Beispiel #1
0
    void OnEnable()
    {
        fsmComponent = target as PlayMakerFSM;

        // can happen when playmaker is updated
        if (fsmComponent != null)
        {
            BuildFsmVariableList();
            fsmComponentInspector = this;
        }
    }
	void OnEnable()
	{
		fsmComponent = target as PlayMakerFSM;
		
		// can happen when playmaker is updated
		if (fsmComponent != null)
		{
			BuildFsmVariableList();
			fsmComponentInspector = this;
		}
	}
 void OnEnable()
 {
     fsmComponent = (PlayMakerFSM)target;
     BuildFsmVariableList();
     fsmComponentInspector = this;
 }