public void Setting_off_frozen_instance_property_throws() { var data = CreateData(); Freezer.Freeze(data); data.Id = 45; }
public async Task <IActionResult> Edit(int id, [Bind("ID,name,temperature,Cons,BoxName,BoxType,LevelNum,Side,LevSide")] Freezer freezer) { if (id != freezer.ID) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(freezer); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!FreezerExists(freezer.ID)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } return(View(freezer)); }
public ActionResult ConsultaEstoque() { EstoqueDados eDados = new EstoqueDados(); ProdutoDados pDados = new ProdutoDados(); FreezerDados fDados = new FreezerDados(); List <EstoqueModel> listem = new List <EstoqueModel>(); List <Estoque> lista = (List <Estoque>)eDados.ListarTodos(); foreach (Estoque e in lista) { //if (e.Quantidade == 0) // eDados.Excluir(e); Produto p = pDados.ObterPorId(e.Produto.Id); Freezer f = fDados.ObterPorId(e.Freezer.Id); EstoqueModel em = new EstoqueModel(); em.CodProduto = p.Codigo; em.NomeProduto = p.Nome; em.Freezer = f.Numeracao; em.DescFreezer = f.Descricao; em.Quantidade = e.Quantidade; em.PontoReposicao = p.PontoReposicao; listem.Add(em); } return(View(listem)); }
private void ChangeRegimeOfFreeze(Freezer f_freezerCam) { double saveTemp = f_freezerCam.TakeTemperature; if (f_freezerCam.GetTC.CurRegime == RegimeOfFreeze.min) { first.IsChecked = true; } else if (f_freezerCam.GetTC.CurRegime == RegimeOfFreeze.middle) { second.IsChecked = true; } else { third.IsChecked = true; } switch (regime) { case "Minimum": f_freezerCam.IdeaTemperature = RegimeOfFreeze.min; break; case "Middle": f_freezerCam.IdeaTemperature = RegimeOfFreeze.middle; break; case "Maximum": f_freezerCam.IdeaTemperature = RegimeOfFreeze.hight; break; } f_freezerCam.GetTC.CurrentTemperature = saveTemp; Info.Text = f_freezerCam.GetTC.FreezeName + " thermostat positions changed"; }
void Start() { AI_Script = FindObjectOfType <AITest>(); freeze_Script = FindObjectOfType <Freezer>(); //rb2d = GetComponent<Rigidbody2D>(); //get the child component of KO Message set to active }
/* methods */ public void initialize() { /* initial angle is random */ targetAngle = angle = (floatRandomRange(0.0f, 360.0f) / 360.0f) * 2.0f * 3.1416f; /* time to live */ timeToLive = floatRandomRange(minTTL, maxTTL); linearSpeed = floatRandomRange(minLinearSpeed, maxLinearSpeed); timeToVeer = floatRandomRange(minTimeToVeer, maxTimeToVeer); elapsedTime = 0.0f; ttlElapsedTime = 0.0f; state = WhirlwindState.starting; frame = 0; veerElapsedTime = 0.0f; SpriteMat = SpriteQuad.GetComponent <Renderer> ().material; sr = SpriteQuad.GetComponent <SpriteRenderer> (); /*SpriteMat.SetFloat("_Mode", 2); * SpriteMat.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One); * SpriteMat.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero); * SpriteMat.SetInt("_ZWrite", 1); * SpriteMat.EnableKeyword("_ALPHATEST_ON"); * SpriteMat.DisableKeyword("_ALPHABLEND_ON"); * SpriteMat.DisableKeyword("_ALPHAPREMULTIPLY_ON"); * //SpriteMat.renderQueue = 2450;*/ //SpriteMat.mainTexture = start [0]; sr.sprite = start [0]; rigidBody = this.GetComponent <Rigidbody> (); initialized = true; if (freezer == null) { freezer = GameObject.Find("Freezer").GetComponent <Freezer> (); } }
public ActionResult ConsultaPonto() { EstoqueDados eDados = new EstoqueDados(); ProdutoDados pDados = new ProdutoDados(); FreezerDados fDados = new FreezerDados(); List <PontoModel> listem = new List <PontoModel>(); List <Estoque> lista = (List <Estoque>)eDados.ListarTodos(); foreach (Estoque e in lista) { Produto p = pDados.ObterPorId(e.Produto.Id); Freezer f = fDados.ObterPorId(e.Freezer.Id); PontoModel em = new PontoModel(); if (e.Quantidade < p.PontoReposicao) { em.NomeProduto = p.Nome; em.Quantidade = e.Quantidade; em.PontoReposicao = p.PontoReposicao; em.QuantRepo = p.PontoReposicao - e.Quantidade; listem.Add(em); } } return(View(listem)); }
public void Can_read_frozen_property() { var data = CreateData(); Freezer.Freeze(data); var id = data.Id; }
public void Can_freeze_instance() { var data = CreateData(); Freezer.Freeze(data); Assert.IsTrue(Freezer.IsFrozen(data)); }
private void Awake() { // Singleton setup. if (instance == null) { instance = this; } else if (instance != this) { Destroy(this); } // General setup. waterBaseColor = waterRenderers[0].material.color; playerController = FindObjectOfType <PlayerController>(); frameFreezer = FindObjectOfType <Freezer>(); underWaterDefaultColor = underWaterOverlay.color; underWaterAlphaColor = underWaterDefaultColor; underWaterAlphaColor.a = 0; hurtOverlayColor = hurtOverlay.color; hurtOverlayAlpha = hurtOverlayColor; hurtOverlayAlpha.a = 0; hurtOverlay.color = hurtOverlayAlpha; oxygenLossText.enabled = false; }
private void Freeze_CheckedChanged(object sender, EventArgs e) { if (Freeze.Checked == true) { Freezer.RunWorkerAsync(); } }
void Start() { rb2d = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); GM_Script = FindObjectOfType <GameManager>(); Freezer_Script = FindObjectOfType <Freezer>(); }
public void Can_access_child_property() { var data = new DataGraph { Readonly = { Id = 42, Name = "Everything" } }; var freezable = Freezer.AsFreezable(data); AssertSameValue(data, freezable); }
public void Thaw_throws_on_non_freezable() { var data = new Data() { Id = 42, Name = "Everything" }; Freezer.Thaw(data); }
public void IsFrozen_throws_on_non_freezable() { var data = new Data() { Id = 42, Name = "Everything" }; Freezer.IsFrozen(data); }
public void FreezeDry_clones_unfrozen_instance() { var data = CreateData(); var data2 = Freezer.FreezeDry(data); AssertSameValue(data, data2); Assert.IsFalse(Freezer.IsFrozen(data)); Assert.IsTrue(Freezer.IsFrozen(data2)); }
public void Thaw_on_unfrozen_returns_new_unfrozen_instance() { var data = CreateData(); var data2 = Freezer.Thaw(data); Assert.AreNotSame(data, data2); AssertSameValue(data, data2); Assert.IsFalse(Freezer.IsFrozen(data2)); }
private void Start() { bottleSelectController = GameObject.Find("BottleManager").GetComponent <BottleSelectController>(); psychokinesis = GameObject.Find("Player").GetComponent <Psychokinesis>(); membraneCreator = GameObject.Find("Player").GetComponent <MembraneCreator>(); freezer = GameObject.Find("Player").GetComponent <Freezer>(); playerImageController = GameObject.Find("Player").GetComponent <PlayerImageController>(); panel_SuperPower = GameObject.Find("Panel_SuperPower").GetComponent <SuperPowerPanelController>(); }
public ActionResult DeletarFreezer(int id) { FreezerDados fDados = new FreezerDados(); Freezer f = fDados.ObterPorId(id); fDados.Excluir(f); return(RedirectToAction("ConsultaFreezer")); }
// Start is called before the first frame update void Start() { player = GameObject.FindGameObjectWithTag("Player").transform; _freezer = GameObject.FindWithTag("Freezer").GetComponent <Freezer>(); anim = GetComponentInChildren <Animator>(); cameraShake = GameObject.FindObjectOfType <Camera>().GetComponent <CameraShake>(); currentHealth = turretHealth; //canvasLocalPosition = turretCanvas.transform.localPosition;//guardamos la posicion inicial del canvas para corregirla más adelante }
public void Frozen_DtoWithValueCollection_throws_on_remove() { var dto = Freezer.AsFreezable(new DtoWithValueCollection() { Values = new List <int>(new[] { 1, 2, 3 }) }); Freezer.Freeze(dto); dto.Values.Remove(2); }
public static void UnpauseFlow() { // unpause flow if (state != FlowState.Paused) { return; } Freezer.Unfreeze(); state = FlowState.Started; }
public static void PauseFlow() { // Pause Flow if (state != FlowState.Started) { return; } Freezer.Freeze(); state = FlowState.Paused; }
void Start() { GameObject ngr = GameObject.FindWithTag("Manager"); if (ngr) { _freezer = ngr.GetComponent <Freezer>(); _freezer.Reset(duration); } }
public void Setting_property_wraps_the_instance_on_access() { var data = CreateData(); data.Settable = new DataChild() { Id = 123, Name = "foo" }; Assert.IsTrue(Freezer.IsFreezable(data.Settable)); }
} //물병이 선택되었음을 알리는 변수 private void Start() { membraneCreator = GameObject.Find("Player").GetComponent <MembraneCreator>(); freezer = GameObject.Find("Player").GetComponent <Freezer>(); psychokinesis = GameObject.Find("Player").GetComponent <Psychokinesis>(); bottle = GameObject.FindWithTag("isActBottle"); bottleController = bottle.GetComponent <BottleController>(); bottleSkillOperation = bottle.GetComponent <BottleSkillOperation>(); bottleSelected = true; }
public void Freezing_datagraph_causes_throw_on_setting_of_settable_child() { var data = CreateData(); Freezer.Freeze(data); data.Settable = new DataChild() { Id = 123, Name = "foo" }; }
void Start() { gamestart = false; extraJump = 1 + extraJumpValues; rb = GetComponent <Rigidbody2D>(); rb.freezeRotation = true; anim = GetComponent <Animator>(); speedMilestoneCount = speedIncreaseMilestone; freezer = GameObject.Find("Freeze Manager").GetComponent <Freezer>(); }
public void Can_freeze_and_access_DtoWithValueEnumerable() { var dto = Freezer.AsFreezable(new DtoWithValueEnumerable() { Values = new[] { 1, 2, 3 } }); Freezer.Freeze(dto); Assert.AreEqual(1, dto.Values.First()); }
public void Frozen_DtoWithValueList_throws_on_remove() { var dto = Freezer.AsFreezable(new DtoWithValueList() { Values = new[] { 1, 2, 3 } }); Freezer.Freeze(dto); dto.Values.Remove(2); }
// Constructors public Fridge(string name, Coldstore coldstore, Freezer freezer) : base(name) { this.coldstore = coldstore; this.freezer = freezer; }