public void Tick()
        {
            if (Delorean.IsInTime)
            {
                return;
            }
            if (Game.GameTime < timer)
            {
                return;
            }

            var flyingHandler = Delorean.Circuits.FlyingHandler;

            switch (counter)
            {
            case 0:
                // First thing we need to do is stop the vehicle.
                // For now we're assuming its just a land vehicle not flying

                if (flyingHandler == null || !flyingHandler.IsFlying)
                {
                    driveToPos = Delorean.Vehicle.GetOffsetPosition(new Vector3(0, 20, 0));

                    RemotePed.Task.DriveTo(Delorean.Vehicle, driveToPos, 2f, 20f);
                }
                else if (Delorean.Vehicle.HeightAboveGround > 2f || Delorean.Vehicle.Velocity.LengthSquared() > 2f)
                {
                    flyingHandler.GoUpDown(-1);

                    // boost in opposite direction of velocity
                    Vector3 oppDir        = new Vector3(-Delorean.Vehicle.Velocity.X, -Delorean.Vehicle.Velocity.Y, 0);
                    float   baseMagnitude = oppDir.Length();
                    Vector3 finalDir      = oppDir.Normalized * (0.5f * baseMagnitude);
                    Delorean.Vehicle.ApplyForce(finalDir * Game.LastFrameTime);

                    break;
                }

                counter++;
                break;

            case 1:

                if ((Delorean.Vehicle.Position.DistanceToSquared(driveToPos) < 2f * 2f || Delorean.MPHSpeed == 0.0f) ||
                    (flyingHandler != null && flyingHandler.IsFlying && Delorean.Vehicle.HeightAboveGround <= 5f && Delorean.MPHSpeed == 0.0f))
                {
                    RemotePed.Task.ClearAll();
                    timer = Game.GameTime + 3000;
                    counter++;
                }
                else
                {
                    timer = Game.GameTime + 100;
                }

                break;

            case 2:

                RemotePed.Task.LeaveVehicle();

                counter++;
                timer = Game.GameTime + 1500;
                break;

            case 3:

                refuelOffset = new Vector3(-0.03764207f, -2.685903f, 0.8318611f);

                RemotePed.Task.GoTo(Delorean.Vehicle.GetOffsetPosition(refuelOffset));

                counter++;
                break;

            case 4:
                timer = Game.GameTime + 500;

                RemotePed.Task.GoTo(Delorean.Vehicle.GetOffsetPosition(refuelOffset));

                if (Delorean.Vehicle.GetOffsetPosition(refuelOffset).DistanceToSquared(RemotePed.Position) < 1f * 1f)
                {
                    RemotePed.Task.ClearAll();
                    counter++;
                    timer = 0;
                }

                break;

            case 5:

                fuelHandler.Refuel(RemotePed);

                RemotePed.Task.LookAt(Delorean.Vehicle.Position);

                counter++;

                break;

            case 6:

                timer = Game.GameTime + 500;

                if (fuelHandler.IsRefueling)
                {
                    break;
                }

                // Done refueling, go back into car
                RemotePed.Task.EnterVehicle(Delorean.Vehicle, VehicleSeat.Driver);

                counter++;

                break;

            case 7:

                timer = Game.GameTime + 500;

                // Wait for ped to enter car
                if (RemotePed.CurrentVehicle != Delorean.Vehicle)
                {
                    break;
                }

                // After ped enters car, set random date
                Delorean.Circuits.DestinationTime = new DateTime(2015, 03, 25, 06, 30, 0);
                Delorean.Circuits.OnDestinationDateChange?.Invoke();

                // Make him drive to 88!
                Function.Call(Hash.SET_DRIVER_ABILITY, RemotePed.Handle, 1.0f);
                RemotePed.Task.CruiseWithVehicle(Delorean.Vehicle, 88, DrivingStyle.Rushed);

                counter++;

                break;

            case 8:
                if (flyingHandler != null && flyingHandler.IsFlying)
                {
                    flyingHandler.Boost();

                    if (Delorean.Vehicle.Position.Z < 50)
                    {
                        flyingHandler.GoUpDown(1);
                    }
                }

                break;
            }
        }