public static bool MouseHitBase(Framework.Gwen.Control.Base obj)
        {
            if (obj.IsHidden == true)
            {
                return(false);
            }
            else if (!obj.MouseInputEnabled)
            {
                // Check if we're hitting a child element.
                for (var i = 0; i < obj.Children.Count; i++)
                {
                    if (MouseHitBase(obj.Children[i]))
                    {
                        return(true);
                    }
                }

                return(false);
            }
            else
            {
                var rect = new FloatRect(
                    obj.LocalPosToCanvas(new Point(0, 0)).X, obj.LocalPosToCanvas(new Point(0, 0)).Y, obj.Width,
                    obj.Height
                    );

                if (rect.Contains(InputHandler.MousePosition.X, InputHandler.MousePosition.Y))
                {
                    return(true);
                }
            }

            return(false);
        }
Beispiel #2
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        public static bool MouseHitBase(Framework.Gwen.Control.Base obj)
        {
            if (obj.IsHidden == true)
            {
                return(false);
            }
            else
            {
                var rect = new FloatRect(
                    obj.LocalPosToCanvas(new Point(0, 0)).X, obj.LocalPosToCanvas(new Point(0, 0)).Y, obj.Width,
                    obj.Height
                    );

                if (rect.Contains(InputHandler.MousePosition.X, InputHandler.MousePosition.Y))
                {
                    return(true);
                }
            }

            return(false);
        }