Beispiel #1
0
    public void Answer()
    {
        if (state > CallState.NONE && !ConversationManager.Instance.HasCall)
        {
            FunManager.AddFun(2.0f);
            state = CallState.ANSWERED;
            spriteRenderer.sprite = normal;
            spriteRenderer.color  = new Color(114f / 255f, 1f, 197f / 255f, 1f);

            ConversationManager.Instance.StartConvo(conversation);
        }
    }
Beispiel #2
0
    //TODO: fix this, it's really bad
    private void MusicUpdate()
    {
        float thisK = Input.GetAxisRaw("Knob");
        float dist  = thisK - lastKnob;

        scratch = Input.GetButton("X");

        if (scratch)
        {
        }
        else
        {
            if (Mathf.Abs(ScratchAmount) > 0.1f)
            {
                MusicManager.Instance.SpinUp();
            }
        }

        if (Input.GetButtonUp("X"))
        {
            scratch = false;
            MusicManager.Instance.Unscratch();
        }

        if (Input.GetButtonDown("Y"))
        {
            FunManager.AddFun(10.0f);
            MusicManager.Instance.PlayHorn();
        }
        if (is_a_DJ)
        {
            if (Mathf.Abs(dist) > knobThreshold)
            {
                if (dist > 1f)
                {
                    float t  = -1 - lastKnob;
                    float t2 = 1 - thisK;
                    dist = t - t2;
                    //  Debug.Log("Tick down");
                }
                else if (dist < -1f)
                {
                    float t  = 1 - lastKnob;
                    float t2 = -1 - thisK;
                    dist = t - t2;
                }

                if (dist > 0)
                {
                    MusicManager.Instance.ChangeSelection(1);
                }
                else
                {
                    MusicManager.Instance.ChangeSelection(-1);
                }
                lastKnob = Input.GetAxisRaw("Knob");
            }
        }
        else
        {
            if (Input.GetKeyDown(KeyCode.UpArrow))
            {
                MusicManager.Instance.ChangeSelection(-1);
            }
            if (Input.GetKeyDown(KeyCode.DownArrow))
            {
                MusicManager.Instance.ChangeSelection(1);
            }
        }

        if (Input.GetButtonDown("A") && MusicManager.Instance.currentSong == null)
        {
            MusicManager.Instance.SelectCurrent();
        }
        if (Input.GetButtonDown("B") && !Input.GetButton("X"))
        {
            MusicManager.Instance.StopSong();
        }
    }
Beispiel #3
0
 // Use this for initialization
 void Awake()
 {
     Instance = this;
 }