private void DoGlobalVariablesGUI()
        {
            DoSectionTitle(Strings.Command_Global_Variables);

            //EditorGUILayout.HelpBox(Strings.Hint_GlobalsInspector_Shows_DEFAULT_Values, MessageType.None);
            EditorGUILayout.HelpBox("NOTE: This inspector shows the default values of variables. " +
                                    "\nTo see current values while playing use the PlayMaker Editor: " +
                                    "\nGlobals Variables Window, State Inspector Debug etc.", MessageType.None);

            if (variables.Count > 0)
            {
                var listSerializedObject = variables[0].SerializedObject;
                listSerializedObject.Update();

                EditorGUI.BeginChangeCheck();

                FsmVariable.DoVariableListGUI(variables);

                if (EditorGUI.EndChangeCheck())
                {
                    listSerializedObject.ApplyModifiedProperties();
                }
            }

            GUILayout.Space(10);

            GUILayout.BeginHorizontal();

            GUILayout.FlexibleSpace();

            if (GUILayout.Button("Refresh"))
            {
                Init();
            }

            if (GUILayout.Button("Open Globals Window", GUILayout.Width(EditButtonWidth)))
            {
                if (FsmEditor.Instance == null)
                {
                    FsmEditor.Open();
                }
                FsmEditor.OpenGlobalVariablesWindow();
            }

            GUILayout.EndHorizontal();
        }
 public static void OpenGlobalVariablesWindow()
 {
     FsmEditor.OpenGlobalVariablesWindow();
 }