Beispiel #1
0
 static int TransToScene(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         Framework.SceneMgr obj = (Framework.SceneMgr)ToLua.CheckObject <Framework.SceneMgr>(L, 1);
         int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
         Framework.SceneLoadEventHandler arg1             = (Framework.SceneLoadEventHandler)ToLua.CheckDelegate <Framework.SceneLoadEventHandler>(L, 3);
         System.Collections.Generic.IEnumerator <float> o = obj.TransToScene(arg0, arg1);
         ToLua.PushObject(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
    public Framework.SceneLoadEventHandler Framework_SceneLoadEventHandler(LuaFunction func, LuaTable self, bool flag)
    {
        if (func == null)
        {
            Framework.SceneLoadEventHandler fn = delegate(Framework.Scene param0) { };
            return(fn);
        }

        if (!flag)
        {
            Framework_SceneLoadEventHandler_Event target = new Framework_SceneLoadEventHandler_Event(func);
            Framework.SceneLoadEventHandler       d      = target.Call;
            target.method = d.Method;
            return(d);
        }
        else
        {
            Framework_SceneLoadEventHandler_Event target = new Framework_SceneLoadEventHandler_Event(func, self);
            Framework.SceneLoadEventHandler       d      = target.CallWithSelf;
            target.method = d.Method;
            return(d);
        }
    }
 void Push_Framework_SceneLoadEventHandler(IntPtr L, Framework.SceneLoadEventHandler o)
 {
     ToLua.Push(L, o);
 }