Beispiel #1
0
 public void Stage4x4()
 {
     currentMenu = "4";
     StageSelectButton.SetActive(false);
     Four.SetActive(true);
     title.GetComponent <Text> ().text = "4X4";
 }
        public string GetPresetDataString(GetZoneNameDelegate dGetZoneName = null, bool showIDToo = false)
        {
            //	Try to get the zone name from the function passed to us if we can.
            string zoneName = "";

            if (dGetZoneName != null)
            {
                try
                {
                    zoneName = dGetZoneName(MapID, showIDToo);
                }
                catch
                {
                    zoneName = "Error retrieving zone name!";
                }
            }

            //	Construct the string.
            string str = "";

            str += "A: " + A.GetWaymarkDataString() + "\r\n";
            str += "B: " + B.GetWaymarkDataString() + "\r\n";
            str += "C: " + C.GetWaymarkDataString() + "\r\n";
            str += "D: " + D.GetWaymarkDataString() + "\r\n";
            str += "1: " + One.GetWaymarkDataString() + "\r\n";
            str += "2: " + Two.GetWaymarkDataString() + "\r\n";
            str += "3: " + Three.GetWaymarkDataString() + "\r\n";
            str += "4: " + Four.GetWaymarkDataString() + "\r\n";
            str += "Zone: " + zoneName + "\r\n";
            str += "Last Modified: " + Time.LocalDateTime.ToString();
            return(str);
        }
Beispiel #3
0
        private void ParseResult(string[] right)
        {
            for (int i = 0; i < right.Length; i++)
            {
                var str = right[i];
                if (str.Length == One.Length && str.All(b => One.Contains(b)))
                {
                    ResultArray[i] = 1;
                }
                if (str.Length == Four.Length && str.All(b => Four.Contains(b)))
                {
                    ResultArray[i] = 4;
                }
                if (str.Length == Seven.Length && str.All(b => Seven.Contains(b)))
                {
                    ResultArray[i] = 7;
                }
                if (str.Length == Eight.Length && str.All(b => Eight.Contains(b)))
                {
                    ResultArray[i] = 8;
                }

                //Part 2
                //6 parts - 0,6,9
                if (str.Length == Zero.Length && str.All(b => Zero.Contains(b)))
                {
                    ResultArray[i] = 0;
                }
                if (str.Length == Six.Length && str.All(b => Six.Contains(b)))
                {
                    ResultArray[i] = 6;
                }
                if (str.Length == Nine.Length && str.All(b => Nine.Contains(b)))
                {
                    ResultArray[i] = 9;
                }

                //5 parts - 2,3,5
                if (str.Length == Two.Length && str.All(b => Two.Contains(b)))
                {
                    ResultArray[i] = 2;
                }
                if (str.Length == Three.Length && str.All(b => Three.Contains(b)))
                {
                    ResultArray[i] = 3;
                }
                if (str.Length == Five.Length && str.All(b => Five.Contains(b)))
                {
                    ResultArray[i] = 5;
                }
            }
            if (ResultArray.Any(a => a < 0))
            {
                throw new Exception();
            }

            //Part 2
            ResultNumber = Convert.ToInt32(ResultArray[0].ToString() + ResultArray[1].ToString() + ResultArray[2].ToString() + ResultArray[3].ToString());
        }
Beispiel #4
0
 /// <summary>Atualiza os estados das entradas do usuário.</summary>
 /// <param name="gameTime">Uma instância de GameTime.</param>
 public void Update(GameTime gameTime)
 {
     One.Update(gameTime);
     Two.Update(gameTime);
     Three.Update(gameTime);
     Four.Update(gameTime);
     Keyboard.Update(gameTime);
     Mouse.Update(gameTime);
 }
Beispiel #5
0
        public void Should_ReturnNumberOfValidNumbersCorrectly(string expected, string input)
        {
            _streamReader =
                StreamHelper.GetStream(input);

            var result = new Four().Run(_streamReader);

            Assert.Equal(expected, result);
        }
Beispiel #6
0
 /// <summary>
 /// Use first set of persian characters in unicode ( '\u0660', '\u0661', ... , '\u0669' )
 /// </summary>
 public void UseFirstNumerics()
 {
     Zero.SetData('\u0660');
     One.SetData('\u0661');
     Two.SetData('\u0662');
     Three.SetData('\u0663');
     Four.SetData('\u0664');
     Five.SetData('\u0665');
     Six.SetData('\u0666');
     Seven.SetData('\u0667');
     Eight.SetData('\u0668');
     Nine.SetData('\u0669');
 }
Beispiel #7
0
 /// <summary>
 /// Use second set of persian characters in unicode ( '\u06F0', '\u06F1', ... , '\u06F9' )
 /// </summary>
 public void UseSecondNumerics()
 {
     Zero.SetData('\u06F0');
     One.SetData('\u06F1');
     Two.SetData('\u06F2');
     Three.SetData('\u06F3');
     Four.SetData('\u06F4');
     Five.SetData('\u06F5');
     Six.SetData('\u06F6');
     Seven.SetData('\u06F7');
     Eight.SetData('\u06F8');
     Nine.SetData('\u06F9');
 }
Beispiel #8
0
 public TryOutNumbers(Color color)
 {
     zero  = new Zero(color);
     one   = new One(color);
     two   = new Two(color);
     three = new Three(color);
     four  = new Four(color);
     five  = new Five(color);
     six   = new Six(color);
     seven = new Seven(color);
     eight = new Eight(color);
     nine  = new Nine(color);
 }
Beispiel #9
0
 public List <int> GetList(List <int> answer)
 {
     One?.GetList(answer);
     answer.Add(value);
     Two?.GetList(answer);
     Three?.GetList(answer);
     Four?.GetList(answer);
     Five?.GetList(answer);
     Six?.GetList(answer);
     Seven?.GetList(answer);
     Eight?.GetList(answer);
     Nine?.GetList(answer);
     O?.GetList(answer);
     return(answer);
 }
Beispiel #10
0
        public static bool Detect(out Combination combination, Cell input)
        {
            combination = new Combination();
            if (!input.IsNotNullOrEmpty())
            {
                return(false);
            }
            combination.Cells  = new Cell[0];
            combination.Center = input;
            combination.Type   = input.ChildItem.Type;

            if (Three.IsCombination(ref combination))
            {
                var three = combination as Three;
                combination = three;
                if (Four.IsCombination(ref three))
                {
                    var four = three as Four;
                    combination = four;
                    if (Five.IsCombination(ref four))
                    {
                        var five = four as Five;
                        combination = five;
                    }
                }
                three = combination as Three;
                if (combination.GetType() != typeof(Five) && Angle.IsCombination(ref three))
                {
                    var angle = three as Angle;
                    combination = angle;
                }
            }

            var resultName = combination.GetType().Name;

            if (resultName != "Combination")
            {
                Debug.Log(resultName);
            }

            var result = combination.GetType() != typeof(Combination);

            if (!result)
            {
                combination = null;
            }
            return(result);
        }
        public static void Run()
        {
            var one = new One();

            Assert.True(one.Test);

            var two = new Two <object>();

            Assert.True(two.Test);

            var three = new Three();

            Assert.False(three.Test); // => interceptors of base class are private!

            var four = new Four();

            Assert.True(four.Test);

            {
                var five = new Five <string>();

                var strValue = five.StringProp;
                five.StringProp = "asd";

                var intValue = five.IntProp;
                five.IntProp = 123;

                var genericValue = five.GenericProp;
                five.GenericProp = "123";
            }

            {
                var five = new Five <int>();

                var strValue = five.StringProp;
                five.StringProp = "asd";

                var intValue = five.IntProp;
                five.IntProp = 123;

                var genericValue = five.GenericProp;
                five.GenericProp = 123;
            }
        }
Beispiel #12
0
    // Use this for initialization

    public void Awake()
    {
        Save = GameObject.Find("SaveSystem");
        Four.SetActive(true);
        Three.SetActive(true);
        //fourButton = GameObject.Find ("4x4Button").GetComponent<Button>();
        //Three = GameObject.Find ("3x3");

        /*
         *      Four = GameObject.Find ("4x4");
         *      Tutorial = GameObject.Find ("tutorial");
         *      StageSelectButton = GameObject.Find("ButtonSet");
         */

        for (int i = 1; i <= 53; i++)
        {
            stagePanel.Add(GameObject.Find("Stage (" + i + ")"));
        }
    }
Beispiel #13
0
 public void backButton()
 {
     if (currentMenu == "3")
     {
         Three.SetActive(false);
         currentMenu = "mainmenu";
     }
     else if (currentMenu == "4")
     {
         Four.SetActive(false);
         currentMenu = "mainmenu";
     }
     else
     {
         SceneManager.LoadScene("StartScreen");
     }
     title.GetComponent <Text> ().text = "STAGE SELECT";
     StageSelectButton.SetActive(true);
 }
Beispiel #14
0
        private void Parse(string[] left)
        {
            One   = left.Where(a => a.Count() == 2).FirstOrDefault();
            Four  = left.Where(a => a.Count() == 4).FirstOrDefault();
            Seven = left.Where(a => a.Count() == 3).FirstOrDefault();
            Eight = "abcdefg";

            //6 parts - 0,6,9
            Six = left.Where(a => a.Count() == 6).Single(a => One.All(b => a.Contains(b)) == false);
            char   rightUp         = Eight.First(a => Six.Contains(a) == false);
            string leftUpAndMiddle = string.Concat(Four.Where(a => One.Contains(a) == false));

            Nine = left.Where(a => a.Count() == 6).First(a => (a.All(b => Six.Contains(b)) == false) && leftUpAndMiddle.All(b => a.Contains(b)));
            Zero = left.Where(a => a.Count() == 6).First(a => (a.All(b => Nine.Contains(b)) == false) && (a.All(b => Six.Contains(b)) == false));

            //5 parts - 2,3,5
            Three = left.Where(a => a.Count() == 5).Single(a => One.All(b => a.Contains(b)));
            Two   = left.Where(a => a.Count() == 5).Single(a => a.Contains(rightUp) && (a.All(b => Three.Contains(b)) == false));
            Five  = left.Where(a => a.Count() == 5).First(a => (a.All(b => Two.Contains(b)) == false) && (a.All(b => Three.Contains(b)) == false));
        }
Beispiel #15
0
        public static float[,] getControlPointsFor(int start)
        {
            switch (start)
            {
            case (-1):
                return(Null.getInstance().getControlPoints());

            case 0:
                return(Zero.getInstance().getControlPoints());

            case 1:
                return(One.getInstance().getControlPoints());

            case 2:
                return(Two.getInstance().getControlPoints());

            case 3:
                return(Three.getInstance().getControlPoints());

            case 4:
                return(Four.getInstance().getControlPoints());

            case 5:
                return(Five.getInstance().getControlPoints());

            case 6:
                return(Six.getInstance().getControlPoints());

            case 7:
                return(Seven.getInstance().getControlPoints());

            case 8:
                return(Eight.getInstance().getControlPoints());

            case 9:
                return(Nine.getInstance().getControlPoints());

            default:
                throw new ArgumentException("Unsupported number requested");
            }
        }
Beispiel #16
0
        public Form1()
        {
            InitializeComponent();

            ItemGroupManager = new ToolStripItemGroupManager(toolStripStatusLabel1)
            {
                IsLicensed = IsLicensed
            };
            CheckboxItemGroupManager = new ToolStripItemCheckboxGroupManager(toolStripStatusLabel1)
            {
                IsLicensed = IsLicensed
            };

            _One   = ItemGroupManager.Create <One>(new ToolStripItem[] { oneToolStripMenuItem, toolStripButton1, aToolStripMenuItem }, oneToolStripMenuItem.Image, this);
            _Two   = ItemGroupManager.Create <Two>(new ToolStripItem[] { twoToolStripMenuItem, toolStripSplitButton2, bToolStripMenuItem });
            _Three = ItemGroupManager.Create <Three>(new ToolStripItem[] { threeToolStripMenuItem, toolStripButton3, cToolStripMenuItem });
            _Four  = ItemGroupManager.Create <Four>(new ToolStripItem[] { toolStripButton4, dToolStripMenuItem });

            CheckboxItemGroupManager.CreateHome <Left>(new ToolStripItem[] { tsb1, leftToolStripMenuItem }, externalObject: label1).Checked = true;
            CheckboxItemGroupManager.Create <Center>(new ToolStripItem[] { tsb2, centerToolStripMenuItem }, externalObject: label1);
            CheckboxItemGroupManager.Create <Right>(new ToolStripItem[] { tsb3, rightToolStripMenuItem }, externalObject: label1);
        }
Beispiel #17
0
    public void Start()
    {
        currentMenu = "StageSelect";
        GameObject go;

        Four.SetActive(true);
        Three.SetActive(true);


        //クリアスタンプをプリント
        if (!Save.GetComponent <SaveSystem>().noSave)
        {
            for (int i = 0; i < Save.GetComponent <SaveSystem>().clearedStage.Count; i++)
            {
                Debug.Log(Save.GetComponent <SaveSystem>().clearedStage[i] - 1);
                go = Instantiate(Resources.Load("Prefabs/clear m")) as GameObject;
                go.transform.position = stagePanel[Save.GetComponent <SaveSystem>().clearedStage[i] - 4].transform.position;
                if (Save.GetComponent <SaveSystem>().clearedStage[i] - 1 < 28)
                {
                    go.transform.parent = Three.transform;
                }
                else
                {
                    go.transform.parent = Four.transform;
                }
                go.transform.localScale = new Vector3(6, 6, 6);
            }
        }

        if (Save.GetComponent <SaveSystem>().clearedStage.Count <= 5)
        {
            fourButton.interactable = false;
        }

        //Four.SetActive(false);
        //Three.SetActive(false);
    }
Beispiel #18
0
    private static Hand isFour(List <Card> cards)
    {
        int[] combinations = new int[13];
        foreach (Card card in cards)
        {
            combinations[card.Hierarchy] += 1;
        }
        Pair   bestPair   = null;
        Pair   secondPair = null;
        Triple bestTriple = null;
        Four   bestFour   = null;

        for (int i = 12; i >= 0; i--)
        {
            switch (combinations[i])
            {
            case 2:
                if (bestPair == null)
                {
                    bestPair = new Pair(i);
                }
                else if (secondPair == null)
                {
                    secondPair = new Pair(i);
                }
                break;

            case 3:
                if (bestTriple == null)
                {
                    bestTriple = new Triple(i);
                }
                break;

            case 4:
                if (bestFour == null)
                {
                    bestFour = new Four(i);
                }
                break;

            default:
                break;
            }
        }

        if (bestFour != null)
        {
            int highest = 0;
            foreach (Card card in cards)
            {
                if (card.Hierarchy != bestFour.CardPower && card.Hierarchy > highest)
                {
                    highest = card.Hierarchy;
                }
            }
            bestFour.LooseCardPower = highest;
            return(bestFour);
        }
        if (bestTriple != null)
        {
            if (bestPair != null)
            {
                return(new FullHouse(bestTriple, bestPair));
            }
            else
            {
                int[] minorCards = new int[2];
                int   j          = 0;
                for (int i = 12; i >= 0 && j < 2;)
                {
                    if (combinations[i] > 0 && i != bestTriple.CardPower)
                    {
                        minorCards[j++] = i;
                        combinations[i]--;
                    }
                    else
                    {
                        i--;
                    }
                }
                bestTriple.LooseCardsPower = minorCards;
                return(bestTriple);
            }
        }
        if (secondPair != null)
        {
            int highest = 0;
            foreach (Card card in cards)
            {
                if (card.Hierarchy != bestPair.CardPower && card.Hierarchy != secondPair.CardPower && card.Hierarchy > highest)
                {
                    highest = card.Hierarchy;
                }
            }
            TwoPairs twoPairs = new TwoPairs(bestPair, secondPair);
            twoPairs.LooseCardPower = highest;
            return(twoPairs);
        }
        if (bestPair != null)
        {
            int[] minorCards = new int[3];
            int   j          = 0;
            for (int i = 12; i >= 0 && j < 3;)
            {
                if (combinations[i] > 0 && i != bestPair.CardPower)
                {
                    minorCards[j++] = i;
                    combinations[i]--;
                }
                else
                {
                    i--;
                }
            }
            bestPair.LooseCardsPower = minorCards;
            return(bestPair);
        }
        One bestCard = new One();

        int[] highestCards = new int[5];
        for (int i = 0; i < 5; i++)
        {
            highestCards[i] = cards[i].Hierarchy;
        }
        return(bestCard);
    }
Beispiel #19
0
        public void Should_ComputeIfNumberIsValidCorrectly(bool expected, int number)
        {
            var result = new Four().IsValid(number);

            Assert.Equal(expected, result);
        }
        //OFF


        /*************************************************************
        *  Obsługa przycisków
        *************************************************************/
        private void Window_KeyDown(object sender, KeyEventArgs e)
        {
            if (e.Key == Key.D1 || e.Key == Key.NumPad1)
            {
                One.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
            }
            else if (e.Key == Key.D2 || e.Key == Key.NumPad2)
            {
                Two.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
            }
            else if (e.Key == Key.D3 || e.Key == Key.NumPad3)
            {
                Three.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
            }
            else if (e.Key == Key.D4 || e.Key == Key.NumPad4)
            {
                Four.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
            }
            else if (e.Key == Key.D5 || e.Key == Key.NumPad5)
            {
                Five.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
            }
            else if (e.Key == Key.D6 || e.Key == Key.NumPad6)
            {
                Six.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
            }
            else if (e.Key == Key.D7 || e.Key == Key.NumPad7)
            {
                Seven.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
            }
            else if (e.Key == Key.D8 || e.Key == Key.NumPad8)
            {
                if (Keyboard.IsKeyDown(Key.LeftShift))
                {
                    Star.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
                }
                else
                {
                    Eight.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
                }
            }
            else if (e.Key == Key.D9 || e.Key == Key.NumPad9)
            {
                Nine.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
            }
            else if (e.Key == Key.D0 || e.Key == Key.NumPad0)
            {
                Zero.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
            }

            /**********************************************************/

            /*else if (e.Key == Key.Enter)
             * {
             *  Equals.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
             * }*/
            else if (e.Key == Key.OemComma || e.Key == Key.OemPeriod || e.Key == Key.Decimal)
            {
                Dot.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
            }
            else if (e.Key == Key.OemMinus || e.Key == Key.Subtract)
            {
                Minus.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
            }
            else if (e.Key == Key.OemPlus || e.Key == Key.Add)
            {
                Plus.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
            }
            else if (e.Key == Key.Delete)
            {
                AC.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
            }
            else if (e.Key == Key.Back)
            {
                C.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
            }
            else if (e.Key == Key.Divide || e.Key == Key.OemBackslash || e.Key == Key.OemQuestion || e.Key == Key.Oem5)
            {
                Slash.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
            }
            else if (e.Key == Key.Multiply)
            {
                Star.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
            }
            else if (e.Key == Key.P)
            {
                MP.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
            }
            else if (e.Key == Key.Escape)
            {
                Application.Current.Shutdown();
            }
            Console.WriteLine(e.Key.ToString());
        }
Beispiel #21
0
        void ReleaseDesignerOutlets()
        {
            if (Clear != null)
            {
                Clear.Dispose();
                Clear = null;
            }

            if (Decimal != null)
            {
                Decimal.Dispose();
                Decimal = null;
            }

            if (Divise != null)
            {
                Divise.Dispose();
                Divise = null;
            }

            if (Eight != null)
            {
                Eight.Dispose();
                Eight = null;
            }

            if (Equals != null)
            {
                Equals.Dispose();
                Equals = null;
            }

            if (Five != null)
            {
                Five.Dispose();
                Five = null;
            }

            if (Four != null)
            {
                Four.Dispose();
                Four = null;
            }

            if (Minus != null)
            {
                Minus.Dispose();
                Minus = null;
            }

            if (Multiply != null)
            {
                Multiply.Dispose();
                Multiply = null;
            }

            if (Nine != null)
            {
                Nine.Dispose();
                Nine = null;
            }

            if (One != null)
            {
                One.Dispose();
                One = null;
            }

            if (Plus != null)
            {
                Plus.Dispose();
                Plus = null;
            }

            if (ResultField != null)
            {
                ResultField.Dispose();
                ResultField = null;
            }

            if (Seven != null)
            {
                Seven.Dispose();
                Seven = null;
            }

            if (Six != null)
            {
                Six.Dispose();
                Six = null;
            }

            if (Three != null)
            {
                Three.Dispose();
                Three = null;
            }

            if (ToggleSign != null)
            {
                ToggleSign.Dispose();
                ToggleSign = null;
            }

            if (Two != null)
            {
                Two.Dispose();
                Two = null;
            }

            if (Zero != null)
            {
                Zero.Dispose();
                Zero = null;
            }
        }
Beispiel #22
0
        /*Functionality Added to make the calculator work with Keyboard NumberPad
         * When the correct Key is detected it will fire off the corresponding button press*/
        private void Window_KeyDownPreview(object sender, KeyEventArgs e)
        {
            switch (e.Key)
            {
            case Key.NumPad0:
                Zero.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
                break;

            case Key.NumPad1:
                One.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
                break;

            case Key.NumPad2:
                Two.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
                break;

            case Key.NumPad3:
                Three.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
                break;

            case Key.NumPad4:
                Four.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
                break;

            case Key.NumPad5:
                Five.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
                break;

            case Key.NumPad6:
                Six.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
                break;

            case Key.NumPad7:
                Seven.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
                break;

            case Key.NumPad8:
                Eight.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
                break;

            case Key.NumPad9:
                Nine.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
                break;

            case Key.Add:
                Plus.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
                break;

            case Key.Subtract:
                Minus.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
                break;

            case Key.Multiply:
                Multiply.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
                break;

            case Key.Divide:
                Divide.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
                break;

            case Key.Enter:
                Equals.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
                break;
            }
        }
Beispiel #23
0
        public void Advance()
        {
            //advance the program by one cycle


            //check if reached end of memory;
            if (pc >= 4095)
            {
                Debug.WriteLine("ERR: reached end of memory");
            }
            else if (currentInstruction == "0000")
            {
                Debug.WriteLine("ERR: empty opcode");
            }


            //parse current instruction and set it to a variable
            currentInstruction = String.Format("{0:X2}", memory[pc]) + String.Format("{0:X2}", memory[pc + 1]);
            byteInstruction    = memory[pc];
            Debug.WriteLine("Instruction as byte: " + byteInstruction);

            //parse x
            x = Convert.ToInt16(Convert.ToString(currentInstruction[1]), 16);

            //parsy y
            y = Convert.ToInt16(Convert.ToString(currentInstruction[2]), 16);

            //parse n
            n = Convert.ToInt16(Convert.ToString(currentInstruction[3]), 16);

            //parse kk
            kk = Convert.ToInt16(currentInstruction.Substring(2), 16);

            //parse nnn
            nnn = Convert.ToInt16(currentInstruction.Substring(1), 16);


            Debug.WriteLine($"\npc={pc}");
            Debug.WriteLine($"The current instruction is:{currentInstruction} ");



            //set drawflag to false by default
            drawFlag = false;

            //switch for all possible instructions
            //TODO: replace this
            switch (currentInstruction)
            {
            case "00E0":
                Debug.WriteLine("00E0");

                if (!usedInstructions.Contains("00E0"))
                {
                    usedInstructions.Add("00E0");
                }

                Instructions.clr(this);
                return;


            case "00EE":

                Debug.WriteLine("00EE");

                if (!usedInstructions.Contains("00EE"))
                {
                    usedInstructions.Add("00EE");
                }


                Instructions.ret(this);
                return;


            case var dummy when One_addr.IsMatch(dummy):
                Debug.WriteLine("1nnn");

                if (!usedInstructions.Contains("1nnn"))
                {
                    usedInstructions.Add("1nnn");
                }


                Instructions.jmp(this);

                return;


            case var dummy when Two_addr.IsMatch(dummy):
                Debug.WriteLine("2nnn");

                if (!usedInstructions.Contains("2nnn"))
                {
                    usedInstructions.Add("2nnn");
                }

                Instructions.call(this);

                return;


            case var dummy when Three.IsMatch(dummy):
                Debug.WriteLine("3xkk");

                if (!usedInstructions.Contains("3xkk"))
                {
                    usedInstructions.Add("3xkk");
                }


                Instructions.skp_if_kk(this);

                return;


            case var dummy when Four.IsMatch(dummy):
                Debug.WriteLine("4xkk");

                if (!usedInstructions.Contains("4xkk"))
                {
                    usedInstructions.Add("4xkk");
                }


                Instructions.skp_not_kk(this);

                return;


            case var dummy when Five.IsMatch(dummy):
                Debug.WriteLine("5xy0");

                if (!usedInstructions.Contains("5xy0"))
                {
                    usedInstructions.Add("5xy0");
                }


                Instructions.skp_if_x_y(this);

                return;


            case var dummy when Six.IsMatch(dummy):
                Debug.WriteLine("6xkk");

                if (!usedInstructions.Contains("6xkk"))
                {
                    usedInstructions.Add("6xkk");
                }


                Instructions.ld_vx_kk(this);

                return;


            case var dummy when Seven.IsMatch(dummy):
                Debug.WriteLine("7xkk");

                if (!usedInstructions.Contains("7xkk"))
                {
                    usedInstructions.Add("7xkk");
                }


                Instructions.add_vx_kk(this);

                return;


            case var dummy when Eight_load.IsMatch(dummy):
                Debug.WriteLine("8xy0");

                if (!usedInstructions.Contains("8xy0"))
                {
                    usedInstructions.Add("8xy0");
                }


                Instructions.ld_vx_vy(this);

                return;


            case var dummy when Eight_or.IsMatch(dummy):
                Debug.WriteLine("8xy1");

                if (!usedInstructions.Contains("8xy1"))
                {
                    usedInstructions.Add("8xy1");
                }



                Instructions.or_vx_vy(this);

                return;


            case var dummy when Eight_and.IsMatch(dummy):
                Debug.WriteLine("8xy2");

                if (!usedInstructions.Contains("8xy2"))
                {
                    usedInstructions.Add("8xy2");
                }



                Instructions.and_vx_vy(this);

                return;


            case var dummy when Eight_xor.IsMatch(dummy):
                Debug.WriteLine("8xy3");

                if (!usedInstructions.Contains("8xy3"))
                {
                    usedInstructions.Add("8xy3");
                }



                Instructions.xor_vx_vy(this);

                return;


            case var dummy when Eight_add.IsMatch(dummy):
                Debug.WriteLine("8xy4");

                if (!usedInstructions.Contains("8xy4"))
                {
                    usedInstructions.Add("8xy4");
                }



                Instructions.add_vx_vy(this);

                return;


            case var dummy when Eight_sub.IsMatch(dummy):
                Debug.WriteLine("8xy5");

                if (!usedInstructions.Contains("8xy5"))
                {
                    usedInstructions.Add("8xy5");
                }



                Instructions.sub_vx_vy(this);

                return;


            case var dummy when Eight_shr.IsMatch(dummy):
                Debug.WriteLine("8xy6");


                if (!usedInstructions.Contains("8xy6"))
                {
                    usedInstructions.Add("8xy6");
                }



                Instructions.shr_vx_vy(this);

                return;


            case var dummy when Eight_subn.IsMatch(dummy):
                Debug.WriteLine("8xy7");

                Instructions.subn_vy_vx(this);

                return;


            case var dummy when Eight_shl.IsMatch(dummy):
                Debug.WriteLine("8xyE");

                if (!usedInstructions.Contains("8xyE"))
                {
                    usedInstructions.Add("8xyE");
                }



                Instructions.shl_vx_vy(this);

                return;


            case var dummy when Nine.IsMatch(dummy):
                Debug.WriteLine("9xy0");

                if (!usedInstructions.Contains("9xy0"))
                {
                    usedInstructions.Add("9xy0");
                }



                Instructions.skp_not_equal(this);

                return;


            case var dummy when A_addr.IsMatch(dummy):

                if (!usedInstructions.Contains("Annn"))
                {
                    usedInstructions.Add("Annn");
                }

                Debug.WriteLine($"Annn where nnn = {currentInstruction.Substring(1, 3)}");
                Instructions.ld_i_nnn(this);

                return;


            case var dummy when B_addr.IsMatch(dummy):
                Debug.WriteLine("Bnnn");

                if (!usedInstructions.Contains("Bnnn"))
                {
                    usedInstructions.Add("Bnnn");
                }


                Instructions.jmp_v0_nnn(this);

                return;


            case var dummy when C_addr.IsMatch(dummy):
                Debug.WriteLine("Cxkk");

                if (!usedInstructions.Contains("Cxkk"))
                {
                    usedInstructions.Add("Cxkk");
                }


                Instructions.ld_vx_rand(this);

                return;


                #region draw_func

            //huomionarvoista:
            // optimoinnin vuoksi voisi olla fiksua keksiä tapa vähentää type conversioneita
            // huom. mahdolliset bugit jotka mainittu edellisissä kommenteissa

            case var dummy when D_addr.IsMatch(dummy):

                stopwatch.Start();

                Debug.WriteLine("Dxyn");

                if (!usedInstructions.Contains("Dxyn"))
                {
                    usedInstructions.Add("Dxyn");
                }


                Instructions.drw(this);

                stopwatch.Stop();
                Debug.WriteLine($"draw function elapsed ms = {stopwatch.ElapsedMilliseconds}");
                stopwatch.Reset();


                break;
                #endregion

            case var dummy when E_skp.IsMatch(dummy):
                Debug.WriteLine("Ex9E");

                if (!usedInstructions.Contains("Ex9E"))
                {
                    usedInstructions.Add("Ex9E");
                }


                Instructions.skp_vx(this);

                return;


            case var dummy when E_sknp.IsMatch(dummy):
                Debug.WriteLine("ExA1");

                if (!usedInstructions.Contains("ExA1"))
                {
                    usedInstructions.Add("ExA1");
                }



                Instructions.sknp_vx(this);

                return;


            case var dummy when F_load_from_dt.IsMatch(dummy):
                Debug.WriteLine("Fx07");

                if (!usedInstructions.Contains("Fx07"))
                {
                    usedInstructions.Add("Fx07");
                }


                Instructions.ld_vx_dt(this);

                Debug.WriteLine($"registers[{x}] = {registers[x]}");

                return;


            case var dummy when F_load_key.IsMatch(dummy):
                Debug.WriteLine("Fx0A");

                if (!usedInstructions.Contains("Fx0A"))
                {
                    usedInstructions.Add("Fx0");
                }


                Instructions.ld_vx_key(this);

                return;


            case var dummy when F_load_to_dt.IsMatch(dummy):
                Debug.WriteLine("Fx15");

                if (!usedInstructions.Contains("Fx15"))
                {
                    usedInstructions.Add("Fx15");
                }


                Instructions.ld_dt_vx(this);

                Debug.WriteLine($"delayTimer has been set to {delayTimer}");

                return;


            case var dummy when F_load_to_st.IsMatch(dummy):
                Debug.WriteLine("Fx18");

                if (!usedInstructions.Contains("Annn"))
                {
                    usedInstructions.Add("Annn");
                }


                Instructions.ld_st_vx(this);

                return;

            case var dummy when Add_i_vx.IsMatch(dummy):
                Debug.WriteLine("Fx1E");

                if (!usedInstructions.Contains("Fx1E"))
                {
                    usedInstructions.Add("Fx1E");
                }


                Instructions.add_i_vx(this);

                return;


            case var dummy when Load_f_vx.IsMatch(dummy):
                Debug.WriteLine("Fx29");

                if (!usedInstructions.Contains("Fx29"))
                {
                    usedInstructions.Add("Fx29");
                }


                Instructions.ld_f_vx(this);

                return;


            case var dummy when Load_b_vx.IsMatch(dummy):
                Debug.WriteLine("Fx33");

                if (!usedInstructions.Contains("Fx33"))
                {
                    usedInstructions.Add("Fx33");
                }


                Instructions.ld_bcd(this);

                return;

            case var dummy when Load_i_vx.IsMatch(dummy):
                Debug.WriteLine("Fx55");

                if (!usedInstructions.Contains("Fx55"))
                {
                    usedInstructions.Add("Fx55");
                }


                Instructions.ld_i_vx(this);

                return;

            case var dummy when Load_vx_i.IsMatch(dummy):
                Debug.WriteLine("Fx65");

                if (!usedInstructions.Contains("Fx65"))
                {
                    usedInstructions.Add("Fx65");
                }



                Instructions.ld_vx_i(this);

                return;


            default:
                Debug.WriteLine("Unknown instruction");
                pc += 2;
                return;
            }
        }
Beispiel #24
0
 static void Main(string[] args)
 {
     Four.Go();
     Console.WriteLine("eh?");
     Console.ReadKey();
 }