public void CheckState(FrameCounter frameCounter) { WorldState.Critters.RemoveAll(x => x.State == ObjectStateType.Dead && frameCounter.Difference(x.FrameWhenDied) > DeadCountdown); }
public void CheckState(FrameCounter frameCounter) { WorldState.Critters.RemoveAll(x => x.State == ObjectStateType.Dead && frameCounter.Difference(x.FrameWhenDied) > DeadCountdown); }