private void OnInputMouseUpOnUi(int buttonID, Vector3 position)
    {
        if (buttonID == 1)
        {
            mouseSecondaryBtnPressed = false;
            freeCameraController.StopDetectingMovement();
        }

        if (buttonID != 0)
        {
            return;
        }

        CheckEndBoundMultiselection(position);
        isMouseDragging = false;
    }
Beispiel #2
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    private void OnInputMouseUp(int buttonID, Vector3 position)
    {
        if (buttonID == 1)
        {
            mouseSecondaryBtnPressed = false;
            if (CanCancelAction(position))
            {
                builderInWorldEntityHandler.CancelSelection();
            }

            freeCameraController.StopDetectingMovement();
        }

        if (buttonID != 0)
        {
            return;
        }

        EndDraggingSelectedEntities();

        if (isSquareMultiSelectionInputActive && mouseMainBtnPressed)
        {
            if (Vector3.Distance(lastMousePosition, position) >= BuilderInWorldSettings.MOUSE_THRESHOLD_FOR_DRAG)
            {
                EndBoundMultiSelection();
            }

            isSquareMultiSelectionInputActive = false;
            mouseMainBtnPressed = false;
        }
        outlinerController.SetOutlineCheckActive(true);

        isMouseDragging = false;
    }