// =====================================================================
        // Utility Functions
        // =====================================================================

        private static void PlaceResourceAt(FreeResourceType resourceType, Vector3 position)
        {
            // Refer to Player::DestroyPerson.
            FreeResource resource = FreeResourceManager.inst.GetPrefabFor(resourceType).CreateResource(position, -1);

            resource.Holder = null;
        }
            public static void Prefix(Villager __instance, FreeResource resource)
            {
                bool enabled = ModMain.settings.enabled.Value && ModMain.settings.graveDiggingSettings.enabled.Value;
                bool removeGraveAfterDigging = ModMain.settings.graveDiggingSettings.removeGraveAfterDigging.Value;

                if (resource.type == FreeResourceType.Pork && enabled && removeGraveAfterDigging)
                {
                    Vector3 position = resource.transform.position;
                    int     x        = (int)position.x;
                    int     z        = (int)position.z;
                    if (Cemetery.IsCemetery(x, z))
                    {
                        // Refer to Cemetery::IsCemetery.
                        Building building = World.inst.GetCellData(x, z).StructureFindByCategory(World.cemeteryHash);
                        Cemetery cemetery = building.GetComponentInParent <Cemetery>();
                        RemoveRandomGraveFromCemetery(cemetery);
                    }
                }
            }