// Use this for initialization
    void Start()
    {
        robot = GetComponent <RobotClass>();
        fk    = GameObject.Find("Kinematyka").GetComponent <ForwardKinematic>();
        ik    = GameObject.Find("Kinematyka Odwrotna").GetComponent <InverseKinematic>();
        Debug.Log("test " + ik.speed);
        timefiled  = GameObject.Find("TimeField").GetComponent <InputField>();
        speedfiled = GameObject.Find("SpeedField").GetComponent <InputField>();
        loadfiled  = GameObject.Find("LoadField").GetComponent <InputField>();
        savefiled  = GameObject.Find("SaveField").GetComponent <InputField>();
        jumpfiled  = GameObject.Find("JumpField").GetComponent <InputField>();
        dropobject = GameObject.Find("DropItems").GetComponent <Dropdown>();
        seqclickk  = GameObject.Find("SeqClick").GetComponent <Text>();

        Sequences   = new Seq[seqLimit];
        SequencePos = new Vector2[seqLimit];
    }
Beispiel #2
0
    public Vector3 move; // V = T -E;

    void Start()
    {
        FK = ForwardKineamticObj.GetComponent <ForwardKinematic>();
    }