protected override void InitGDE()
    {
        FsmVariables vars = PlayMakerGlobals.Instance.Variables;
        if (isGDEInitialized == null)
            isGDEInitialized = vars.GetVariable("gde_initialized") as FsmBool;

        if (isGDEInitialized != null && isGDEInitialized.Value == true)
        {
            single_bool = vars.GetVariable("single_bool") as FsmBool;
            single_custom_bool = vars.GetVariable("single_custom_bool") as FsmBool;

            single_float = vars.GetVariable("single_float") as FsmFloat;
            single_custom_float = vars.GetVariable("single_custom_float") as FsmFloat;

            single_int = vars.GetVariable("single_int") as FsmInt;
            single_custom_int = vars.GetVariable("single_custom_int") as FsmInt;

            single_string = vars.GetVariable("single_string") as FsmString;
            single_custom_string = vars.GetVariable("single_custom_string") as FsmString;
            single_custom = vars.GetVariable("single_custom") as FsmString;

            single_vec2 = vars.GetVariable("single_vector2") as FsmVector2;
            single_custom_vec2 = vars.GetVariable("single_custom_vector2") as FsmVector2;

            single_vec3 = vars.GetVariable("single_vector3") as FsmVector3;
            single_custom_vec3 = vars.GetVariable("single_custom_vector3") as FsmVector3;

            single_color = vars.GetVariable("single_color") as FsmColor;
            single_custom_color = vars.GetVariable("single_custom_color") as FsmColor;
        }
    }
 public override void Reset()
 {
     this.substanceMaterial = null;
     this.colorProperty = string.Empty;
     this.colorValue = Color.white;
     this.everyFrame = false;
 }
		public override void Reset()
		{
			gameObject = null;
			selectionColor = null;
			resetOnExit = null;
			everyFrame = false;
		}
Beispiel #4
0
		public override void Reset()
		{
			gameObject = null;
			color = null;
			everyFrame =false;
		
		}
Beispiel #5
0
		public override void Reset()
		{
			color = null;
			colorString = null;
			
			everyFrame = false;
		}
		public override void Reset()
		{
			normalColor = null;
			resetOnExit = false;
			everyFrame = false;
			enabled = true;
		}
 public override void Reset()
 {
     substanceMaterial = null;
     colorProperty = "";
     colorValue = Color.white;
     everyFrame = false;
 }
		public override void Reset()
		{
			fromObject = new FsmGameObject { UseVariable = true} ;
			fromPosition = new FsmVector3 { UseVariable = true};
			direction = new FsmVector3 { UseVariable = true};
			color = Color.white;
		}
Beispiel #9
0
		public override void Reset()
		{
			colors = new FsmColor[3];
			sampleAt = 0;
			storeColor = null;
			everyFrame = false;
		}
Beispiel #10
0
		public override void Reset (){
			base.Reset();
			colorVariable = null;
			fromValue = null;
			toValue = null;
			finishInNextStep = false;
		}
		void DrawPath(NavMeshPath path) {
			if (path.corners.Length < 2)
				return;
			switch (path.status) {
			case NavMeshPathStatus.PathComplete:
					c = Color.white;
					break;
			case NavMeshPathStatus.PathInvalid:
					c = Color.red;
					break;
			case NavMeshPathStatus.PathPartial:
					c = Color.yellow;
					break;
			}
					
			Vector3 previousCorner = path.corners[0];
			
			int i = 1;
			while (i < path.corners.Length) {
				Vector3 currentCorner = path.corners[i];
				Debug.DrawLine(previousCorner, currentCorner, c);
				previousCorner = currentCorner;
				i++;
			}
	
	
	
		}
 public override void Reset()
 {
     NGUIGameObject = null;
     text = null;
     color = null;
     duration = 0f;
 }
 public override void Reset()
 {
     boolVariable = null;
     colorVariable = null;
     falseColor = Color.black;
     trueColor = Color.white;
     everyFrame = false;
 }
 public override void Reset()
 {
     gameObject = null;
     shape = ShapeType.Sphere;
     color = Color.grey;
     radius = 1f;
     size = new Vector3(1f, 1f, 1f);
 }
        public override void Reset()
		{
			moviePath = "";
			fadeColor = Color.black;

			movieControlMode = FullScreenMovieControlMode.Full;
			movieScalingMode = FullScreenMovieScalingMode.AspectFit;
		}
 public override void Reset()
 {
     texture = null;
     center = null;
     radius = 1;
     color = Color.red;
     everyFrame = false;
 }
		public override void Reset()
		{
			base.Reset();
			
			colorVariable = new FsmColor{UseVariable=true};
			toValue = new FsmColor{UseVariable=true};
			fromValue = new FsmColor{UseVariable=true};
		}
 public override void Reset()
 {
     color = null;
     format = "Color([r],[g],[b],[a])";
     use32BitColor = true;
     storeResult = null;
     everyFrame = false;
 }
 public override void Reset()
 {
     this.boolVariable = null;
     this.colorVariable = null;
     this.falseColor = Color.black;
     this.trueColor = Color.white;
     this.everyFrame = false;
 }
		public override void Reset()
		{
			colors = new FsmColor[3];
			time = 1.0f;
			storeColor = null;
			finishEvent = null;
			realTime = false;
		}
		public override void Reset()
		{
			gameObject = null;
			materialIndex = 0;
			namedColor = "_Color";
			color = Color.black;
			everyFrame = false;
		}
 public override void Reset()
 {
     gameObject = null;
     targetObject = null;
     debug = false;
     debugLineColor = Color.green;
     everyFrame = true;
 }
 public override void Reset()
 {
     gameObject = null;
     mainColor = null;
     gradientColor = null;
     useGradient = false;
     commit = true;
     everyframe = false;
 }
 public override void Reset()
 {
     gameObject = null;
     materialIndex = 0;
     material = null;
     namedColor = "_Color";
     color = null;
     fail = null;
 }
		public override void Reset()
		{
			color = null;
			storeRed = null;
			storeGreen = null;
			storeBlue = null;
			storeAlpha = null;
			everyFrame = false;
		}
Beispiel #26
0
 public override void Reset()
 {
     this.colorVariable = null;
     this.red = 0f;
     this.green = 0f;
     this.blue = 0f;
     this.alpha = 1f;
     this.everyFrame = false;
 }
Beispiel #27
0
		public override void Reset()
		{

			textVal = null;
			floatVal = null;
			intVal = null;
			c = null;
			stayDuration = null;
			
		}
Beispiel #28
0
        public override void Reset()
        {
            gameObject = null;

            vector2Target = null;
            vector3Target = new FsmVector3() {UseVariable=true};

            debug = false;
            debugLineColor = Color.green;
            everyFrame = true;
        }
Beispiel #29
0
		public override void Reset()
		{
			gameObject = null;
			targetObject = null;
			targetPosition = new FsmVector3 { UseVariable = true};
			upVector = new FsmVector3 { UseVariable = true};
			keepVertical = true;
			debug = false;
			debugLineColor = Color.yellow;
			everyFrame = true;
		}
        public override void Reset()
        {
            gameObject = null;
            materialIndex = 0;
            namedColor = "_Color";
            color = Color.black;

            affectAllHierarchy = true;
            revertOnExit = true;

            everyFrame = false;
        }
Beispiel #31
0
 public override void Reset()
 {
     fogColor   = Color.white;
     everyFrame = false;
 }
Beispiel #32
0
 public override void Reset()
 {
     base.Reset();
     tileColor = Color.white;
 }
Beispiel #33
0
 public override void Reset()
 {
     gameObject = null;
     lightColor = Color.white;
     everyFrame = false;
 }
Beispiel #34
0
 public override void Reset()
 {
     color = Color.white;
 }
Beispiel #35
0
        public override void Reset()
        {
            base.Reset();

            gameObject = null;

            duration = new FsmFloat {
                UseVariable = false
            };
            setSpeedBased = new FsmBool {
                UseVariable = false, Value = false
            };
            pathType   = PathType.Linear;
            pathMode   = PathMode.Full3D;
            resolution = new FsmInt {
                UseVariable = false, Value = 10
            };
            gizmoColor = new FsmColor {
                UseVariable = false
            };

            closePath = new FsmBool {
                UseVariable = false, Value = false
            };
            lockPosition = AxisConstraint.None;
            lockRotation = AxisConstraint.None;

            lookAt         = LookAt.nothing;
            lookAtPosition = new FsmVector3 {
                UseVariable = false, Value = Vector3.zero
            };
            lookAtTarget = new FsmGameObject {
                UseVariable = false, Value = null
            };
            lookAhead = new FsmFloat {
                UseVariable = false, Value = 0
            };

            forwardDirection = new FsmVector3 {
                UseVariable = false, Value = Vector3.forward
            };
            up = new FsmVector3 {
                UseVariable = false, Value = Vector3.up
            };

            startEvent        = null;
            finishEvent       = null;
            finishImmediately = new FsmBool {
                UseVariable = false, Value = false
            };

            startDelay = new FsmFloat {
                Value = 0
            };
            easeType = Ease.Linear;

            loops = new FsmInt {
                Value = 0
            };
            loopType = LoopType.Restart;

            autoKillOnCompletion = new FsmBool {
                Value = true
            };
            recyclable = new FsmBool {
                Value = false
            };

            updateType          = UpdateType.Normal;
            isIndependentUpdate = new FsmBool {
                Value = false
            };

            debugThis = new FsmBool {
                Value = false
            };
        }
Beispiel #36
0
        public override void Reset()
        {
            base.Reset();

            gameObject = null;

            startValue_color_1 = new FsmColor {
                UseVariable = false
            };
            startValue_color_2 = new FsmColor {
                UseVariable = false
            };
            endValue_color_1 = new FsmColor {
                UseVariable = false
            };
            endValue_color_2 = new FsmColor {
                UseVariable = false
            };
            duration = new FsmFloat {
                UseVariable = false
            };
            setSpeedBased = new FsmBool {
                UseVariable = false, Value = false
            };

            setRelative = new FsmBool {
                UseVariable = false, Value = false
            };

            playInReverse = new FsmBool {
                UseVariable = false, Value = false
            };
            setReverseRelative = new FsmBool {
                UseVariable = false, Value = false
            };

            startEvent        = null;
            finishEvent       = null;
            finishImmediately = new FsmBool {
                UseVariable = false, Value = false
            };

            stringAsId = new FsmString {
                UseVariable = false
            };
            tagAsId = new FsmString {
                UseVariable = false
            };

            startDelay = new FsmFloat {
                Value = 0
            };

            selectedEase = DOTweenActionsEnums.SelectedEase.EaseType;
            easeType     = Ease.Linear;

            loops = new FsmInt {
                Value = 0
            };
            loopType = LoopType.Restart;

            autoKillOnCompletion = new FsmBool {
                Value = true
            };
            recyclable = new FsmBool {
                Value = false
            };

            updateType          = UpdateType.Normal;
            isIndependentUpdate = new FsmBool {
                Value = false
            };

            debugThis = new FsmBool {
                Value = false
            };
        }
Beispiel #37
0
 public override void Reset()
 {
     ambientEquatorColor = null;
 }
Beispiel #38
0
 public override void Reset()
 {
     color = Color.black;
 }
Beispiel #39
0
 public override void Reset()
 {
     base.Reset();
     ColorValue = null;
 }
 public override void Reset()
 {
     backgroundColor = Color.white;
 }
Beispiel #41
0
        public static object GetFsmObject(this ActionData actionData, int index, int dataVersion)
        {
            BinaryReader r = new BinaryReader(new MemoryStream(actionData.byteData.ToArray()));
            //string actionName = actionData.actionNames[index];
            ParamDataType paramDataType     = actionData.paramDataType[index];
            int           paramDataPos      = actionData.paramDataPos[index];
            int           paramByteDataSize = actionData.paramByteDataSize[index];

            r.BaseStream.Position = paramDataPos;

            object ret;

            switch (paramDataType)
            {
            case ParamDataType.Integer:
                ret = r.ReadInt32();
                break;

            case ParamDataType.FsmInt when dataVersion == 1:
                ret = new FsmInt()
                {
                    value = r.ReadInt32()
                };
                break;

            case ParamDataType.Enum:
                ret = r.ReadInt32();
                //ret = ((Enum)AssemblyHelper.GetPublicFields(typeDef)[index])[ret];
                break;

            case ParamDataType.Boolean:
                ret = r.ReadBoolean();
                break;

            case ParamDataType.FsmBool when dataVersion == 1:
                ret = new FsmBool {
                    value = r.ReadBoolean()
                };
                break;

            case ParamDataType.Float:
                ret = r.ReadSingle();
                break;

            case ParamDataType.FsmFloat when dataVersion == 1:
                ret = new FsmFloat {
                    value = r.ReadSingle()
                };
                break;

            case ParamDataType.String:
                ret = Encoding.UTF8.GetString(r.ReadBytes(paramByteDataSize));
                break;

            case ParamDataType.FsmEvent when dataVersion == 1:
                ret = new FsmEvent {
                    name = Encoding.UTF8.GetString(r.ReadBytes(paramByteDataSize))
                };
                break;

            case ParamDataType.Vector2:
                ret = new Vector2 {
                    x = r.ReadSingle(), y = r.ReadSingle()
                };
                break;

            case ParamDataType.FsmVector2 when dataVersion == 1:
                ret = new FsmVector2 {
                    value = new Vector2 {
                        x = r.ReadSingle(), y = r.ReadSingle()
                    }
                };
                break;

            case ParamDataType.Vector3:
                ret = new Vector3 {
                    x = r.ReadSingle(), y = r.ReadSingle(), z = r.ReadSingle()
                };
                break;

            case ParamDataType.FsmVector3 when dataVersion == 1:
                ret = new FsmVector3 {
                    value = new Vector3 {
                        x = r.ReadSingle(), y = r.ReadSingle(), z = r.ReadSingle()
                    }
                };
                break;

            case ParamDataType.Quaternion:
                ret = new Quaternion {
                    x = r.ReadSingle(), y = r.ReadSingle(), z = r.ReadSingle(), w = r.ReadSingle()
                };
                break;

            case ParamDataType.FsmQuaternion when dataVersion == 1:
                ret = new FsmQuaternion {
                    value = new Quaternion {
                        x = r.ReadSingle(), y = r.ReadSingle(), z = r.ReadSingle(), w = r.ReadSingle()
                    }
                };
                break;

            case ParamDataType.Color:
                ret = new UnityColor {
                    r = r.ReadSingle(), g = r.ReadSingle(), b = r.ReadSingle(), a = r.ReadSingle()
                };
                break;

            case ParamDataType.FsmColor when dataVersion == 1:
                ret = new FsmColor {
                    value = new UnityColor {
                        r = r.ReadSingle(), g = r.ReadSingle(), b = r.ReadSingle(), a = r.ReadSingle()
                    }
                };
                break;

            case ParamDataType.Rect:
                ret = new UnityRect {
                    x = r.ReadSingle(), y = r.ReadSingle(), width = r.ReadSingle(), height = r.ReadSingle()
                };
                break;

            case ParamDataType.FsmRect when dataVersion == 1:
                ret = new FsmRect {
                    value = new UnityRect {
                        x = r.ReadSingle(), y = r.ReadSingle(), width = r.ReadSingle(), height = r.ReadSingle()
                    }
                };
                break;

            /////////////////////////////////////////////////////////
            case ParamDataType.FsmEnum when dataVersion > 1:
                ret = actionData.fsmEnumParams[paramDataPos];
                break;

            case ParamDataType.FsmBool when dataVersion > 1:
                ret = actionData.fsmBoolParams[paramDataPos];
                break;

            case ParamDataType.FsmInt when dataVersion > 1:
                ret = actionData.fsmIntParams[paramDataPos];
                break;

            case ParamDataType.FsmFloat when dataVersion > 1:
                ret = actionData.fsmFloatParams[paramDataPos];
                break;

            case ParamDataType.FsmVector2 when dataVersion > 1:
                ret = actionData.fsmVector2Params[paramDataPos];
                break;

            case ParamDataType.FsmVector3 when dataVersion > 1:
                ret = actionData.fsmVector3Params[paramDataPos];
                break;

            case ParamDataType.FsmQuaternion when dataVersion > 1:
                ret = actionData.fsmQuaternionParams[paramDataPos];
                break;

            case ParamDataType.FsmColor when dataVersion > 1:
                ret = actionData.fsmColorParams[paramDataPos];
                break;

            case ParamDataType.FsmRect when dataVersion > 1:
                ret = actionData.fsmRectParams[paramDataPos];
                break;

            /////////////////////////////////////////////////////////
            case ParamDataType.FsmGameObject:
                ret = actionData.fsmGameObjectParams[paramDataPos];
                break;

            case ParamDataType.FsmOwnerDefault:
                ret = actionData.fsmOwnerDefaultParams[paramDataPos];
                break;

            case ParamDataType.FsmObject:
                ret = actionData.fsmObjectParams[paramDataPos];
                break;

            case ParamDataType.FsmVar:
                ret = actionData.fsmVarParams[paramDataPos];
                break;

            case ParamDataType.FsmString:
                ret = actionData.fsmStringParams[paramDataPos];
                break;

            case ParamDataType.FsmEvent:
                ret = actionData.stringParams[paramDataPos];
                break;

            case ParamDataType.FsmEventTarget:
                ret = actionData.fsmEventTargetParams[paramDataPos];
                break;

            case ParamDataType.FsmArray:
                ret = actionData.fsmArrayParams[paramDataPos];
                break;

            case ParamDataType.ObjectReference:
                ret = $"ObjRef([{actionData.unityObjectParams[paramDataPos]}])";
                break;

            case ParamDataType.FunctionCall:
                ret = actionData.functionCallParams[paramDataPos];
                break;

            case ParamDataType.Array:
                ret = "[Array]";
                break;

            default:
                ret = $"[{paramDataType.ToString()} not implemented]";
                break;
            }

            if (dataVersion == 1 && ret is NamedVariable nv)
            {
                switch (paramDataType)
                {
                case ParamDataType.FsmInt:
                case ParamDataType.FsmBool:
                case ParamDataType.FsmFloat:
                case ParamDataType.FsmVector2:
                case ParamDataType.FsmVector3:
                case ParamDataType.FsmQuaternion:
                case ParamDataType.FsmColor:
                    nv.useVariable = r.ReadBoolean();
                    int nameLength = paramByteDataSize - ((int)r.BaseStream.Position - paramDataPos);
                    nv.name = Encoding.UTF8.GetString(r.ReadBytes(nameLength));
                    break;
                }
            }

            return(ret);
        }
Beispiel #42
0
 public override void Reset()
 {
     colors     = new FsmColor[3];
     weights    = new FsmFloat[] { 1, 1, 1 };
     storeColor = null;
 }
 public override void Reset()
 {
     includeAlpha = false;
     storeResult  = null;
 }
Beispiel #44
0
 public override void Reset()
 {
     gameObject = null;
     color      = Color.white;
 }
 public override void Reset()
 {
     gameObject = null;
     color      = null;
     everyFrame = false;
 }
    public static bool ApplyValueToFsmVar(Fsm fromFsm, FsmVar fsmVar, object value)
    {
        if (fromFsm == null)
        {
            return(false);
        }
        if (fsmVar == null)
        {
            return(false);
        }

        System.Type valueType = value.GetType();

        //Debug.Log("valueType  "+valueType);

        System.Type storageType = null;

        //Debug.Log("fsmVar type "+fsmVar.Type);

        switch (fsmVar.Type)
        {
        case VariableType.Int:
            storageType = typeof(int);
            break;

        case VariableType.Float:
            storageType = typeof(float);
            break;

        case VariableType.Bool:
            storageType = typeof(bool);
            break;

        case VariableType.Color:
            storageType = typeof(Color);
            break;

        case VariableType.GameObject:
            storageType = typeof(GameObject);
            break;

        case VariableType.Quaternion:
            storageType = typeof(Quaternion);
            break;

        case VariableType.Rect:
            storageType = typeof(Rect);
            break;

        case VariableType.String:
            storageType = typeof(string);
            break;

        case VariableType.Texture:
            storageType = typeof(Texture2D);
            break;

        case VariableType.Vector2:
            storageType = typeof(Vector2);
            break;

        case VariableType.Vector3:
            storageType = typeof(Vector3);
            break;

        case VariableType.Object:
            storageType = typeof(Object);
            break;

        case VariableType.Material:
            storageType = typeof(Material);
            break;
        }


        if (!storageType.Equals(valueType))
        {
            if (valueType.Equals(typeof(ProceduralMaterial)))
            {
                // we are still ok.
            }
            else
            {
                Debug.LogError("The fsmVar value <" + storageType + "> doesn't match the value <" + valueType + ">");
                return(false);
            }
        }


        if (valueType == typeof(bool))
        {
            FsmBool _target = fromFsm.Variables.GetFsmBool(fsmVar.variableName);
            _target.Value = (bool)value;
        }
        else if (valueType == typeof(Color))
        {
            FsmColor _target = fromFsm.Variables.GetFsmColor(fsmVar.variableName);
            _target.Value = (Color)value;
        }
        else if (valueType == typeof(int))
        {
            FsmInt _target = fromFsm.Variables.GetFsmInt(fsmVar.variableName);
            _target.Value = (int)value;
        }
        else if (valueType == typeof(float))
        {
            FsmFloat _target = fromFsm.Variables.GetFsmFloat(fsmVar.variableName);
            _target.Value = (float)value;
        }
        else if (valueType == typeof(GameObject))
        {
            FsmGameObject _target = fromFsm.Variables.GetFsmGameObject(fsmVar.variableName);
            _target.Value = (GameObject)value;
        }
        else if (valueType == typeof(Material))
        {
            FsmMaterial _target = fromFsm.Variables.GetFsmMaterial(fsmVar.variableName);
            _target.Value = (Material)value;
        }
        else if (valueType == typeof(ProceduralMaterial))
        {
            FsmMaterial _target = fromFsm.Variables.GetFsmMaterial(fsmVar.variableName);
            _target.Value = (ProceduralMaterial)value;
        }
        else if (valueType == typeof(Object))
        {
            FsmObject _target = fromFsm.Variables.GetFsmObject(fsmVar.variableName);
            _target.Value = (Object)value;
        }
        else if (valueType == typeof(Quaternion))
        {
            FsmQuaternion _target = fromFsm.Variables.GetFsmQuaternion(fsmVar.variableName);
            _target.Value = (Quaternion)value;
        }
        else if (valueType == typeof(Rect))
        {
            FsmRect _target = fromFsm.Variables.GetFsmRect(fsmVar.variableName);
            _target.Value = (Rect)value;
        }
        else if (valueType == typeof(string))
        {
            FsmString _target = fromFsm.Variables.GetFsmString(fsmVar.variableName);
            _target.Value = (string)value;
        }
        else if (valueType == typeof(Texture2D))
        {
            FsmTexture _target = fromFsm.Variables.GetFsmTexture(fsmVar.variableName);
            _target.Value = (Texture2D)value;
        }
        else if (valueType == typeof(Vector2))
        {
            FsmVector2 _target = fromFsm.Variables.GetFsmVector2(fsmVar.variableName);
            _target.Value = (Vector2)value;
        }
        else if (valueType == typeof(Vector3))
        {
            FsmVector3 _target = fromFsm.Variables.GetFsmVector3(fsmVar.variableName);
            _target.Value = (Vector3)value;
        }
        else
        {
            Debug.LogWarning("?!?!" + valueType);
            //  don't know, should I put in FsmObject?
        }

        return(true);
    }
 public override void Reset()
 {
     Color = null;
     base.Reset();
 }
 public override void Reset()
 {
     colorVariable = null;
     color         = null;
     everyFrame    = false;
 }
        public void ArrayDelete()
        {
            if (sortOn & nullOn)
            {
                proxy.arrayList.Sort();
            }

            var varTemp = proxy.preFillType.ToString();


            atIndex       = -1;
            atIndex_iplus = 0;


            for (int a = 0; a < c; a++)
            {
                atIndex++;
                atIndex_iplus = atIndex;

                for (int i = 0; i < c; i++)
                {
IGNORE:
                    if (restartbool)
                    {
                        atIndex_iplus = atIndex;
                        restartbool   = false;
                    }


                    atIndex_iplus++;


                    if (atIndex_iplus == c)
                    {
                        break;
                    }

                    bool   elementContained = false;
                    object element          = null;
                    object element_b        = null;

                    try{
                        element   = proxy.arrayList[atIndex];
                        element_b = proxy.arrayList[atIndex_iplus];
                    }catch (System.Exception e) {
                        Debug.Log(e.Message);
                        string fullLabel = Fsm.GetFullFsmLabel(this.Fsm);
                        string name      = Fsm.ActiveStateName;
                        Debug.Log("Fsm Path= " + fullLabel + " : " + name);
                        Fsm.Event(failureEvent);
                        return;
                    }

                    if (element == null)
                    {
                        break;
                    }

                    if (element_b == null)
                    {
                        goto IGNORE;
                    }

                    switch (varTemp)
                    {
                    case "Int":
                        FsmInt fsmVarI = System.Convert.ToInt32(element);
                        int    tempInt = System.Convert.ToInt32(element_b);
                        elementContained = fsmVarI.Value == tempInt;
                        break;


                    case "Float":
                        FsmFloat fsmVarF   = (float)element;
                        float    tempFloat = (float)(element_b);
                        elementContained = fsmVarF.Value == tempFloat;
                        break;

                    case "Bool":
                        FsmBool fsmVarB  = (bool)element;
                        bool    tempBool = (bool)(element_b);
                        elementContained = fsmVarB.Value == tempBool;
                        break;

                    case "Color":
                        FsmColor fsmVarC   = (Color)element;
                        Color    tempColor = (Color)(element_b);
                        elementContained = fsmVarC.Value == tempColor;
                        break;

                    case "Quaternion":
                        FsmQuaternion fsmVarQ        = (Quaternion)element;
                        Quaternion    tempQuaternion = (Quaternion)(element_b);
                        elementContained = fsmVarQ.Value == tempQuaternion;
                        break;

                    case "Rect":
                        FsmRect fsmVarR  = (Rect)element;
                        Rect    tempRect = (Rect)(element_b);
                        elementContained = fsmVarR.Value == tempRect;
                        break;

                    case "Vector2":
                        FsmVector2 fsmVarV2 = (Vector2)element;
                        Vector2    tempV2   = (Vector2)(element_b);
                        elementContained = fsmVarV2.Value == tempV2;
                        break;

                    case "Vector3":
                        FsmVector3 fsmVarV3 = (Vector3)element;
                        Vector3    tempV3   = (Vector3)(element_b);
                        elementContained = fsmVarV3.Value == tempV3;
                        break;

                    case "String":
                        FsmString fsmVarString = (string)element;
                        string    tempString   = (string)(element_b);
                        elementContained = fsmVarString.Value == tempString;
                        break;

                    case "GameObject":
                        FsmGameObject fsmVarGameObject = (GameObject)element;
                        GameObject    tempGameObject   = (GameObject)(element_b);
                        elementContained = fsmVarGameObject.Value == tempGameObject;
                        break;

                    case "Material":
                        Material fsmVarMaterial = (Material)element;
                        Material tempMaterial   = (Material)(element_b);
                        elementContained = fsmVarMaterial == tempMaterial;
                        break;

                    case "Texture":
                        Texture fsmVarTexture = (Texture)element;
                        Texture tempTexture   = (Texture)(element_b);
                        elementContained = fsmVarTexture == tempTexture;
                        break;

                    case "AudioClip":
                        var fsmVarUnknown = element;
                        var tempUnknown   = element_b;
                        elementContained = fsmVarUnknown == tempUnknown;
                        break;

                    default:
                        Debug.Log("ERROR");
                        break;
                    }

                    if (elementContained)
                    {
                        if (!nullOn)
                        {
                            proxy.arrayList.RemoveAt(atIndex_iplus);
                        }

                        else
                        {
                            element_b = PlayMakerUtils.GetValueFromFsmVar(this.Fsm, null);
                            proxy.arrayList[atIndex_iplus] = element_b;
                        }
                        i           = 0;
                        c           = proxy.arrayList.Count;
                        restartbool = true;
                    }
                }
            }
            Finish();
        }
Beispiel #50
0
 public override void Reset()
 {
     gameObject      = null;
     backgroundColor = Color.black;
     everyFrame      = false;
 }
 public override void Reset()
 {
     ambientEquatorColor = null;
     everyFrame          = false;
 }
 public override void Reset()
 {
     color       = Color.black;
     time        = 1.0f;
     finishEvent = null;
 }
 public override void Reset()
 {
     base.Reset();
     clearColor = Color.white;
 }
Beispiel #54
0
    public static bool ApplyValueToFsmVar(Fsm fromFsm, FsmVar fsmVar, object value)
    {
        if (fromFsm == null)
        {
            return(false);
        }
        if (fsmVar == null)
        {
            return(false);
        }


        if (value == null)
        {
            if (fsmVar.Type == VariableType.Bool)
            {
                FsmBool _target = fromFsm.Variables.GetFsmBool(fsmVar.variableName);
                _target.Value = false;
            }
            else if (fsmVar.Type == VariableType.Color)
            {
                FsmColor _target = fromFsm.Variables.GetFsmColor(fsmVar.variableName);
                _target.Value = Color.black;
            }
            else if (fsmVar.Type == VariableType.Int)
            {
                FsmInt _target = fromFsm.Variables.GetFsmInt(fsmVar.variableName);
                _target.Value = 0;
            }
            else if (fsmVar.Type == VariableType.Float)
            {
                FsmFloat _target = fromFsm.Variables.GetFsmFloat(fsmVar.variableName);
                _target.Value = 0f;
            }
            else if (fsmVar.Type == VariableType.GameObject)
            {
                FsmGameObject _target = fromFsm.Variables.GetFsmGameObject(fsmVar.variableName);
                _target.Value = null;
            }
            else if (fsmVar.Type == VariableType.Material)
            {
                FsmMaterial _target = fromFsm.Variables.GetFsmMaterial(fsmVar.variableName);
                _target.Value = null;
            }
            else if (fsmVar.Type == VariableType.Object)
            {
                FsmObject _target = fromFsm.Variables.GetFsmObject(fsmVar.variableName);
                _target.Value = null;
            }
            else if (fsmVar.Type == VariableType.Quaternion)
            {
                FsmQuaternion _target = fromFsm.Variables.GetFsmQuaternion(fsmVar.variableName);
                _target.Value = Quaternion.identity;
            }
            else if (fsmVar.Type == VariableType.Rect)
            {
                FsmRect _target = fromFsm.Variables.GetFsmRect(fsmVar.variableName);
                _target.Value = new Rect(0, 0, 0, 0);
            }
            else if (fsmVar.Type == VariableType.String)
            {
                FsmString _target = fromFsm.Variables.GetFsmString(fsmVar.variableName);
                _target.Value = "";
            }
            else if (fsmVar.Type == VariableType.String)
            {
                FsmTexture _target = fromFsm.Variables.GetFsmTexture(fsmVar.variableName);
                _target.Value = null;
            }
            else if (fsmVar.Type == VariableType.Vector2)
            {
                FsmVector2 _target = fromFsm.Variables.GetFsmVector2(fsmVar.variableName);
                _target.Value = Vector2.zero;
            }
            else if (fsmVar.Type == VariableType.Vector3)
            {
                FsmVector3 _target = fromFsm.Variables.GetFsmVector3(fsmVar.variableName);
                _target.Value = Vector3.zero;
            }
                        #if PLAYMAKER_1_8_OR_NEWER
            else if (fsmVar.Type == VariableType.Enum)
            {
                FsmEnum _target = fromFsm.Variables.GetFsmEnum(fsmVar.variableName);
                _target.ResetValue();
            }
            else if (fsmVar.Type == VariableType.Array)
            {
                FsmArray _target = fromFsm.Variables.GetFsmArray(fsmVar.variableName);
                _target.Reset();
            }
                        #endif
            return(true);
        }

        System.Type valueType = value.GetType();

        //Debug.Log("valueType  "+valueType);

        System.Type storageType = null;

        //	Debug.Log("fsmVar type "+fsmVar.Type);

        switch (fsmVar.Type)
        {
        case VariableType.Int:
            storageType = typeof(int);
            break;

        case VariableType.Float:
            storageType = typeof(float);
            break;

        case VariableType.Bool:
            storageType = typeof(bool);
            break;

        case VariableType.Color:
            storageType = typeof(Color);
            break;

        case VariableType.GameObject:
            storageType = typeof(GameObject);
            break;

        case VariableType.Quaternion:
            storageType = typeof(Quaternion);
            break;

        case VariableType.Rect:
            storageType = typeof(Rect);
            break;

        case VariableType.String:
            storageType = typeof(string);
            break;

        case VariableType.Texture:
            storageType = typeof(Texture2D);
            break;

        case VariableType.Vector2:
            storageType = typeof(Vector2);
            break;

        case VariableType.Vector3:
            storageType = typeof(Vector3);
            break;

        case VariableType.Object:
            storageType = typeof(Object);
            break;

        case VariableType.Material:
            storageType = typeof(Material);
            break;

                #if PLAYMAKER_1_8_OR_NEWER
        case VariableType.Enum:
            storageType = typeof(System.Enum);
            break;

        case VariableType.Array:
            storageType = typeof(System.Array);
            break;
                #endif
        }

        bool ok = true;
        if (!storageType.Equals(valueType))
        {
            ok = false;
            if (storageType.Equals(typeof(Object)))             // we are ok
            {
                ok = true;
            }
                        #if PLAYMAKER_1_8_OR_NEWER
            if (storageType.Equals(typeof(System.Enum)))             // we are ok
            {
                ok = true;
            }
                        #endif
            if (!ok)
            {
                                #if UNITY_WEBGL || UNITY_2017_1_OR_NEWER || UNITY_2018_1_OR_NEWER
                // proceduralMaterial not supported
                                #else
                if (valueType.Equals(typeof(ProceduralMaterial)))                 // we are ok
                {
                    ok = true;
                }
                                #endif
                if (valueType.Equals(typeof(double)))                 // we are ok
                {
                    ok = true;
                }
                if (valueType.Equals(typeof(System.Int64)))                 // we are ok
                {
                    ok = true;
                }
                if (valueType.Equals(typeof(System.Byte)))                 // we are ok
                {
                    ok = true;
                }
            }
        }


        if (!ok)
        {
            Debug.LogError("The fsmVar value <" + storageType + "> doesn't match the value <" + valueType + "> on state" + fromFsm.ActiveStateName + " on fsm:" + fromFsm.Name + " on GameObject:" + fromFsm.GameObjectName);
            return(false);
        }


        if (valueType == typeof(bool))
        {
            FsmBool _target = fromFsm.Variables.GetFsmBool(fsmVar.variableName);
            _target.Value = (bool)value;
        }
        else if (valueType == typeof(Color))
        {
            FsmColor _target = fromFsm.Variables.GetFsmColor(fsmVar.variableName);
            _target.Value = (Color)value;
        }
        else if (valueType == typeof(int))
        {
            FsmInt _target = fromFsm.Variables.GetFsmInt(fsmVar.variableName);
            _target.Value = System.Convert.ToInt32(value);
        }
        else if (valueType == typeof(byte))
        {
            FsmInt _target = fromFsm.Variables.GetFsmInt(fsmVar.variableName);
            _target.Value = System.Convert.ToInt32(value);
        }
        else if (valueType == typeof(System.Int64))
        {
            if (fsmVar.Type == VariableType.Int)
            {
                FsmInt _target = fromFsm.Variables.GetFsmInt(fsmVar.variableName);
                _target.Value = System.Convert.ToInt32(value);
            }
            else if (fsmVar.Type == VariableType.Float)
            {
                FsmFloat _target = fromFsm.Variables.GetFsmFloat(fsmVar.variableName);
                _target.Value = System.Convert.ToSingle(value);
            }
        }
        else if (valueType == typeof(float))
        {
            FsmFloat _target = fromFsm.Variables.GetFsmFloat(fsmVar.variableName);
            _target.Value = (float)value;
        }
        else if (valueType == typeof(double))
        {
            FsmFloat _target = fromFsm.Variables.GetFsmFloat(fsmVar.variableName);
            _target.Value = System.Convert.ToSingle(value);
        }
        else if (valueType == typeof(GameObject))
        {
            FsmGameObject _target = fromFsm.Variables.GetFsmGameObject(fsmVar.variableName);
            _target.Value = (GameObject)value;
        }
        else if (valueType == typeof(Material))
        {
            FsmMaterial _target = fromFsm.Variables.GetFsmMaterial(fsmVar.variableName);
            _target.Value = (Material)value;

                #if UNITY_WEBGL || UNITY_2017_1_OR_NEWER || UNITY_2018_1_OR_NEWER
            // proceduralMaterial not supported
                #else
        }
        else if (valueType == typeof(ProceduralMaterial))
        {
            FsmMaterial _target = fromFsm.Variables.GetFsmMaterial(fsmVar.variableName);
            _target.Value = (ProceduralMaterial)value;
                #endif
        }
        else if (valueType == typeof(Object) || storageType == typeof(Object))
        {
            FsmObject _target = fromFsm.Variables.GetFsmObject(fsmVar.variableName);
            _target.Value = (Object)value;
        }
        else if (valueType == typeof(Quaternion))
        {
            FsmQuaternion _target = fromFsm.Variables.GetFsmQuaternion(fsmVar.variableName);
            _target.Value = (Quaternion)value;
        }
        else if (valueType == typeof(Rect))
        {
            FsmRect _target = fromFsm.Variables.GetFsmRect(fsmVar.variableName);
            _target.Value = (Rect)value;
        }
        else if (valueType == typeof(string))
        {
            FsmString _target = fromFsm.Variables.GetFsmString(fsmVar.variableName);
            _target.Value = (string)value;
        }
        else if (valueType == typeof(Texture2D))
        {
            FsmTexture _target = fromFsm.Variables.GetFsmTexture(fsmVar.variableName);
            _target.Value = (Texture2D)value;
        }
        else if (valueType == typeof(Vector2))
        {
            FsmVector2 _target = fromFsm.Variables.GetFsmVector2(fsmVar.variableName);
            _target.Value = (Vector2)value;
        }
        else if (valueType == typeof(Vector3))
        {
            FsmVector3 _target = fromFsm.Variables.GetFsmVector3(fsmVar.variableName);
            _target.Value = (Vector3)value;

                #if PLAYMAKER_1_8_OR_NEWER
        }
        else if (value is System.Enum)          // valueType.BaseType == typeof(System.Enum)
        {
            FsmEnum _target = fromFsm.Variables.GetFsmEnum(fsmVar.variableName);
            _target.Value = (System.Enum)value;
                #endif
        }
        else
        {
            Debug.LogWarning("?!?!" + valueType);
            //  don't know, should I put in FsmObject?
        }


        return(true);
    }
Beispiel #55
0
 public override void Reset()
 {
     gameObject = null;
     fsmName    = "";
     storeValue = null;
 }
Beispiel #56
0
 public override void Reset()
 {
     colorVariable = null;
     HexInput      = "";
 }
Beispiel #57
0
    public static bool ApplyValueToFsmVar(Fsm fromFsm, FsmVar fsmVar, object value)
    {
        if (fromFsm == null)
        {
            return(false);
        }
        if (fsmVar == null)
        {
            return(false);
        }
        if (value == null)
        {
            if (fsmVar.Type == VariableType.Bool)
            {
                FsmBool fsmBool = fromFsm.Variables.GetFsmBool(fsmVar.variableName);
                fsmBool.Value = false;
            }
            else if (fsmVar.Type == VariableType.Color)
            {
                FsmColor fsmColor = fromFsm.Variables.GetFsmColor(fsmVar.variableName);
                fsmColor.Value = Color.black;
            }
            else if (fsmVar.Type == VariableType.Int)
            {
                FsmInt fsmInt = fromFsm.Variables.GetFsmInt(fsmVar.variableName);
                fsmInt.Value = 0;
            }
            else if (fsmVar.Type == VariableType.Float)
            {
                FsmFloat fsmFloat = fromFsm.Variables.GetFsmFloat(fsmVar.variableName);
                fsmFloat.Value = 0f;
            }
            else if (fsmVar.Type == VariableType.GameObject)
            {
                FsmGameObject fsmGameObject = fromFsm.Variables.GetFsmGameObject(fsmVar.variableName);
                fsmGameObject.Value = null;
            }
            else if (fsmVar.Type == VariableType.Material)
            {
                FsmMaterial fsmMaterial = fromFsm.Variables.GetFsmMaterial(fsmVar.variableName);
                fsmMaterial.Value = null;
            }
            else if (fsmVar.Type == VariableType.Object)
            {
                FsmObject fsmObject = fromFsm.Variables.GetFsmObject(fsmVar.variableName);
                fsmObject.Value = null;
            }
            else if (fsmVar.Type == VariableType.Quaternion)
            {
                FsmQuaternion fsmQuaternion = fromFsm.Variables.GetFsmQuaternion(fsmVar.variableName);
                fsmQuaternion.Value = Quaternion.identity;
            }
            else if (fsmVar.Type == VariableType.Rect)
            {
                FsmRect fsmRect = fromFsm.Variables.GetFsmRect(fsmVar.variableName);
                fsmRect.Value = new Rect(0f, 0f, 0f, 0f);
            }
            else if (fsmVar.Type == VariableType.String)
            {
                FsmString fsmString = fromFsm.Variables.GetFsmString(fsmVar.variableName);
                fsmString.Value = string.Empty;
            }
            else if (fsmVar.Type == VariableType.String)
            {
                FsmTexture fsmTexture = fromFsm.Variables.GetFsmTexture(fsmVar.variableName);
                fsmTexture.Value = null;
            }
            else if (fsmVar.Type == VariableType.Vector2)
            {
                FsmVector2 fsmVector = fromFsm.Variables.GetFsmVector2(fsmVar.variableName);
                fsmVector.Value = Vector2.zero;
            }
            else if (fsmVar.Type == VariableType.Vector3)
            {
                FsmVector3 fsmVector2 = fromFsm.Variables.GetFsmVector3(fsmVar.variableName);
                fsmVector2.Value = Vector3.zero;
            }
            return(true);
        }
        Type type  = value.GetType();
        Type type2 = null;

        switch (fsmVar.Type)
        {
        case VariableType.Float:
            type2 = typeof(float);
            break;

        case VariableType.Int:
            type2 = typeof(int);
            break;

        case VariableType.Bool:
            type2 = typeof(bool);
            break;

        case VariableType.GameObject:
            type2 = typeof(GameObject);
            break;

        case VariableType.String:
            type2 = typeof(string);
            break;

        case VariableType.Vector2:
            type2 = typeof(Vector2);
            break;

        case VariableType.Vector3:
            type2 = typeof(Vector3);
            break;

        case VariableType.Color:
            type2 = typeof(Color);
            break;

        case VariableType.Rect:
            type2 = typeof(Rect);
            break;

        case VariableType.Material:
            type2 = typeof(Material);
            break;

        case VariableType.Texture:
            type2 = typeof(Texture2D);
            break;

        case VariableType.Quaternion:
            type2 = typeof(Quaternion);
            break;

        case VariableType.Object:
            type2 = typeof(UnityEngine.Object);
            break;
        }
        if (!type2.Equals(type))
        {
            if (!type.Equals(typeof(ProceduralMaterial)))
            {
                Debug.LogError(string.Concat(new object[]
                {
                    "The fsmVar value <",
                    type2,
                    "> doesn't match the value <",
                    type,
                    ">"
                }));
                return(false);
            }
        }
        if (type == typeof(bool))
        {
            FsmBool fsmBool2 = fromFsm.Variables.GetFsmBool(fsmVar.variableName);
            fsmBool2.Value = (bool)value;
        }
        else if (type == typeof(Color))
        {
            FsmColor fsmColor2 = fromFsm.Variables.GetFsmColor(fsmVar.variableName);
            fsmColor2.Value = (Color)value;
        }
        else if (type == typeof(int))
        {
            FsmInt fsmInt2 = fromFsm.Variables.GetFsmInt(fsmVar.variableName);
            fsmInt2.Value = (int)value;
        }
        else if (type == typeof(float))
        {
            FsmFloat fsmFloat2 = fromFsm.Variables.GetFsmFloat(fsmVar.variableName);
            fsmFloat2.Value = (float)value;
        }
        else if (type == typeof(GameObject))
        {
            FsmGameObject fsmGameObject2 = fromFsm.Variables.GetFsmGameObject(fsmVar.variableName);
            fsmGameObject2.Value = (GameObject)value;
        }
        else if (type == typeof(Material))
        {
            FsmMaterial fsmMaterial2 = fromFsm.Variables.GetFsmMaterial(fsmVar.variableName);
            fsmMaterial2.Value = (Material)value;
        }
        else if (type == typeof(ProceduralMaterial))
        {
            FsmMaterial fsmMaterial3 = fromFsm.Variables.GetFsmMaterial(fsmVar.variableName);
            fsmMaterial3.Value = (ProceduralMaterial)value;
        }
        else if (type == typeof(UnityEngine.Object))
        {
            FsmObject fsmObject2 = fromFsm.Variables.GetFsmObject(fsmVar.variableName);
            fsmObject2.Value = (UnityEngine.Object)value;
        }
        else if (type == typeof(Quaternion))
        {
            FsmQuaternion fsmQuaternion2 = fromFsm.Variables.GetFsmQuaternion(fsmVar.variableName);
            fsmQuaternion2.Value = (Quaternion)value;
        }
        else if (type == typeof(Rect))
        {
            FsmRect fsmRect2 = fromFsm.Variables.GetFsmRect(fsmVar.variableName);
            fsmRect2.Value = (Rect)value;
        }
        else if (type == typeof(string))
        {
            FsmString fsmString2 = fromFsm.Variables.GetFsmString(fsmVar.variableName);
            fsmString2.Value = (string)value;
        }
        else if (type == typeof(Texture2D))
        {
            FsmTexture fsmTexture2 = fromFsm.Variables.GetFsmTexture(fsmVar.variableName);
            fsmTexture2.Value = (Texture2D)value;
        }
        else if (type == typeof(Vector2))
        {
            FsmVector2 fsmVector3 = fromFsm.Variables.GetFsmVector2(fsmVar.variableName);
            fsmVector3.Value = (Vector2)value;
        }
        else if (type == typeof(Vector3))
        {
            FsmVector3 fsmVector4 = fromFsm.Variables.GetFsmVector3(fsmVar.variableName);
            fsmVector4.Value = (Vector3)value;
        }
        else
        {
            Debug.LogWarning("?!?!" + type);
        }
        return(true);
    }
 public override void Reset()
 {
     ambientGroundColor = null;
 }
 public override void Reset()
 {
     base.Reset();
     StoreResult = null;
 }
Beispiel #60
0
 public override void Reset()
 {
     this.colorVariable = null;
     this.color         = null;
     this.everyFrame    = false;
 }