Beispiel #1
0
    void FixedUpdate()
    {
        if (!active)
        {
            return;
        }

        if (foxCollider.IsTouching(endCollider))
        {
            active = false;
            StopDogs();
            end.Unblock();
            fox.Exit(end.OffScreen());
            Invoke("WinEffect", winEffectDelay);
            return;
        }

        foreach (Dog dog in dogs)
        {
            Collider2D dogCollider = dog.GetComponent <Collider2D> ();
            if (dogCollider.IsTouching(foxCollider))
            {
                KillFox(dog);
                return;
            }
        }
    }