Beispiel #1
0
        public KinectManager(FrameSourceTypes frameSourceTypes)
        {
            _FrameSourceTypes = frameSourceTypes;

            _KinectSensor = KinectSensor.GetDefault();
            _KinectSensor.IsAvailableChanged += Kinect_IsAvailableChanged;

            if (_FrameSourceTypes.HasFlag(FrameSourceTypes.Color))
            {
                _ColorFrameDescription = _KinectSensor.ColorFrameSource.CreateFrameDescription(ImageFormat);
            }

            if (_FrameSourceTypes.HasFlag(FrameSourceTypes.Depth))
            {
                _DepthFrameDescription = _KinectSensor.DepthFrameSource.FrameDescription;
            }

            if (_FrameSourceTypes.HasFlag(FrameSourceTypes.BodyIndex))
            {
                _BodyIndexFrameDescription = _KinectSensor.BodyIndexFrameSource.FrameDescription;
            }

            _MultiSourceFrameReader = _KinectSensor.OpenMultiSourceFrameReader(_FrameSourceTypes);

            _MultiSourceFrameReader.MultiSourceFrameArrived += FrameReader_MultiSourceFrameArrived;

            InitializeArrays(_KinectSensor.ColorFrameSource.CreateFrameDescription(ImageFormat),
                             _KinectSensor.DepthFrameSource.FrameDescription,
                             _KinectSensor.BodyIndexFrameSource.FrameDescription,
                             _KinectSensor.BodyFrameSource.BodyCount);
        }
Beispiel #2
0
        private void InitializeArrays(FrameDescription colorFrameDescription, FrameDescription depthFrameDescription, FrameDescription bodyIndexDescription, int bodyCount)
        {
            if (_FrameSourceTypes.HasFlag(FrameSourceTypes.Color))
            {
                ColorPixels = new byte[colorFrameDescription.Width * colorFrameDescription.Height * colorFrameDescription.BytesPerPixel];
            }

            if (_FrameSourceTypes.HasFlag(FrameSourceTypes.Depth))
            {
                DepthPixels = new ushort[depthFrameDescription.Width * depthFrameDescription.Height];
            }

            if (_FrameSourceTypes.HasFlag(FrameSourceTypes.Body))
            {
                Bodies = new Body[bodyCount];
            }

            if (_FrameSourceTypes.HasFlag(FrameSourceTypes.BodyIndex))
            {
                BodyIndexPixels = new byte[bodyIndexDescription.Width * bodyIndexDescription.Height * bodyIndexDescription.BytesPerPixel];
            }
        }