Beispiel #1
0
 private void SetPosition(byte position, string player)
 {
     this._positions[position] = player;
     base.BroadCast(FourPlayerServerHelper.SetPosition(position, player));
     if (this.OnPositionSet != null)
     {
         this.OnPositionSet(position, player);
     }
 }
Beispiel #2
0
 public void OnLogon(int sessionID, int identity)
 {
     lock (this._locker)
     {
         for (byte i = 1; i < 5; i = (byte)(i + 1))
         {
             base.Send(sessionID, FourPlayerServerHelper.SetPosition(i, this._positions[i]));
         }
     }
 }
 internal void SetPosition(int sessionID, byte position, string player)
 {
     base.Send(sessionID, FourPlayerServerHelper.SetPosition(position, player));
 }