerateFor(outputDirectory, engineApi, engineApi.Primitives);
            Console.WriteLine("Finished code generation.");
        }