public Player(Texture2D text, IInputReader reader) { postieLevel = new PlayerPosition(); frames = new FramesPlayer(); playerTexture = text; animatie = new AnimatiePlayer(frames); Position = postieLevel.Postions[GameState.level]; this.inputReader = reader; moveCommand = new MoveCommand(); _collisionRectangle = new Rectangle((int)Position.X, (int)Position.Y, 80, 120); }
public AnimatiePlayer(FramesPlayer frames) { this.Frames = frames; }