public void SendUpdateFriendList() { FriendOperationReq req = new FriendOperationReq(); req.type = FriendOperationType.FOT_QUERY; GameSystem.Instance.mNetworkManager.m_platConn.SendPack <FriendOperationReq>(0, req, MsgID.FriendOperationReqID); }
private void RequestAllListData() { SendUpdateFriendList(); FriendOperationReq req = new FriendOperationReq(); req = new FriendOperationReq(); req.type = FriendOperationType.FOT_QUERY_APPLY; GameSystem.Instance.mNetworkManager.m_platConn.SendPack <FriendOperationReq>(0, req, MsgID.FriendOperationReqID); req = new FriendOperationReq(); req.type = FriendOperationType.FOT_QUERY_BLACK; GameSystem.Instance.mNetworkManager.m_platConn.SendPack <FriendOperationReq>(0, req, MsgID.FriendOperationReqID); req = new FriendOperationReq(); req.type = FriendOperationType.FOT_QUERY_GIFT; GameSystem.Instance.mNetworkManager.m_platConn.SendPack <FriendOperationReq>(0, req, MsgID.FriendOperationReqID); }