public override void process(FortNitta game) { int x = this._x_coordinate; int y = this._y_coordinate; int id = this._player_id - 1; game.fireCannons(id, x, y); }
public override void process(FortNitta game) { if (_result == 1) { game.setMenu("roomMenu"); } }
public override void process(FortNitta game) { int x = this._x_coordinate; int y = this._y_coordinate; int id = this._player_id - 1; game.selectCastle(id, x, y); }
public override void process(FortNitta game) { game.setMap(_map); game.startGame(); }
public override void process(FortNitta game) { game.rooms.Clear(); int i; for (i = 0; i < _rooms.Count; i++) { game.rooms.Add((_rooms[i])._name); } }
public override void process(FortNitta game) { int x = this._x_coordinate; int y = this._y_coordinate; int id = this._player_id - 1; game.rotateWalls(id); }
public override void process(FortNitta game) { int i; game.players.Clear(); if (_result == 1) { for (i = 0; i < _numPlayers; i++) { game.players.Add(_playerNames[i]); } game.setMenu("joinRoom"); } //go to new room //list players }
public override void process(FortNitta game) { game.setMenu("roomMenu"); //go back to lobby }
public override void process(FortNitta game) { // implement start game }
public override void process(FortNitta game) { if (_result == 1) { game.setMenu("newRoom"); }//if succesfully room created else { //you stay in SelectRoom menu } }
public abstract void process(FortNitta game);
public override void process(FortNitta game) { int x = this._x_coordinate; int y = this._y_coordinate; int id = this._player_id - 1; game.cursorLocations[id] = new Microsoft.Xna.Framework.Point(x, y); }
public override void process(FortNitta game) { game.players.Remove(_userName); }
public override void process(FortNitta game) { game.rooms.Clear(); game.players.Clear(); game.setMenu("roomMenu"); }
public void Update(FortNitta game) { Response response; while (_queueIn.Count > 0) { if (_queueIn.TryDequeue(out response)) { //Now yoo have access to the game pointer inside every //process function. response.process(game); #if DEBUG msg = String.Format("Processed message from incoming queue."); #endif } } }