Beispiel #1
0
 public CrumblingBlock(Vector2 a_position, Vector2 a_dims) : base("Assets\\Tiles\\block_crumble", a_position, a_dims, new Vector2(10, 1))
 {
     FrameAnimations  = true;
     CurrentAnimation = 0;
     FrameAnimationList.Add(new FrameAnimation(new Vector2(FrameSize.X, FrameSize.Y), Frames, new Vector2(0, 0), 1, 33, 0, "Idle"));
     FrameAnimationList.Add(new FrameAnimation(new Vector2(FrameSize.X, FrameSize.Y), Frames, new Vector2(0, 0), 10, 128, 1, 10, Crumble, "Crumble"));
 }
Beispiel #2
0
        public Demon(Vector2 a_position, Vector2 a_dimension)
            : base("Assets\\Enemies\\animacao_demon", a_position, a_dimension, new Vector2(6, 16))
        {
            Health    = 4.0f;
            HealthMax = Health;

            MovSpeed  = 2f;
            MaxHSpeed = 3f;

            _originalXPos = a_position.X;

            Ori = GameGlobals.Orientation.LEFT;

            BoundingBoxOffset = new Vector4(.10f, .10f, .10f, .8f);

            FrameAnimations  = true;
            CurrentAnimation = 0;
            FrameAnimationList.Add(new FrameAnimation(new Vector2(FrameSize.X, FrameSize.Y), Frames, new Vector2(0, 0), 6, 256, 0, "IdleR"));
            FrameAnimationList.Add(new FrameAnimation(new Vector2(FrameSize.X, FrameSize.Y), Frames, new Vector2(0, 1), 6, 256, 0, "IdleL"));
            FrameAnimationList.Add(new FrameAnimation(new Vector2(FrameSize.X, FrameSize.Y), Frames, new Vector2(0, 2), 6, 128, 0, "MoveR"));
            FrameAnimationList.Add(new FrameAnimation(new Vector2(FrameSize.X, FrameSize.Y), Frames, new Vector2(0, 3), 6, 128, 0, "MoveL"));

            FrameAnimationList.Add(new FrameAnimation(new Vector2(FrameSize.X, FrameSize.Y), Frames, new Vector2(0, 4), 6, 128, 1, 4, NormalAttack, "AttR"));
            FrameAnimationList.Add(new FrameAnimation(new Vector2(FrameSize.X, FrameSize.Y), Frames, new Vector2(0, 5), 6, 128, 1, 4, NormalAttack, "AttL"));

            FrameAnimationList.Add(new FrameAnimation(new Vector2(FrameSize.X, FrameSize.Y), Frames, new Vector2(0, 6), 3, 100, 1, "HurtR"));
            FrameAnimationList.Add(new FrameAnimation(new Vector2(FrameSize.X, FrameSize.Y), Frames, new Vector2(0, 7), 3, 100, 1, "HurtL"));

            FrameAnimationList.Add(new FrameAnimation(new Vector2(FrameSize.X, FrameSize.Y), Frames, new Vector2(0, 12), 4, 100, 1, 4, Die, "DieR"));
            FrameAnimationList.Add(new FrameAnimation(new Vector2(FrameSize.X, FrameSize.Y), Frames, new Vector2(0, 13), 4, 100, 1, 4, Die, "DieL"));
        }
Beispiel #3
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        public WindEffect(Unit a_unit, Vector2 a_dims)
            : base("Assets\\Effects\\effect_tornado", a_unit.Position, a_dims, new Vector2(60, 1), 750)
        {
            _unit = a_unit;

            FrameAnimations  = true;
            CurrentAnimation = 0;
            FrameAnimationList.Add(new FrameAnimation(new Vector2(FrameSize.X, FrameSize.Y), Frames, new Vector2(0, 0), 60, 10, 0, "Base"));
        }
Beispiel #4
0
        public MainChar(string a_path, Vector2 a_position, Vector2 a_dimension, Vector2 a_frames) : base(a_path, a_position, a_dimension, a_frames)
        {
            Health     = 5.0f;
            HealthMax  = Health;
            Stamina    = 5.0f;
            StaminaMax = Stamina;

            MovSpeed  = 1.1f;
            MaxHSpeed = 7.5f;
            JumpSpeed = 26.1f;

            Ori = GameGlobals.Orientation.RIGHT;

            BoundingBoxOffset = new Vector4(.25f, .25f, .6f, .9f);

            FrameAnimations  = true;
            CurrentAnimation = 0;
            FrameAnimationList.Add(new FrameAnimation(new Vector2(FrameSize.X, FrameSize.Y), Frames, new Vector2(0, 0), 3, 384, 0, "IdleR"));
            FrameAnimationList.Add(new FrameAnimation(new Vector2(FrameSize.X, FrameSize.Y), Frames, new Vector2(0, 1), 3, 384, 0, "IdleL"));
            FrameAnimationList.Add(new FrameAnimation(new Vector2(FrameSize.X, FrameSize.Y), Frames, new Vector2(0, 2), 6, 128, 0, "RunR"));
            FrameAnimationList.Add(new FrameAnimation(new Vector2(FrameSize.X, FrameSize.Y), Frames, new Vector2(0, 3), 6, 128, 0, "RunL"));
            FrameAnimationList.Add(new FrameAnimation(new Vector2(FrameSize.X, FrameSize.Y), Frames, new Vector2(0, 4), 4, 128, 1, "JumpR"));
            FrameAnimationList.Add(new FrameAnimation(new Vector2(FrameSize.X, FrameSize.Y), Frames, new Vector2(0, 5), 4, 128, 1, "JumpL"));
            FrameAnimationList.Add(new FrameAnimation(new Vector2(FrameSize.X, FrameSize.Y), Frames, new Vector2(0, 6), 2, 128, 0, "FallR"));
            FrameAnimationList.Add(new FrameAnimation(new Vector2(FrameSize.X, FrameSize.Y), Frames, new Vector2(0, 7), 2, 128, 0, "FallL"));

            FrameAnimationList.Add(new FrameAnimation(new Vector2(FrameSize.X, FrameSize.Y), Frames, new Vector2(0, 8), 6, 64, 1, 4, NormalAttack, "AttR"));
            FrameAnimationList.Add(new FrameAnimation(new Vector2(FrameSize.X, FrameSize.Y), Frames, new Vector2(0, 9), 6, 64, 1, 4, NormalAttack, "AttL"));

            FrameAnimationList.Add(new FrameAnimation(new Vector2(FrameSize.X, FrameSize.Y), Frames, new Vector2(0, 10), 2, 100, 0, "JattR"));
            FrameAnimationList.Add(new FrameAnimation(new Vector2(FrameSize.X, FrameSize.Y), Frames, new Vector2(0, 11), 2, 100, 0, "JattL"));

            FrameAnimationList.Add(new FrameAnimation(new Vector2(FrameSize.X, FrameSize.Y), Frames, new Vector2(0, 12), 4, 45, 1, 4, StopDashing, "DashR"));
            FrameAnimationList.Add(new FrameAnimation(new Vector2(FrameSize.X, FrameSize.Y), Frames, new Vector2(0, 13), 4, 45, 1, 4, StopDashing, "DashL"));

            FrameAnimationList.Add(new FrameAnimation(new Vector2(FrameSize.X, FrameSize.Y), Frames, new Vector2(0, 14), 5, 100, 1, 5, Die, "DieR"));
            FrameAnimationList.Add(new FrameAnimation(new Vector2(FrameSize.X, FrameSize.Y), Frames, new Vector2(0, 15), 5, 100, 1, 5, Die, "DieL"));
        }