Beispiel #1
0
 /// <summary>
 /// Recalculate FOV information based upon player location and lighit radius
 /// </summary>
 /// <param name="playerX">Player x coord</param>
 /// <param name="playerY">Player y coor</param>
 /// <param name="radius">Radius of sight. 0 means unlimited sight radius</param>
 /// <param name="lightwalls">Include walls in result?</param>
 /// <param name="algo">Algorithm to use when calculating FOV</param>
 public void CalculateFOV(int playerX, int playerY, int radius, bool lightwalls, FovAlgorithm algo)
 {
     TCOD_map_compute_fov(m_mapPtr, playerX, playerY, radius, lightwalls, algo);
 }
Beispiel #2
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 private extern static void TCOD_map_compute_fov(IntPtr map, int player_x, int player_y, int max_radius, bool light_walls, FovAlgorithm algo);
Beispiel #3
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 /// <summary>
 /// Recalculate FOV information based upon player location and lighit radius
 /// </summary>
 /// <param name="playerX">Player x coord</param>
 /// <param name="playerY">Player y coor</param>
 /// <param name="radius">Radius of sight. 0 means unlimited sight radius</param>
 /// <param name="lightwalls">Include walls in result?</param>
 /// <param name="algo">Algorithm to use when calculating FOV</param>
 public void CalculateFOV(int playerX, int playerY, int radius, bool lightwalls, FovAlgorithm algo)
 {
     TCOD_map_compute_fov(m_mapPtr, playerX, playerY, radius, lightwalls, algo);
 }
Beispiel #4
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 public void Calculate(Point center, int radius, bool lightwalls, FovAlgorithm algo)
 {
     TCOD_map_compute_fov(Handle, center.X, center.Y, radius, lightwalls, algo);
 }
Beispiel #5
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 private static extern void TCOD_map_compute_fov(IntPtr map, int player_x, int player_y, int max_radius, bool light_walls, FovAlgorithm algo);