Beispiel #1
0
 public override Fragment8 Compute(Vector2d16 current, Vector2d16 start, Vector2d16 end)
 {
     if (text.Length <= current._2 || text[current._2].Length <= current._1)
     {
         return(Fragment8.GetNull());
     }
     return(new Fragment8(new Color8(255, 255, 255), Color8.GetNull(), text[current._2][current._1]));
 }
Beispiel #2
0
        public override Fragment8 Compute(Vector2d16 current, Vector2d16 start, Vector2d16 end)
        {
            char ch = (char)atlas.GetData(this.start - start + current);

            if (ch == 0)
            {
                return(Fragment8.GetNull());
            }
            return(new Fragment8(new Color8(255, 255, 255), Color8.GetNull(), ch));
        }
Beispiel #3
0
        public override Fragment8 Compute(Vector2d16 current, Vector2d16 start, Vector2d16 end)
        {
            if (text.Length <= current._2 || text[current._2].Length <= current._1)
            {
                return(Fragment8.GetNull());
            }
            switch (text[current._2][current._1])
            {
            case '#':     //Bold
                return(new Fragment8(foreground, Color8.GetNull(), (char)0xDB80));

            case '|':     //Faint
                return(new Fragment8(foreground, Color8.GetNull(), (char)0xDB81));

            case '/':     //Italic
                return(new Fragment8(foreground, Color8.GetNull(), (char)0xDB82));

            case '_':     //Underlined
                return(new Fragment8(foreground, Color8.GetNull(), (char)0xDB83));

            case '^':     //Blink
                return(new Fragment8(foreground, Color8.GetNull(), (char)0xDB84));

            case '%':     //Crossed-out
                return(new Fragment8(foreground, Color8.GetNull(), (char)0xDB85));

            case '~':     //Video inverse
                return(new Fragment8(foreground, Color8.GetNull(), (char)0xDB86));

            case '@':     //Fraktur
                return(new Fragment8(foreground, Color8.GetNull(), (char)0xDB87));

            default:
                return(new Fragment8(foreground, Color8.GetNull(), text[current._2][current._1]));
            }
        }