Beispiel #1
0
        public MainWindow()
        {
            InitializeComponent();
#if DEBUG
            this.AttachDevTools();
#endif
            var canvas  = this.Get <Canvas>("canvas");
            var foxDraw = new FoxDraw(canvas);

            canvas.Width  = 800;
            canvas.Height = 800;
            string timeNow = DateTime.Now.ToString("HH:mm");
            Random random  = new Random();
            string hours   = string.Join("", timeNow[0], timeNow[1]);
            // int hour = int.Parse(hours);       // getting current time into integer
            int hour = 23;                      // sets time manually
            if (hour > 7 && hour < 20)
            {
                foxDraw.SetBackgroundColor(Colors.LightBlue);
                if (hour <= 13)
                {
                    DrawSun(foxDraw, 100 + ((hour - 7) * 50), 500 - ((hour - 7) * 50));
                }
                else
                {
                    DrawSun(foxDraw, 100 + ((hour - 7) * 50), 100 + ((hour - 13) * 50));
                }
            }
            else
            {
                foxDraw.SetBackgroundColor(Colors.Black);
                for (int i = 0; i < random.Next(100, 200); i++)
                {
                    foxDraw.SetStrokeColor(Colors.Yellow);
                    foxDraw.DrawRectangle(random.Next(0, 800), random.Next(0, 800), 3, 3);
                }
                foxDraw.SetStrokeColor(Colors.Transparent);

                if (hour >= 20 && hour <= 23)
                {
                    DrawMoon(foxDraw, 100 + ((hour - 19) * 50), 500 - ((hour - 19) * 50));
                }
                else if (hour < 2)
                {
                    DrawMoon(foxDraw, 100 + ((hour + 5) * 50), 500 - ((hour + 5) * 50));
                }
                else
                {
                    DrawMoon(foxDraw, 100 + ((hour + 5) * 50), 100 + ((hour - 1) * 50));
                }
            }
            if (true)
            {
            }
        }
Beispiel #2
0
        public MainWindow()
        {
            InitializeComponent();          // začátek nevim?
#if DEBUG
            this.AttachDevTools();
#endif
            var canvas  = this.Get <Canvas>("canvas");      //vytvoření canvasu
            var foxDraw = new FoxDraw(canvas);              //vytvoření canvasu

            double canvasWidth  = canvas.Width = 600;       //zadefinování canvasu, protože to je jinak nekonečno
            double canvasHeight = canvas.Height = 600;      //zadefinování canvasu, protože to je jinak nekonečno
                                                            //foxDraw.SetBackgroundColor(Colors.Black);

            /*----------------------------------------------------------------------------------------------------------*/
            // Draw the night sky:
            //  - The background should be black
            //  - The stars can be small squares
            //  - The stars should have random positions on the canvas
            //  - The stars should have random color (some shade of grey)

            List <Color> barvy = new List <Color> {
                Colors.Blue, Colors.Cyan, Colors.DarkBlue, Colors.Yellow, Colors.Orange
            };
            foxDraw.SetBackgroundColor(Colors.Black);

            for (int i = 0; i < RandomNumber(20, 100); i++)
            {
                foxDraw.SetFillColor(barvy[RandomNumber(0, 4)]);
                foxDraw.DrawRectangle(RandomNumber(0, 600), RandomNumber(0, 600), 5, 5);  // vytvoření random hvězdy 5x5
            }
        }
Beispiel #3
0
        public MainWindow()
        {
            InitializeComponent();          // začátek nevim?
#if DEBUG
            this.AttachDevTools();
#endif
            var canvas  = this.Get <Canvas>("canvas");      //vytvoření canvasu
            var foxDraw = new FoxDraw(canvas);              //vytvoření canvasu

            double canvasWidth  = canvas.Width = 600;       //zadefinování canvasu, protože to je jinak nekonečno
            double canvasHeight = canvas.Height = 600;      //zadefinování canvasu, protože to je jinak nekonečno
            foxDraw.SetBackgroundColor(Colors.Black);

            /*----------------------------------------------------------------------------------------------------------*/
            // create a function that draws one square and takes 3 parameters:
            // the x and y coordinates of the square's top left corner
            // and the foxDraw and draws a 50x50 square from that point.
            // draw 3 squares with that function.
            // avoid code duplication.

            for (int i = 0; i < 3; i++)
            {
                ctverec(foxDraw, 50, 100 * i);
            }
        }
        public MainWindow()
        {
            InitializeComponent();          // začátek nevim?
#if DEBUG
            this.AttachDevTools();
#endif
            var canvas  = this.Get <Canvas>("canvas");      //vytvoření canvasu
            var foxDraw = new FoxDraw(canvas);              //vytvoření canvasu

            double canvasWidth  = canvas.Width = 600;       //zadefinování canvasu, protože to je jinak nekonečno
            double canvasHeight = canvas.Height = 600;      //zadefinování canvasu, protože to je jinak nekonečno
            foxDraw.SetBackgroundColor(Colors.Black);

            /*----------------------------------------------------------------------------------------------------------*/
            // draw four different size and color rectangles.
            // avoid code duplication.

            List <Color> barvy = new List <Color>()
            {
                Colors.Red, Colors.Blue, Colors.Green, Colors.Yellow
            };

            int i = 1;
            foreach (var barva in barvy)
            {
                foxDraw.SetFillColor(barva);
                foxDraw.DrawRectangle(50, 50 * i, 10 * i, 5 * i);
                ++i;
            }
        }
Beispiel #5
0
        public MainWindow()
        {
            InitializeComponent();
#if DEBUG
            this.AttachDevTools();
#endif
            var canvas  = this.Get <Canvas>("canvas");
            var foxDraw = new FoxDraw(canvas);

            foxDraw.SetBackgroundColor(Colors.Black);
            double canvasHeight = canvas.Height = 600;
            double canvasWidth  = canvas.Width = 600;

            // Draw a box that has different colored lines on each edge.

            int x = 100;
            int y = 100;

            foxDraw.SetStrokeColor(Colors.Blue);
            foxDraw.DrawLine(x, y, 300, 100);

            foxDraw.SetStrokeColor(Colors.Red);
            foxDraw.DrawLine(x, y, 100, 300);

            foxDraw.SetStrokeColor(Colors.White);
            foxDraw.DrawLine(300, 100, 300, 300);

            foxDraw.SetStrokeColor(Colors.Green);
            foxDraw.DrawLine(300, 300, 100, 300);
        }
Beispiel #6
0
        public MainWindow()
        {
            InitializeComponent();
#if DEBUG
            this.AttachDevTools();
#endif
            var canvas  = this.Get <Canvas>("canvas");
            var foxDraw = new FoxDraw(canvas);

            foxDraw.SetBackgroundColor(Colors.Wheat);

            var colors = new List <Color>
            {
                Colors.Red,
                Colors.Blue,
                Colors.Yellow,
                Colors.Pink,
                Colors.Black
            };

            var colorindex = 0;

            for (int i = 10; i < 180; i += 30)
            {
                foxDraw.SetFillColor(colors[colorindex]);
                foxDraw.DrawRectangle(i, 0, 20, 20);
                colorindex++;
                if (colorindex == colors.Count)
                {
                    colorindex = 0;
                }
            }
        }
Beispiel #7
0
		public MainWindow()
		{
			InitializeComponent();
#if DEBUG
			this.AttachDevTools();
#endif
			canvas = this.Get<Canvas>("canvas");
			foxDraw = new FoxDraw(canvas);

			DispatcherTimer gameClock = new DispatcherTimer();
			gameClock.Interval = new System.TimeSpan(0, 0, 0, 0, 500);
			
			gameClock.Tick += delegate
			{
			};

			gameClock.Start();

			foxDraw.SetBackgroundColor(Colors.Black);

			myFox.Source = new Bitmap("image.png");


			foxDraw.AddImage(myFox, 0, 0);
			
			foxDraw.SetStrokeColor(Colors.White);
			foxDraw.DrawLine(100, 100, 400, 400);
			
		}
        public MainWindow()
        {
            InitializeComponent();          // začátek nevim?
#if DEBUG
            this.AttachDevTools();
#endif
            var canvas  = this.Get <Canvas>("canvas");      //vytvoření canvasu
            var foxDraw = new FoxDraw(canvas);              //vytvoření canvasu

            double canvasWidth  = canvas.Width = 600;       //zadefinování canvasu, protože to je jinak nekonečno
            double canvasHeight = canvas.Height = 600;      //zadefinování canvasu, protože to je jinak nekonečno
                                                            //foxDraw.SetBackgroundColor(Colors.Black);

            foxDraw.SetBackgroundColor(Colors.Black);
            /*----------------------------------------------------------------------------------------------------------*/
            //Line play
            int a = 0;
            for (int i = 0; i < 15; i++)
            {
                foxDraw.SetStrokeColor(Colors.Purple);
                foxDraw.DrawLine(300, a, 300 + a, 300);
                a += 20;

                foxDraw.SetStrokeColor(Colors.Cyan);
                foxDraw.DrawLine(300, a, 300 - a, 300);

                foxDraw.SetStrokeColor(Colors.Cyan);
                foxDraw.DrawLine(300, a, 300 - a, 300);


                //foxDraw.SetStrokeColor(Colors.LawnGreen);
                //foxDraw.DrawLine(0, i, i, Width);
            }
        }
        public MainWindow()
        {
            InitializeComponent();
#if DEBUG
            this.AttachDevTools();
#endif
            var canvas  = this.Get <Canvas>("canvas");
            var foxDraw = new FoxDraw(canvas);
            canvas.Width  = 400;
            canvas.Height = 400;

            foxDraw.SetBackgroundColor(Colors.Wheat);

            foxDraw.SetStrokeColor(Colors.Red);
            foxDraw.DrawLine(0, 0, canvas.Width, 0);

            foxDraw.SetStrokeColor(Colors.Green);
            foxDraw.DrawLine(canvas.Width, 0, canvas.Height, canvas.Height);

            foxDraw.SetStrokeColor(Colors.Blue);
            foxDraw.DrawLine(0, canvas.Height, canvas.Height, canvas.Height);

            foxDraw.SetStrokeColor(Colors.Black);
            foxDraw.DrawLine(0, 0, 0, canvas.Height);
        }
Beispiel #10
0
        public MainWindow()
        {
            InitializeComponent();          // začátek nevim?
#if DEBUG
            this.AttachDevTools();
#endif
            var canvas  = this.Get <Canvas>("canvas");      //vytvoření canvasu
            var foxDraw = new FoxDraw(canvas);              //vytvoření canvasu

            double canvasWidth  = canvas.Width = 600;       //zadefinování canvasu, protože to je jinak nekonečno
            double canvasHeight = canvas.Height = 600;      //zadefinování canvasu, protože to je jinak nekonečno
            foxDraw.SetBackgroundColor(Colors.Black);

            /*----------------------------------------------------------------------------------------------------------*/
            // Create a function that draws a single line and takes 3 parameters:
            // The x and y coordinates of the line's starting point and the
            // foxDraw and draws a line from that point to the center of the
            // canvas.
            // Draw at least 3 lines with that function using a loop.

            for (int i = 1; i <= 3; i++)
            {
                GoToCenter(foxDraw, 100 * i, 50 * i);         // násobení pro změnu začátečních hodnot
            }
        }
Beispiel #11
0
        public MainWindow()
        {
            InitializeComponent();
#if DEBUG
            this.AttachDevTools();
            var canvas  = this.Get <Canvas>("canvas");
            var foxDraw = new FoxDraw(canvas);
            foxDraw.SetBackgroundColor(Colors.Black);
            Sierpinski(foxDraw);
#endif
        }
        public MainWindow()
        {
            InitializeComponent();
#if DEBUG
            this.AttachDevTools();
            var canvas  = this.Get <Canvas>("canvas");
            var foxDraw = new FoxDraw(canvas);
            foxDraw.SetBackgroundColor(Colors.RosyBrown);
            foxDraw.SetStrokeColor(Colors.DarkRed);
            Squares(foxDraw, new Point(0, 0), 800);
#endif
        }
Beispiel #13
0
        public Stars(FoxDraw foxDraw)
        {
            foxDraw.SetBackgroundColor(Colors.Black);
            Random random = new Random();

            for (int i = 0; i < stars.Length; i++)
            {
                int ran1 = random.Next(0, 800);
                int ran2 = random.Next(0, 800);
                stars[i] = new Star(ran1, ran2, foxDraw);
            }
        }
Beispiel #14
0
        public MainWindow()
        {
            InitializeComponent();
#if DEBUG
            this.AttachDevTools();
#endif
            var canvas  = this.Get <Canvas>("canvas");
            var foxDraw = new FoxDraw(canvas);

            // Draw the night sky:
            //  - The background should be black
            //  - The stars can be small squares
            //  - The stars should have random positions on the canvas
            //  - The stars should have random color (some shade of grey)

            foxDraw.SetBackgroundColor(Colors.Black);


            double canvasSize    = 400;
            double rectangleSize = 10;
            Random random        = new Random();

            /*int x;
             * double number = 10;
             *
             * x = (int)number;*/

            List <Color> colorList = new List <Color> {
                Colors.LightGray, Colors.Gray, Colors.DimGray, Colors.SlateGray, Colors.DarkSlateGray
            };


            /*random.Next((int)rectangleSize, (int)canvasSize - (int)rectangleSize);*/
            double startingPointStarX = (double)(random.Next((int)rectangleSize, (int)canvasSize - (int)rectangleSize));
            double startingPointStarY = (double)(random.Next((int)rectangleSize, (int)canvasSize - (int)rectangleSize));

            /*random.Next(colorList(Colors[0]), colorList(Colors[4]));*/



            for (int i = 0, j = 0; i < 100; i++, j++)
            {
                if (j == 4)
                {
                    j = 0;
                }
                foxDraw.SetFillColor(colorList[j]);
                foxDraw.DrawRectangle(startingPointStarX, startingPointStarY, rectangleSize, rectangleSize);
                startingPointStarX = (double)(random.Next((int)rectangleSize, (int)canvasSize - (int)rectangleSize));
                startingPointStarY = (double)(random.Next((int)rectangleSize, (int)canvasSize - (int)rectangleSize));
            }
        }
Beispiel #15
0
        public MainWindow()
        {
            InitializeComponent();
#if DEBUG
            this.AttachDevTools();
#endif
            var canvas  = this.Get <Canvas>("canvas");
            var foxDraw = new FoxDraw(canvas);

            canvas.Width  = 800;
            canvas.Height = 800;
            foxDraw.SetBackgroundColor(Colors.LightBlue);
            foxDraw.SetStrokeColor(Colors.Black);
            foxDraw.SetStrokeThicknes(1);

            UpShape(foxDraw, (Width / 2), (Height / 2) - 140); //first line

            for (int w = -30; w <= 30; w = w + 60)             // second line
            {
                UpShape(foxDraw, (Width / 2) + w, (Height / 2) - 120);
            }

            for (int w = -60; w <= 60; w = w + 60)      // third line copied multiple times
            {
                for (int h = -60; h <= 100; h = h + 40)
                {
                    UpShape(foxDraw, (Width / 2) + w, (Height / 2) - h);
                }
            }

            for (int h = -80; h < 80; h = h + 40)   //middle part
            {
                for (int w = -90; w <= 90; w = w + 60)
                {
                    UpShape(foxDraw, (Width / 2) + w, (Height / 2) + h);
                    DownShape(foxDraw, (Width / 2) + w, ((Height / 2) + h) + 40);
                }
            }

            for (int w = -60; w <= 60; w = w + 60)      // third to last
            {
                DownShape(foxDraw, (Width / 2) + w, (Height / 2) + 100);
            }

            for (int w = -30; w <= 30; w = w + 60)      // second to last
            {
                DownShape(foxDraw, (Width / 2) + w, (Height / 2) + 120);
            }

            DownShape(foxDraw, (Width / 2), (Height / 2) + 140);  //last line
        }
        public void StarryNight(FoxDraw foxDraw, int maxPocetHvezd)
        {
            List <Color> barvy = new List <Color> {
                Colors.Blue, Colors.Cyan, Colors.DarkBlue, Colors.Yellow, Colors.Orange
            };                                                                                                               // definice barev

            foxDraw.SetBackgroundColor(Colors.Black);

            for (int i = 0; i < RandomNumber(20, maxPocetHvezd); i++) // 20 je min pocet hvezd
            {
                foxDraw.SetFillColor(barvy[RandomNumber(0, 4)]);
                foxDraw.DrawRectangle(RandomNumber(0, 600), RandomNumber(0, 600), 5, 5);  // vytvoření random hvězdy 5x5
            }
        }
        public MainWindow()
        {
            InitializeComponent();
#if DEBUG
            this.AttachDevTools();
#endif
            var canvas  = this.Get <Canvas>("canvas");
            var foxDraw = new FoxDraw(canvas);
            foxDraw.SetBackgroundColor(Colors.Black);

            /*linePlay(foxDraw);*/
            /*linePlay4(foxDraw);*/
            linePlay16(foxDraw);
        }
        public MainWindow()
        {
            InitializeComponent();
#if DEBUG
            this.AttachDevTools();
#endif
            var canvas  = this.Get <Canvas>("canvas");
            var foxDraw = new FoxDraw(canvas);
            canvas.Width  = 300;
            canvas.Height = 400;

            foxDraw.SetBackgroundColor(Colors.Wheat);

            DrawDiagonal(foxDraw, 0, 0, canvas.Width, canvas.Height);
        }
        public MainWindow()
        {
            InitializeComponent();
#if DEBUG
            this.AttachDevTools();
#endif
            var canvas  = this.Get <Canvas>("canvas");
            var foxDraw = new FoxDraw(canvas);

            foxDraw.SetBackgroundColor(Colors.Wheat);

            foxDraw.SetFillColor(Colors.Green);
            foxDraw.SetStrokeColor(Colors.Transparent);
            foxDraw.DrawRectangle(Width / 2 - 5, Height / 2 - 5, 10, 10);
        }
Beispiel #20
0
        public MainWindow()
        {
            InitializeComponent();
#if DEBUG
            this.AttachDevTools();
#endif
            var canvas  = this.Get <Canvas>("canvas");
            var foxDraw = new FoxDraw(canvas);
            canvas.Width  = 800;
            canvas.Height = 600;

            //here
            //foxDraw.DrawLine(50, 50, 100, 100);
            // Draw the night sky:
            //  - The background should be black
            //  - The stars can be small squares
            //  - The stars should have random positions on the canvas
            //  - The stars should have random color (some shade of grey)

            foxDraw.SetBackgroundColor(Colors.Black);

            int randomX          = 0;
            int randomY          = 0;
            int randomColorIndex = 0;
            int starSize         = 5;

            var listOfGreyColors = new List <Color>()
            {
                Colors.DarkGray,
                Colors.DarkSlateGray,
                Colors.DimGray,
                Colors.Gray,
                Colors.LightGray,
                Colors.LightSlateGray,
                Colors.SlateGray
            };

            var random = new Random();

            for (int i = 0; i < 2000; i++)
            {
                randomX          = random.Next(Convert.ToInt32(Width) - starSize);
                randomY          = random.Next(Convert.ToInt32(Height) - starSize);
                randomColorIndex = random.Next(listOfGreyColors.Count - 1);
                foxDraw.SetFillColor(listOfGreyColors[randomColorIndex]);
                foxDraw.DrawRectangle(randomX, randomY, starSize, starSize);
            }
        }
        public MainWindow()
        {
            InitializeComponent();
#if DEBUG
            this.AttachDevTools();
#endif
            var canvas  = this.Get <Canvas>("canvas");
            var foxDraw = new FoxDraw(canvas);

            foxDraw.SetBackgroundColor(Colors.Wheat);

            for (int i = 0; i < 100; i += 20)
            {
                DrawCenteredLine(foxDraw, i, 0);
            }
        }
        private void DrawLines(FoxDraw foxDraw)
        {
            foxDraw.SetBackgroundColor(Colors.Linen);
            // draw a red horizontal line to the canvas' middle.
            var startingPointHorizontal = new Point(0, 400);
            var endingPointHorizontal   = new Point(800, 400);

            foxDraw.SetStrokeColor(Colors.Red);
            foxDraw.DrawLine(startingPointHorizontal, endingPointHorizontal);
            // draw a green vertical line to the canvas' middle.
            var startingPointVertical = new Point(400, 0);
            var endingPointVertical   = new Point(400, 800);

            foxDraw.SetStrokeColor(Colors.ForestGreen);
            foxDraw.DrawLine(startingPointVertical, endingPointVertical);
        }
        public MainWindow()
        {
            InitializeComponent();
#if DEBUG
            this.AttachDevTools();
#endif
            var canvas  = this.Get <Canvas>("canvas");
            var foxDraw = new FoxDraw(canvas);
            // Draw a green 10x10 square to the canvas' center.

            canvas.Width  = 100;
            canvas.Height = 100;
            foxDraw.SetBackgroundColor(Colors.Yellow);

            DrawLine(foxDraw);
        }
        public MainWindow()
        {
            InitializeComponent();
#if DEBUG
            this.AttachDevTools();
#endif
            var canvas  = this.Get <Canvas>("canvas");
            var foxDraw = new FoxDraw(canvas);
            // Envelope star
            // https://github.com/green-fox-academy/chama-retros-syllabus/blob/master/project/drawing/r2.png

            canvas.Width  = 300;
            canvas.Height = 300;
            foxDraw.SetBackgroundColor(Colors.WhiteSmoke);
            Line(foxDraw, 150);
        }
Beispiel #25
0
        public MainWindow()
        {
            InitializeComponent();
#if DEBUG
            this.AttachDevTools();
#endif
            var canvas  = this.Get <Canvas>("canvas");
            var foxDraw = new FoxDraw(canvas);
            // Draw the canvas' diagonals.
            // If it starts from the upper-left corner it should be green, otherwise it should be red.

            canvas.Width  = 500;
            canvas.Height = 500;
            foxDraw.SetBackgroundColor(Colors.Yellow);

            DrawLine(foxDraw);
        }
Beispiel #26
0
        public MainWindow()
        {
            InitializeComponent();
#if DEBUG
            this.AttachDevTools();
#endif
            var canvas  = this.Get <Canvas>("canvas");
            var foxDraw = new FoxDraw(canvas);
            // draw a red horizontal line to the canvas' middle.
            // draw a green vertical line to the canvas' middle.

            canvas.Width  = 400;
            canvas.Height = 400;
            foxDraw.SetBackgroundColor(Colors.Yellow);

            DrawLine(foxDraw);
        }
Beispiel #27
0
        public MainWindow()
        {
            InitializeComponent();
#if DEBUG
            this.AttachDevTools();
#endif
            var canvas  = this.Get <Canvas>("canvas");
            var foxDraw = new FoxDraw(canvas);


            double canvasHeight = canvas.Height = 600;
            double canvasWidth  = canvas.Width = 600;

            foxDraw.SetBackgroundColor(Colors.Black);
            foxDraw.SetStrokeColor(Colors.Pink);
            Lines(foxDraw);
        }
        public MainWindow()
        {
            InitializeComponent();
#if DEBUG
            this.AttachDevTools();
#endif
            var canvas  = this.Get <Canvas>("canvas");
            var foxDraw = new FoxDraw(canvas);

            int starnum = 100;

            foxDraw.SetBackgroundColor(Colors.Black);

            for (int i = 0; i < starnum; i++)
            {
                CreateSquare(starnum, GetRandomNumber(0, 800), GetRandomNumber(0, 800), foxDraw);
            }
        }
Beispiel #29
0
        public MainWindow()
        {
            InitializeComponent();
#if DEBUG
            this.AttachDevTools();
#endif
            var canvas  = this.Get <Canvas>("canvas");
            var foxDraw = new FoxDraw(canvas);

            canvas.Height = 500; //outputs double
            canvas.Width  = 500; //outputs double

            // Draw the night sky:
            //  - The background should be black
            //  - The stars can be small squares
            //  - The stars should have random positions on the canvas
            //  - The stars should have random color (some shade of grey)

            Random randomNumber = new Random();

            //set sky
            foxDraw.SetBackgroundColor(Colors.Black);
            //generate random number of loops
            int loops = randomNumber.Next(100, 200);

            for (int i = 0; i < loops; i++)
            {
                //generate random star positions
                int originX = randomNumber.Next(0, 500);
                int originY = randomNumber.Next(0, 500);

                //generate random star sizes
                int size = randomNumber.Next(1, 5);

                //array of all grays
                Color[] grays = { Colors.Gray, Colors.DarkGray, Colors.DarkSlateGray, Colors.DimGray, Colors.LightGray, Colors.LightSlateGray, Colors.SlateGray };

                //Choose a random gray
                Color shadeOfGray = grays[randomNumber.Next(0, grays.Length)];

                foxDraw.SetFillColor(shadeOfGray);
                foxDraw.DrawRectangle(originX, originY, size, size);
            }
        }
Beispiel #30
0
        public MainWindow()
        {
            InitializeComponent();          // začátek nevim?
#if DEBUG
            this.AttachDevTools();
#endif
            var canvas  = this.Get <Canvas>("canvas");      //vytvoření canvasu
            var foxDraw = new FoxDraw(canvas);              //vytvoření canvasu

            double canvasWidth  = canvas.Width = 600;       //zadefinování canvasu, protože to je jinak nekonečno
            double canvasHeight = canvas.Height = 600;      //zadefinování canvasu, protože to je jinak nekonečno
            foxDraw.SetBackgroundColor(Colors.Black);

            /*----------------------------------------------------------------------------------------------------------*/
            // Draw a green 10x10 square to the canvas' center.

            foxDraw.SetStrokeColor(Colors.Green);
            foxDraw.DrawRectangle(290, 290, 10, 10);
        }