public FrameDebuggerTreeView(FrameDebuggerEvent[] frameEvents, TreeViewState treeViewState, FrameDebuggerWindow window, Rect startRect) { this.m_FrameDebugger = window; this.m_TreeView = new TreeView((EditorWindow)window, treeViewState); this.m_DataSource = new FrameDebuggerTreeView.FDTreeViewDataSource(this.m_TreeView, frameEvents); FrameDebuggerTreeView.FDTreeViewGUI fdTreeViewGui = new FrameDebuggerTreeView.FDTreeViewGUI(this.m_TreeView); this.m_TreeView.Init(startRect, (ITreeViewDataSource)this.m_DataSource, (ITreeViewGUI)fdTreeViewGui, (ITreeViewDragging)null); this.m_TreeView.ReloadData(); this.m_TreeView.selectionChangedCallback += new System.Action <int[]>(this.SelectionChanged); }
public FrameDebuggerTreeView(FrameDebuggerEvent[] frameEvents, TreeViewState treeViewState, FrameDebuggerWindow window, Rect startRect) { m_FrameDebugger = window; m_TreeView = new TreeViewController(window, treeViewState); m_DataSource = new FDTreeViewDataSource(m_TreeView, frameEvents); var gui = new FDTreeViewGUI(m_TreeView); m_TreeView.Init(startRect, m_DataSource, gui, null); m_TreeView.ReloadData(); m_TreeView.selectionChangedCallback += SelectionChanged; }
public FrameDebuggerTreeView(FrameDebuggerEvent[] frameEvents, TreeViewState treeViewState, FrameDebuggerWindow window, Rect startRect) { this.m_FrameDebugger = window; this.m_TreeView = new TreeView(window, treeViewState); this.m_DataSource = new FDTreeViewDataSource(this.m_TreeView, frameEvents); FDTreeViewGUI gui = new FDTreeViewGUI(this.m_TreeView); this.m_TreeView.Init(startRect, this.m_DataSource, gui, null); this.m_TreeView.ReloadData(); this.m_TreeView.selectionChangedCallback = (Action <int[]>)Delegate.Combine(this.m_TreeView.selectionChangedCallback, new Action <int[]>(this.SelectionChanged)); }
public override void DrawToolbar(Rect position) { EditorGUILayout.BeginHorizontal(EditorStyles.toolbar); if (GUILayout.Button(GUI.enabled ? Styles.frameDebugger : Styles.noFrameDebugger, EditorStyles.toolbarButtonLeft)) { FrameDebuggerWindow dbg = FrameDebuggerWindow.ShowFrameDebuggerWindow(); dbg.EnableIfNeeded(); } GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); }
public override void FetchData() { FrameDebuggerTreeView.FDTreeViewDataSource.FDTreeHierarchyLevel fDTreeHierarchyLevel = new FrameDebuggerTreeView.FDTreeViewDataSource.FDTreeHierarchyLevel(0, 0, string.Empty, null); List <FrameDebuggerTreeView.FDTreeViewDataSource.FDTreeHierarchyLevel> list = new List <FrameDebuggerTreeView.FDTreeViewDataSource.FDTreeHierarchyLevel>(); list.Add(fDTreeHierarchyLevel); int num = -1; for (int i = 0; i < this.m_FrameEvents.Length; i++) { string text = "/" + (FrameDebuggerUtility.GetFrameEventInfoName(i) ?? string.Empty); string[] array = text.Split(new char[] { '/' }); int num2 = 0; while (num2 < list.Count && num2 < array.Length) { if (array[num2] != list[num2].item.displayName) { break; } num2++; } while (list.Count > 0 && list.Count > num2) { FrameDebuggerTreeView.FDTreeViewDataSource.CloseLastHierarchyLevel(list, i); } for (int j = num2; j < array.Length; j++) { FrameDebuggerTreeView.FDTreeViewDataSource.FDTreeHierarchyLevel fDTreeHierarchyLevel2 = list[list.Count - 1]; FrameDebuggerTreeView.FDTreeViewDataSource.FDTreeHierarchyLevel fDTreeHierarchyLevel3 = new FrameDebuggerTreeView.FDTreeViewDataSource.FDTreeHierarchyLevel(list.Count - 1, --num, array[j], fDTreeHierarchyLevel2.item); fDTreeHierarchyLevel2.children.Add(fDTreeHierarchyLevel3.item); list.Add(fDTreeHierarchyLevel3); } GameObject gameObjectForEvent = FrameDebuggerWindow.GetGameObjectForEvent(i); string displayName = (!gameObjectForEvent) ? string.Empty : (" " + gameObjectForEvent.name); FrameDebuggerTreeView.FDTreeViewDataSource.FDTreeHierarchyLevel fDTreeHierarchyLevel4 = list[list.Count - 1]; int id = i + 1; FrameDebuggerTreeView.FDTreeViewItem fDTreeViewItem = new FrameDebuggerTreeView.FDTreeViewItem(id, list.Count - 1, fDTreeHierarchyLevel4.item, displayName); fDTreeViewItem.m_FrameEvent = this.m_FrameEvents[i]; fDTreeHierarchyLevel4.children.Add(fDTreeViewItem); fDTreeHierarchyLevel4.item.m_ChildEventCount++; } while (list.Count > 0) { FrameDebuggerTreeView.FDTreeViewDataSource.CloseLastHierarchyLevel(list, this.m_FrameEvents.Length); } this.m_RootItem = fDTreeHierarchyLevel.item; }
public override void DrawToolbar(Rect position) { if (Unity.MPE.ProcessService.level != Unity.MPE.ProcessLevel.UMP_MASTER) { return; } EditorGUILayout.BeginHorizontal(EditorStyles.toolbar); if (GUILayout.Button(GUI.enabled ? Styles.frameDebugger : Styles.noFrameDebugger, EditorStyles.toolbarButtonLeft)) { FrameDebuggerWindow dbg = FrameDebuggerWindow.ShowFrameDebuggerWindow(); dbg.EnableIfNeeded(); } GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); }