public void Invitation_Is_Received_By_The_Correct_Users() { LoginSteps.LoginTestUser1(); FriendsSteps.RemoveUserFromFriends(TestUsers.TestUser2); FriendsSteps.AddUserToFriends(TestUsers.TestUser2); LoginSteps.LoginTestUser2(); this.UserStartPage.UnacceptedInvitationsLink.Wait.ForExists(); // Reverse to initial state (the two test users ARE friends) FriendsSteps.AcceptUserInvitation(); }
public void Request_Notification_Disappears_After_Friendship_Approval() { LoginSteps.LoginTestUser1(); FriendsSteps.RemoveUserFromFriends(TestUsers.TestUser2); FriendsSteps.AddUserToFriends(TestUsers.TestUser2); LoginSteps.LoginTestUser2(); this.UserStartPage.UnacceptedInvitationsLink.Wait.ForExists(); FriendsSteps.AcceptUserInvitation(); this.Browser.Refresh(); this.UserStartPage.UnacceptedInvitationsLink.Wait.ForExistsNot(); }
public void Removing_A_Friend_Removes_Him_From_Your_Friends_List() { LoginSteps.LoginTestUser1(); FriendsSteps.RemoveUserFromFriends(TestUsers.TestUser2); NavigateTo.Page(this.FriendsPage); Manager.Current.ActiveBrowser.RefreshDomTree(); this.FriendsPage.Elements.NoFriendsMessage.Wait.ForExists(5000); // Reverse to initial state (the two test users ARE friends) FriendsSteps.AddUserToFriends(TestUsers.TestUser2); LoginSteps.LoginTestUser2(); FriendsSteps.AcceptUserInvitation(); }
public void Requesting_A_Friendship_Does_Not_Add_User_To_Your_Friends_Without_Approval() { LoginSteps.LoginTestUser1(); FriendsSteps.RemoveUserFromFriends(TestUsers.TestUser2); FriendsSteps.AddUserToFriends(TestUsers.TestUser2); NavigateTo.Page(this.FriendsPage); this.FriendsPage.Elements.SentInvitationsList.Wait.ForExists(5000); // Reverse to initial state (the two test users ARE friends) LoginSteps.LoginTestUser2(); FriendsSteps.AcceptUserInvitation(); }
public void Invitation_Notification_Link_Navigates_To_The_Correct_Place() { LoginSteps.LoginTestUser1(); FriendsSteps.RemoveUserFromFriends(TestUsers.TestUser2); FriendsSteps.AddUserToFriends(TestUsers.TestUser2); LoginSteps.LoginTestUser2(); this.UserStartPage.UnacceptedInvitationsLink.Click(); this.Browser.WaitUntilReady(); Assert.AreEqual(this.FriendsPage.Url, this.Browser.Url); // Reverse to initial state (the two test users ARE friends) FriendsSteps.AcceptUserInvitation(); }