Beispiel #1
0
 void yellowDecrease()                                                            //yellow bug increases the health points by 2
 {
     if (FoxScript.health == 1 || FoxScript.health == 2 || FoxScript.health == 3) //1+3-1 =case 3; 2+3-1= case 4; 3+3-1=case 5
     {
         FoxScript.health += 3;
         foxScript.healthSystem();
     }
     else if (FoxScript.health == 4)
     {
         FoxScript.health += 2;
         foxScript.healthSystem();
     }
 }
Beispiel #2
0
    void chasing()
    {
        if (moving == true)
        {
            falcon.transform.position = Vector3.MoveTowards(falcon.transform.position, target.transform.position, .05f);
            //doesn't subtract the vectors, but compares them, which means it never returns negative value
            float distance = Vector3.Distance(falcon.transform.position, target.transform.position); //calculates the distance between the falcon and the character

            if (distance < 1.5f)                                                                     //falcon attacks the mole and flies away, mole looses health points
            {
                moving = false;
                foxScript.healthSystem();                                 // decrease health points
            }
            if (target.transform.position.y < 0f)                         // if the mole goes under ground
            {
                tP = new Vector3(target.transform.position.x, 1.2f, -1f); // a point just above the mole
                falcon.AddForce(5f, -2f, 0f);

                falcon.transform.position = Vector3.MoveTowards(falcon.transform.position, tP, .05f); //falcon moves toward that position

                Vector3 mPosition = (turningPoint - falcon.transform.position).normalized;

                falcon.MovePosition(falcon.transform.position + mPosition * falconSpeed * Time.deltaTime);
                falcon.AddForce(6f, 5f, 0f);
            }
        }
        else
        {
            falcon.transform.position = Vector3.MoveTowards(falcon.transform.position, turningPoint, .05f); //falcon flies away
            falcon.AddForce(2f, 2f, 0f);
        }
        if (transform.position.y > 20)
        {
            moving             = true;
            falcon.isKinematic = true;
            falcon.isKinematic = false;
            pos = new Vector3(target.position.x + 6, target.position.y + 15, -1f);
            transform.position = pos;
            StartCoroutine("Pause");
        }
    }