public Transform AllocateTarget(TroopActor ta)
 {
     foreach (FormationPosition fp in formationPositions)
     {
         if (fp.assignedUnit.rankState == RankState.dead)
         {
             fp.taken = false;
         }
         if (!fp.taken)
         {
             fp.assignedUnit = ta;
             fp.taken        = true;
             return(fp.fromPos);
         }
     }
     FormationPosition newFP = new FormationPosition();
     {
         GameObject newFormPos     = new GameObject("dad");
         GameObject trackedFormPos = Instantiate(moveTargetPrefab, NextFormPos() + positionOffset, transform.rotation);
         Destroy(newFormPos);
         trackedFormPos.name = "Formation Position " + formationPositions.Count + 1;
         if (!moveTarget)
         {
             CreateMoveTarget();
         }
         trackedFormPos.transform.parent = moveTarget.transform;
         newFP.fromPos      = trackedFormPos.transform;
         newFP.taken        = true;
         newFP.assignedUnit = ta;
         formationPositions.Add(newFP);
         return(newFP.fromPos);
     }
 }
        //死亡下阵
        public void CheckDeadHeroAtFormation()
        {
            LuaTable formationModelLua    = (LuaTable)LuaScriptMgr.Instance.CallLuaFunction("gamemanager.GetModel", "formation_model")[0];
            LuaTable formationTeamInfoLua = (LuaTable)formationModelLua.GetLuaFunction("GetFormationTeam").Call((int)FormationTeamType.expeditionTeam)[0];


            List <FormationPosition> posList = FormationsDictionary.GetKeys();
            int  count   = posList.Count;
            bool hasDead = false;

            for (int i = 0; i < count; i++)
            {
                FormationPosition  key  = posList[i];
                ExpeditionHeroInfo info = GetExpeditionHeroInfo(FormationsDictionary[key]);
                if (info.hpRate <= 0)
                {
                    hasDead = true;
                    FormationsDictionary.Remove(key);
                    formationTeamInfoLua.GetLuaFunction("RemoveHeroByFormationPosition").Call(formationTeamInfoLua, (int)key);
                }
            }
            if (hasDead)
            {
                ExpeditionController.instance.CLIENT2LOBBY_Expedition_Formation_Change_REQ();
            }
        }
        public void AddHeroToFormaiton(FormationPosition formationPosition, uint heroInstanceID)
        {
            FormationPosition oldFormationPosition = GetHeroFormationPosition(heroInstanceID);            //新英雄旧位置

            teamPosDictionary.Remove(oldFormationPosition);

            if (!IsPositionEmpty(formationPosition))            //新位置有英雄
            {
                uint newPositionOldCharacterInstanceID = teamPosDictionary.GetValue(formationPosition);
                if (oldFormationPosition != FormationPosition.Invalid_Position)                //新英雄已在队伍中
                {
                    teamPosDictionary[oldFormationPosition] = newPositionOldCharacterInstanceID;
                    teamPosDictionary[formationPosition]    = heroInstanceID;
                }
                else
                {
                    teamPosDictionary[formationPosition] = heroInstanceID;
                }
            }
            else if (teamPosDictionary.Count < 5)
            {
                teamPosDictionary.Add(formationPosition, heroInstanceID);
            }
            FormationTeamInfoLuaTable.GetLuaFunction("AddHeroToFormaiton").Call(FormationTeamInfoLuaTable, (int)formationPosition, (int)heroInstanceID);
        }
        public uint GetCharacterInstanceIDAt(FormationPosition formationPosition)
        {
            uint characterInstanceID = 0;

            CurrentFormationDictionary.TryGetValue(formationPosition, out characterInstanceID);
            return(characterInstanceID);
        }
        public bool IsPositionEmpty(FormationPosition formationPosition)
        {
//			bool isPositionEmpty = true;
//			isPositionEmpty = !FormationsDictionary.ContainsKey(formationPosition);
//			return isPositionEmpty;
            return(FormationTeamInfo.IsPositionEmpty(formationPosition));
        }
Beispiel #6
0
        private void RegenerateInTeamHeroModels()
        {
            DespawnCharacter();
            for (int i = 0; i < 9; i++)
            {
                FormationPosition formationPosition = (FormationPosition)(i + 1);
                uint roleID = ManageHeroesProxy.instance.GetCharacterInstanceIDAt(formationPosition);
                //uint cachedRoleID = 0;
                //_cachedFormationDic.TryGetValue(formationPosition, out cachedRoleID);

                //if (roleID != cachedRoleID)
                //{
                TransformUtil.ClearChildren(roleModelRoots[i], true);
                if (!ManageHeroesProxy.instance.IsPositionEmpty(formationPosition))
                {
                    if (GameProxy.instance.IsPlayer(roleID))
                    {
                        PlayerInfo      playerInfo      = GameProxy.instance.PlayerInfo;
                        CharacterEntity characterEntity = CharacterEntity.CreatePlayerEntityAsUIElement(playerInfo, roleModelRoots[i], false, false);
                        _characters.Add(characterEntity);
                    }
                    else
                    {
                        HeroInfo   heroInfo   = HeroProxy.instance.GetHeroInfo(roleID);
                        HeroEntity heroEntity = CharacterEntity.CreateHeroEntityAsUIElement(heroInfo, roleModelRoots[i], false, false);
                        _characters.Add(heroEntity);
                    }
                }
                _cachedFormationDic.AddOrReplace(formationPosition, roleID);
                //}
                formationBaseImages[i].SetSprite(roleID > 0 || ManageHeroesProxy.instance.CurrentFormationTeamInfo.formationInfo.formationData.GetPosEnalbe(formationPosition) ? _formationOccupiedSprite : _formationNormalSprite);
                roleShadows[i].gameObject.SetActive(roleID > 0);
            }
        }
Beispiel #7
0
        public override void MoveTo(Vector2 destinationIndex)
        {
            if (m_geSquadLeader == null)
            {
                return;
            }

            /*
             * for (int i = 0; i < m_lstSquad.Count; i++)
             * {
             *  if (m_fCurrFormation == null)
             *      break;
             *  // The first position in the formation must always be the leader.
             *  m_lstSquad[i].MoveTo(m_fCurrFormation.GetFormationPosition(i + 1).GetPositionIndex());
             * }*/

            m_geSquadLeader.MoveTo(Map.MapHandler.GetInstance().GetTilePosition(destinationIndex));
            Vector2 leaderIndex = destinationIndex;

            for (int i = 0; i < m_fCurrFormation.GetFormationSize() - 1 && i < m_lstSquad.Count; i++)
            {
                FormationPosition formation = m_fCurrFormation.GetFormationPosition(i + 1);
                Vector2           minionPos = Vector2.Add(leaderIndex, formation.GetPositionIndex());
                m_lstSquad[i].MoveTo(minionPos);
                //m_lstSquad[i].SetPosition(Map.MapHandler.GetInstance().GetTilePosition(minionPos));
            }
        }
 private void RegenerateInTeamHeroModels()
 {
     DespawnCharacter();
     for (int i = 0; i < 9; i++)
     {
         TransformUtil.ClearChildren(roleModelRoots[i], true);
         FormationPosition formationPosition = (FormationPosition)(i + 1);
         if (!ExpeditionFormationProxy.instance.IsPositionEmpty(formationPosition))
         {
             uint roleID = ExpeditionFormationProxy.instance.GetCharacterInstanceIDAt(formationPosition);
             if (GameProxy.instance.IsPlayer(roleID))
             {
                 PlayerInfo   playerInfo   = GameProxy.instance.PlayerInfo;
                 PlayerEntity playerEntity = CharacterEntity.CreatePlayerEntityAsUIElement(playerInfo, roleModelRoots[i], false, false);
                 _characters.Add(playerEntity);
             }
             else
             {
                 HeroInfo   heroInfo   = HeroProxy.instance.GetHeroInfo(roleID);
                 HeroEntity heroEntity = CharacterEntity.CreateHeroEntityAsUIElement(heroInfo, roleModelRoots[i], false, false);
                 _characters.Add(heroEntity);
             }
             roleShadows[i].gameObject.SetActive(true);
             formationBaseButtons[i].GetComponent <Image>().SetSprite(_formationOccupiedSprite);
         }
         else
         {
             roleShadows[i].gameObject.SetActive(false);
             formationBaseButtons[i].GetComponent <Image>().SetSprite(ExpeditionFormationProxy.instance.FormationTeamInfo.formationInfo.formationData.GetPosEnalbe(formationPosition) ? _formationOccupiedSprite : _formationNormalSprite);
         }
     }
 }
 public void AddHeroToFormaiton(FormationPosition formationPosition, uint heroInstanceID)
 {
     CurrentFormationTeamInfo.AddHeroToFormaiton(formationPosition, heroInstanceID);
     if (onFormationUpdateHandler != null)
     {
         onFormationUpdateHandler();
     }
 }
 public static FormationPositionViewModel Get(FormationPosition formationPosition)
 {
     return(new FormationPositionViewModel
     {
         PlayerPosition = formationPosition.PlayerPosition.ToString(),
         FormationPositionType = formationPosition.FormationPositionType.ToString(),
         PlayerId = formationPosition.PlayerId
     });
 }
        public bool RemoveHeroFromFormationAt(FormationPosition formationPosition)
        {
            bool result = CurrentFormationTeamInfo.RemoveHeroFromFormation(formationPosition);

            if (onFormationUpdateHandler != null)
            {
                onFormationUpdateHandler();
            }
            return(result);
        }
        public HeroInfo GetHeroAt(FormationPosition formationPosition)
        {
//			uint heroInstanceID = uint.MinValue;
//			HeroInfo heroInfo = null;
//			if (FormationsDictionary.ContainsKey(formationPosition))
//			{
//				heroInstanceID = FormationsDictionary.GetValue(formationPosition);
//				heroInfo = HeroProxy.instance.GetHeroInfo(heroInstanceID);
//			}
//			return heroInfo;
            return(FormationTeamInfo.GetHeroAt(formationPosition));
        }
Beispiel #13
0
        private void ShowFormationPositionIndicators()
        {
            int formationPositionIndicatorCount = formationPositionIndicators.Count;

            for (int i = 0; i < formationPositionIndicatorCount; i++)
            {
                FormationPosition formationPosition = (FormationPosition)(i + 1);
                bool isPositionEmpty = ManageHeroesProxy.instance.CanAddToFormationPosition(formationPosition, _selectedRoleInfo.instanceID);
                formationPositionIndicators[i].SetActive(isPositionEmpty);
                formationPositionIndicators[i].transform.SetAsLastSibling();
            }
        }
        public bool RemoveHeroFromFormation(FormationPosition formationPosition)
        {
            bool result = false;

            if (IsPositionEmpty(formationPosition))
            {
                return(result);
            }
            result = teamPosDictionary.Remove(formationPosition);
            FormationTeamInfoLuaTable.GetLuaFunction("RemoveHeroByFormationPosition").Call(FormationTeamInfoLuaTable, (int)formationPosition);
            return(result);
        }
        public HeroInfo GetHeroAt(FormationPosition formationPosition)
        {
            uint     heroInstanceID = uint.MinValue;
            HeroInfo heroInfo       = null;

            if (teamPosDictionary.ContainsKey(formationPosition))
            {
                heroInstanceID = teamPosDictionary.GetValue(formationPosition);
                heroInfo       = HeroProxy.instance.GetHeroInfo(heroInstanceID);
            }
            return(heroInfo);
        }
Beispiel #16
0
        public override void SetFormation(Formation form)
        {
            m_fCurrFormation = form;
            Vector2 leaderIndex = Map.MapHandler.GetInstance().GetTileIndex(m_geSquadLeader.GetWorldPosition());

            for (int i = 0; i < m_fCurrFormation.GetFormationSize() - 1 && i < m_lstSquad.Count; i++)
            {
                FormationPosition formation = m_fCurrFormation.GetFormationPosition(i + 1);
                Vector2           minionPos = Vector2.Add(leaderIndex, formation.GetPositionIndex());
                //m_lstSquad[i].MoveTo(minionPos);
                m_lstSquad[i].SetPosition(Map.MapHandler.GetInstance().GetTilePosition(minionPos));
            }
        }
        public bool RemoveHeroFromFormationAt(FormationPosition formationPosition)
        {
//			bool result = false;
//			if (IsPositionEmpty(formationPosition))
//			{
//				return result;
//			}
//			List<uint> tempList = FormationsDictionary.GetValues();
//			result = FormationsDictionary.Remove(formationPosition);
//			List<uint> tempList2 = FormationsDictionary.GetValues();
//			return result;
            return(FormationTeamInfo.RemoveHeroFromFormation(formationPosition));
        }
Beispiel #18
0
 public bool AssignFormationPosition()
 {
     for (int i = 0; i < formationSlots.Length; ++i)
     {
         if (!formationSlots[i].Assigned)
         {
             formationSlot = formationSlots[i].AssignObject(gameObject);
             if (formationSlot != null)
             {
                 return true;
             }
         }
     }
     return false;
 }
Beispiel #19
0
 public bool AssignFormationPosition()
 {
     for (int i = 0; i < formationSlots.Length; ++i)
     {
         if (!formationSlots[i].Assigned)
         {
             formationSlot = formationSlots[i].AssignObject(gameObject);
             if (formationSlot != null)
             {
                 return(true);
             }
         }
     }
     return(false);
 }
        public void AddHeroToFormaiton(FormationPosition formationPosition, uint heroInstanceID)
        {
//			FormationPosition oldFormationPosition = GetHeroCurrentFormationPosition(heroInstanceID);
//
//			if (GameProxy.instance.IsPlayer(heroInstanceID))
//			{
//				FormationsDictionary.Remove(oldFormationPosition);
//			}
//			else
//			{
//				RemoveHeroFromFormation(heroInstanceID);
//			}
//
//			if (!IsPositionEmpty(formationPosition))
//			{
//				uint newPositionOldCharacterInstanceID = GetCharacterInstanceIDAt(formationPosition);
//				if (oldFormationPosition != FormationPosition.Invalid_Position)
//				{
//					if (GameProxy.instance.IsPlayer(newPositionOldCharacterInstanceID))
//					{
//						FormationsDictionary.Remove(formationPosition);
//					}
//					else
//					{
//						RemoveHeroFromFormationAt(formationPosition);
//					}
//					FormationsDictionary.Add(oldFormationPosition, newPositionOldCharacterInstanceID);
//					FormationsDictionary.Add(formationPosition, heroInstanceID);
//				}
//				else
//				{
//					if (!GameProxy.instance.IsPlayer(newPositionOldCharacterInstanceID))
//					{
//						RemoveHeroFromFormationAt(formationPosition);
//						FormationsDictionary.Add(formationPosition, heroInstanceID);
//					}
//				}
//			}
//			else
//			{
//				if (FormationsDictionary.Count < 5)
//				{
//					FormationsDictionary.Add(formationPosition, heroInstanceID);
//				}
//			}
            FormationTeamInfo.AddHeroToFormaiton(formationPosition, heroInstanceID);
        }
Beispiel #21
0
        private void SelectRole(RoleInfo roleInfo)
        {
            _selectedRoleInfo = roleInfo;
            if (_selectedRoleInfo != null)
            {
                ShowFormationPositionIndicators();
                if (ManageHeroesProxy.instance.IsHeroInFormation(roleInfo.instanceID))
                {
                    FormationPosition formationPosition           = ManageHeroesProxy.instance.GetHeroCurrentFormationPosition(roleInfo.instanceID);
                    Vector3           formationBaseButtonPosition = formationBaseButtons[(int)formationPosition - 1].transform.position;

                    bool isPlayer = GameProxy.instance.IsPlayer(roleInfo.instanceID);
                    removeRoleButton.transform.position = new Vector3(formationBaseButtonPosition.x, formationBaseButtonPosition.y, removeRoleButton.transform.position.z);
                    cantRemovePlayerTipsRoot.position   = new Vector3(formationBaseButtonPosition.x, formationBaseButtonPosition.y, cantRemovePlayerTipsRoot.position.z);
                    removeRoleButton.gameObject.SetActive(!isPlayer);
                    cantRemovePlayerTipsRoot.gameObject.SetActive(isPlayer);
                    UIUtil.CrossFadeAlpha(cantRemovePlayerTipsRoot.gameObject, 1, 0, 2.5f);

                    Vector3 indicatorLocalPosition = selectedFormationPositionIndicatorImage.transform.parent.InverseTransformPoint(formationBaseButtons[(int)formationPosition - 1].transform.position);
                    indicatorLocalPosition = new Vector3(indicatorLocalPosition.x, indicatorLocalPosition.y + 230, -800);
                    selectedFormationPositionIndicatorImage.transform.localPosition = indicatorLocalPosition;
                    selectedFormationPositionIndicatorImage.gameObject.SetActive(true);
                    Vector3[] path = new Vector3[4];
                    path[0] = indicatorLocalPosition + new Vector3(0, 0, 0);
                    path[1] = indicatorLocalPosition + new Vector3(0, 30, 0);
                    path[2] = indicatorLocalPosition + new Vector3(0, 0, 0);
                    path[3] = indicatorLocalPosition + new Vector3(0, 0, 0);
                    LTDescr ltDescr = LeanTween.moveLocal(selectedFormationPositionIndicatorImage.gameObject, path, 0.6f);
                    ltDescr.setRepeat(-1);
                }
                else
                {
                    removeRoleButton.gameObject.SetActive(false);
                    cantRemovePlayerTipsRoot.gameObject.SetActive(false);
                    selectedFormationPositionIndicatorImage.gameObject.SetActive(false);
                }
            }
            else
            {
                HideAllFormationPositionIndicators();
                removeRoleButton.gameObject.SetActive(false);
                cantRemovePlayerTipsRoot.gameObject.SetActive(false);
                selectedFormationPositionIndicatorImage.gameObject.SetActive(false);
            }
            heroListScrollContent.RefreshAllContentItems();
        }
        public FormationPosition GetHeroFormationPosition(uint heroInstanceID)
        {
            FormationPosition formationPosition = FormationPosition.Invalid_Position;

            if (teamPosDictionary.ContainsValue(heroInstanceID))
            {
                foreach (var value in teamPosDictionary)
                {
                    if (value.Value == heroInstanceID)
                    {
                        formationPosition = value.Key;
                        break;
                    }
                }
            }
            return(formationPosition);
        }
Beispiel #23
0
 public MovementFormationOrder(BaseUnit mainUnit,
                               string formationPositionId,
                               string formationId,
                               PositionOffset positionOffset) : this()
 {
     UnitToFollow = mainUnit;
     if (!string.IsNullOrEmpty(formationId) && !string.IsNullOrEmpty(formationPositionId))
     {
         try
         {
             GameData  gameData  = GameManager.Instance.GameData;
             Formation formation = gameData.GetFormationById(formationId);
             if (formation != null)
             {
                 FormationPosition offset = formation.FormationPositions.Find(p => p.Id == formationPositionId);
                 PositionOffset = offset.PositionOffset;
             }
             else
             {
                 PositionOffset = positionOffset;
             }
         }
         catch (Exception ex)
         {
             GameManager.Instance.Log.LogError(
                 "MovementFormationOrder instantiated with invalid data. " + ex.ToString());
             if (positionOffset != null)
             {
                 PositionOffset = positionOffset;
             }
             else
             {
                 PositionOffset = new PositionOffset();
             }
         }
     }
     else
     {
         if (positionOffset != null)
         {
             PositionOffset = positionOffset;
         }
     }
     GetActiveWaypoint();
 }
        public void ClickFormationBaseButtonHandler(Button formationBaseButton)
        {
            int formationSlotIndex = formationBaseButtons.IndexOf(formationBaseButton);
            FormationPosition formationPosition = (FormationPosition)(formationSlotIndex + 1);
            bool     isPositionEmpty            = ExpeditionFormationProxy.instance.IsPositionEmpty(formationPosition);
            uint     roleInstanceID             = ExpeditionFormationProxy.instance.GetCharacterInstanceIDAt(formationPosition);
            RoleInfo roleInfo = null;

            if (GameProxy.instance.IsPlayer(roleInstanceID))
            {
                roleInfo = GameProxy.instance.PlayerInfo;
            }
            else
            {
                roleInfo = HeroProxy.instance.GetHeroInfo(roleInstanceID);
            }

            if (_selectedRoleInfo != null)
            {
                if (!isPositionEmpty &&
                    _selectedRoleInfo.instanceID == roleInstanceID)
                {
                    SelectRole(null);
                }
                else
                {
                    if (ExpeditionFormationProxy.instance.CanAddToFormationPosition(formationPosition, _selectedRoleInfo.instanceID))
                    {
                        ExpeditionFormationProxy.instance.AddHeroToFormaiton(formationPosition, _selectedRoleInfo.instanceID);
                        ExpeditionController.instance.CLIENT2LOBBY_Expedition_Formation_Change_REQ();
                        Refresh();
                    }
                }
            }
            else
            {
                if (!isPositionEmpty)
                {
                    SelectRole(roleInfo);
                }
            }
            Debugger.Log(formationBaseButton.name);
        }
        public bool RemoveHeroFromFormationAt(FormationPosition formationPosition)
        {
//			bool result = false;
//			if (IsPositionEmpty(formationPosition))
//			{
//				return result;
//			}
//
//			if (!GameProxy.instance.IsPlayer(GetCharacterInstanceIDAt(formationPosition)))
//			{
//				result = FormationsDictionary.Remove(formationPosition);
//			}
//
//			return result;
            if (!GameProxy.instance.IsPlayer(GetCharacterInstanceIDAt(formationPosition)))
            {
                return(FormationTeamInfo.RemoveHeroFromFormation(formationPosition));
            }
            return(false);
        }
Beispiel #26
0
        private void SelectRole(RoleInfo roleInfo)
        {
            _selectedRoleInfo = roleInfo;
            if (_selectedRoleInfo != null)
            {
                ShowFormationPositionIndicators();
                if (PvpFormationProxy.instance.IsHeroInFormation(roleInfo.instanceID))
                {
                    FormationPosition formationPosition           = PvpFormationProxy.instance.GetHeroCurrentFormationPosition(roleInfo.instanceID);
                    Vector3           formationBaseButtonPosition = formationBaseButtons[(int)formationPosition - 1].transform.position;
                    removeRoleButton.transform.position = new Vector3(formationBaseButtonPosition.x, formationBaseButtonPosition.y, removeRoleButton.transform.position.z);
                    removeRoleButton.gameObject.SetActive(_selectedRoleInfo.instanceID != GameProxy.instance.PlayerInfo.instanceID);

                    Vector3 indicatorLocalPosition = selectedFormationPositionIndicatorImage.transform.parent.InverseTransformPoint(formationBaseButtons[(int)formationPosition - 1].transform.position);
                    indicatorLocalPosition = new Vector3(indicatorLocalPosition.x, indicatorLocalPosition.y + 230, -800);
                    selectedFormationPositionIndicatorImage.transform.localPosition = indicatorLocalPosition;
                    selectedFormationPositionIndicatorImage.gameObject.SetActive(true);
                    Vector3[] path = new Vector3[4];
                    path[0] = indicatorLocalPosition + new Vector3(0, 0, 0);
                    path[1] = indicatorLocalPosition + new Vector3(0, 30, 0);
                    path[2] = indicatorLocalPosition + new Vector3(0, 0, 0);
                    path[3] = indicatorLocalPosition + new Vector3(0, 0, 0);

                    LTDescr ltDescr = LeanTween.moveLocal(selectedFormationPositionIndicatorImage.gameObject, path, 0.6f);
                    ltDescr.setRepeat(-1);
                }
                else
                {
                    removeRoleButton.gameObject.SetActive(false);
                    selectedFormationPositionIndicatorImage.gameObject.SetActive(false);
                }
            }
            else
            {
                HideAllFormationPositionIndicators();
                removeRoleButton.gameObject.SetActive(false);
                selectedFormationPositionIndicatorImage.gameObject.SetActive(false);
                _selectedCommonHeroIcon = null;
            }
            scrollContent.RefreshAllContentItems();
        }
Beispiel #27
0
        private static List <FormationPosition> GetFormationPositions(Formation formation)
        {
            var positions = FormationMapper.Items.First(i => i.Formation == formation).Positions;

            var formationPositions = new List <FormationPosition>();

            for (var i = 0; i < positions.Count; i++)
            {
                var fposition = new FormationPosition
                {
                    PlayerPosition = positions[i]
                };
                fposition.FormationPositionType       = i < 11
                    ? fposition.FormationPositionType = FormationPositionType.Start
                    : fposition.FormationPositionType = FormationPositionType.Bench;

                formationPositions.Add(fposition);
            }

            return(formationPositions);
        }
Beispiel #28
0
 private void MakeGeneralOnBattle(int slotIndex, FormationPosition formationPosition)
 {
     SlotGeneral slot = (SlotGeneral)playerBags[SlotType.SlotType_General][slotIndex];
     slot.FormationPosition = formationPosition;
     slot.ExtraData = (int)formationPosition;
 }
Beispiel #29
0
        private bool IsFormationPositionOccupied(FormationPosition formationPosition)
        {
            foreach (int i in playerBags[SlotType.SlotType_General].Keys)
            {
                if (playerBags[SlotType.SlotType_General][i].ExtraData != 0)
                    return true;
            }

            return false;
        }
Beispiel #30
0
        public bool GetPosEnalbe(FormationPosition position)
        {
            int index = (int)position - 1;

            return(GetPosEnable(index));
        }
 public void RemoveHeroFromFormationAt(FormationPosition formationPosition)
 {
     ManageHeroesProxy.instance.RemoveHeroFromFormationAt(formationPosition);
 }
 public void AddHeroToFormaiton(FormationPosition formationPosition, uint heroInstanceID)
 {
     ManageHeroesProxy.instance.AddHeroToFormaiton(formationPosition, heroInstanceID);
 }
 public bool CanAddToFormationPosition(FormationPosition formationPosition, uint addCharacterInstanceID)
 {
     return(CurrentFormationTeamInfo.CanAddToFormationPosition(formationPosition, addCharacterInstanceID));
 }