// Use this for initialization void Start() { robot = GetComponent <RobotClass>(); fk = GameObject.Find("Kinematyka").GetComponent <ForwardKinematic>(); ik = GameObject.Find("Kinematyka Odwrotna").GetComponent <InverseKinematic>(); Debug.Log("test " + ik.speed); timefiled = GameObject.Find("TimeField").GetComponent <InputField>(); speedfiled = GameObject.Find("SpeedField").GetComponent <InputField>(); loadfiled = GameObject.Find("LoadField").GetComponent <InputField>(); savefiled = GameObject.Find("SaveField").GetComponent <InputField>(); jumpfiled = GameObject.Find("JumpField").GetComponent <InputField>(); dropobject = GameObject.Find("DropItems").GetComponent <Dropdown>(); seqclickk = GameObject.Find("SeqClick").GetComponent <Text>(); Sequences = new Seq[seqLimit]; SequencePos = new Vector2[seqLimit]; }
public Vector3 move; // V = T -E; void Start() { FK = ForwardKineamticObj.GetComponent <ForwardKinematic>(); }