static int TransToScene(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); Framework.SceneMgr obj = (Framework.SceneMgr)ToLua.CheckObject <Framework.SceneMgr>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); Framework.SceneLoadEventHandler arg1 = (Framework.SceneLoadEventHandler)ToLua.CheckDelegate <Framework.SceneLoadEventHandler>(L, 3); System.Collections.Generic.IEnumerator <float> o = obj.TransToScene(arg0, arg1); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public Framework.SceneLoadEventHandler Framework_SceneLoadEventHandler(LuaFunction func, LuaTable self, bool flag) { if (func == null) { Framework.SceneLoadEventHandler fn = delegate(Framework.Scene param0) { }; return(fn); } if (!flag) { Framework_SceneLoadEventHandler_Event target = new Framework_SceneLoadEventHandler_Event(func); Framework.SceneLoadEventHandler d = target.Call; target.method = d.Method; return(d); } else { Framework_SceneLoadEventHandler_Event target = new Framework_SceneLoadEventHandler_Event(func, self); Framework.SceneLoadEventHandler d = target.CallWithSelf; target.method = d.Method; return(d); } }
void Push_Framework_SceneLoadEventHandler(IntPtr L, Framework.SceneLoadEventHandler o) { ToLua.Push(L, o); }