Beispiel #1
0
    void Start()
    {
        characterController = GetComponent <CharacterController>();
        animator            = GetComponent <Animator>();
        joystick            = GameObject.Find("Variable Joystick").GetComponent <VariableJoystick>();
        state             = ActionState.Idle;
        camera            = GameObject.Find("FirstPersonView").GetComponent <Camera>();
        this.cameraOffset = Camera.main.transform.position - this.transform.position;
        hpControl         = (HealthBarControl)GameObject.FindGameObjectWithTag("HPBar").GetComponent(typeof(HealthBarControl));
        coldControl       = (ManaBarControl)GameObject.FindGameObjectWithTag("ManaBar").GetComponent(typeof(ManaBarControl));
        frostEffect       = GameObject.Find("FirstPersonView").GetComponent <FrostEffect>();

        if (GameManager.instance != null)
        {
            this.hp     = GameManager.instance.hp;
            this.coldHp = GameManager.instance.coldHp;

            hpControl.setValue(this.hp);
            coldControl.setValue(this.coldHp);

            this.transform.position = GameManager.instance.position;
            this.transform.rotation = GameManager.instance.rotation;
        }

        Debug.Log("Start for Player: hp " + this.hp + ", coldHp: " + this.coldHp + ", position: " + this.transform.position
                  + "instance position: " + GameManager.instance.position);
    }
Beispiel #2
0
 // Start is called before the first frame update
 void Start()
 {
     counting    = true;
     currentTime = 0f;
     player      = (PlayerController)GameObject.Find("Player").GetComponent(typeof(PlayerController));
     frostEffect = GameObject.Find("FirstPersonView").GetComponent <FrostEffect>();
 }
    void Start()
    {
        _freezeLevel = 0;
        _freezed     = false;
        _inWarmArea  = false;
        frostEffect  = Camera.main.GetComponent <FrostEffect>();

        StartCoroutine(StartFrostEffect());
    }
Beispiel #4
0
 // Use this for initialization
 void Awake()
 {
     Sprite = GetComponent <SpriteRenderer>();
     if ((Information.Instance?.NameLevel == "Level7") || (Information.Instance?.NameLevel == "Level8"))
     {
         GetComponent <ColdRooster>().enabled = true;
     }
     frostEffect = GameObject.Find("Main Camera").GetComponent <FrostEffect>();
     temperature = 0f;
 }
 private void EnableScreenFrost(bool isOn, bool bDisableFirst = true)
 {
     if (bDisableFirst)
     {
         this.DisableScreenEffect();
     }
     if (isOn)
     {
         if (GameLevelManager.IsPostProcessReachQuality(300))
         {
             if (CamerasMgr.MainCameraRoot == null)
             {
                 return;
             }
             this.m_frostEffect = CamerasMgr.MainCameraRoot.get_gameObject().AddMissingComponent <FrostEffect>();
             this.m_frostEffect.Initialization();
             this.m_frostEffect.set_enabled(true);
         }
     }
     else if (this.m_frostEffect != null)
     {
         this.m_frostEffect.set_enabled(false);
     }
 }
 // Use this for initialization
 void Start()
 {
     frostScript = GetComponent <FrostEffect>();
 }
 // Use this for initialization
 void Start()
 {
     s     = this;
     frost = GetComponent <FrostEffect> ();
 }
Beispiel #8
0
 void Start()
 {
     this.player                   = GameObject.Find("FPSCamera");
     this.playerScript             = player.GetComponent <FrostEffect>();
     this.playerScript.FrostAmount = 0f; // Initialize lens script on start
 }
Beispiel #9
0
 private void Start()
 {
     Cursor.visible = false;
     frostEffect    = camera.GetComponent <FrostEffect>();
 }