public void StartBattle() { base.Send(FourPlayerClientHelper.StartBattle()); }
public void SetPosition(byte position, string player) { base.Send(FourPlayerClientHelper.SetPosition(position, player)); }
public bool InterpretMessage(int sessionID, ByteArray byteArray) { return(FourPlayerClientHelper.InterpretMessage(sessionID, byteArray, this)); }
public void Logon(int identity) { base.Send(FourPlayerClientHelper.Logon(identity)); }
public void Close() { base.Send(FourPlayerClientHelper.Close()); }