Beispiel #1
0
        // GET: FoodSources/Edit/5
        public ActionResult Edit(int?id)
        {
            var currentUser = ((User)HttpContext.Session["user"]);

            if (currentUser == null)
            {
                return(RedirectToAction("Index", "Error"));
            }

            if (!currentUser.IsAdmin)
            {
                return(RedirectToAction("Index", "Error", new { message = "Missing permissions" }));
            }

            if (id == null)
            {
                return(RedirectToAction("Index", "Error"));
            }

            FoodSource foodSource = db.FoodSources.Find(id);

            if (foodSource == null)
            {
                return(HttpNotFound());
            }
            return(View(foodSource));
        }
    //Should we have instantiation functions for different food sources? and how to organize it all --maybe a table

    public int add(FoodSource newFoodSource)
    {
        currIndex++;
        foodSourceDict.Add(currIndex, newFoodSource);
        // TODO : tell food dist and food env to update
        return(currIndex);
    }
Beispiel #3
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        public static double FitnessCheck(FoodSource foodSource, Bee bee)
        {
            var geo = foodSource.Location.GeoCoordinate;

            //Console.WriteLine(string.Format("{0:0.##}, {1:0.##}", geo.Latitude, geo.Longitude));
            return(random.NextDouble());
        }
Beispiel #4
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    // placing food is more complicated due to grid
    public void placeFood(Vector3Int mouseGridPosition, FoodSourceSpecies species, int buildProgress = 0)
    {
        Vector3 FoodLocation = gridSystem.CellToWorld(mouseGridPosition); //equivalent since cell and world is 1:1, but in Vector3

        FoodLocation += new Vector3((float)species.Size.x / 2, (float)species.Size.y / 2, 0);

        GameObject Food       = foodSourceManager.CreateFoodSource(species.SpeciesName, FoodLocation);
        FoodSource foodSource = Food.GetComponent <FoodSource>();

        gridSystem.AddFoodReferenceToTile(mouseGridPosition, species.Size, Food);

        if (buildProgress < this.GetStoreItem(species).buildTime) //If the food source has yet to fully construct, add a build buffer
        {
            foodSource.isUnderConstruction = true;
            GameManager.Instance.m_tileDataController.ConstructionFinishedCallback(() =>
            {
                foodSource.isUnderConstruction = false;
            });
            gridSystem.CreateRectangleBuffer(new Vector2Int(mouseGridPosition.x, mouseGridPosition.y), this.GetStoreItem(species).buildTime, species.Size,
                                             species.SpeciesName.Equals("Gold Space Maple") || species.SpeciesName.Equals("Space Maple") ? TileDataController.ConstructionCluster.ConstructionType.TREE : TileDataController.ConstructionCluster.ConstructionType.ONEFOOD, buildProgress);
        }
        else //Otherwise, make sure its needs are up to date
        {
            GameManager.Instance.UpdateAllNeedSystems();
            foodSource.CalculateTerrainNeed();
            foodSource.CalculateWaterNeed();
            GameManager.Instance.m_inspector.UpdateCurrentDisplay();
        }
    }
Beispiel #5
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    private float getFoodSourceOutput(FoodSource foodSource)
    {
        float output = 0f;

        // TODO: get food source output

        return(output);
    }
Beispiel #6
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    // Get a list of animal population that has access to given food source
    private List <AnimalPopulation> getPopulationsCanAccess(FoodSource foodSource)
    {
        List <AnimalPopulation> populationsCanAccess = new List <AnimalPopulation>();

        // TODO: get list of animal population that has access to foodSource

        return(populationsCanAccess);
    }
Beispiel #7
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 public void Merge(FoodSource food)
 {
     _foodBonus += food.FoodAmount;
     if (_foodBonus > Data.MaxFoodBonus)
     {
         _foodBonus = Data.MaxFoodBonus;
     }
 }
Beispiel #8
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    public void RemoveFoodSource(FoodSource foodSource)
    {
        if (this.foodSourceCalculators.ContainsKey(foodSource.Species.SpeciesName))
        {
            this.foodSourceCalculators[foodSource.Species.SpeciesName].RemoveSource(foodSource);

            this.isDirty = true;
        }
    }
Beispiel #9
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 public void DestroyFoodSource(FoodSource foodSource)
 {
     foodSources.Remove(foodSource);
     ((FoodSourceNeedSystem)GameManager.Instance.NeedSystems[NeedType.FoodSource]).RemoveFoodSource(foodSource);
     foodSourcesBySpecies[foodSource.Species].Remove(foodSource);
     GameManager.Instance.UnregisterWithNeedSystems(foodSource);
     m_gridSystemReference.RemoveFoodReference(m_gridSystemReference.WorldToCell(foodSource.Position));
     Destroy(foodSource.gameObject);
 }
Beispiel #10
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    public void RemoveSelectedGameObject()
    {
        switch (movingItemType)
        {
        case ItemType.ANIMAL:
            GameManager.Instance.AddToBalance(sellBackCost);
            objectToMove.GetComponent <Animal>().PopulationInfo.RemoveAnimal(objectToMove);
            break;

        case ItemType.FOOD:
            GameManager.Instance.AddToBalance(sellBackCost);
            FoodSource foodSource = objectToMove.GetComponent <FoodSource>();
            removeOriginalFood(foodSource);

            // Selling items no longer return them to inventory
            //Item foodItem = GameManager.Instance.LevelData.itemQuantities.Find(x => x.itemObject.ID.Equals(foodSource.Species.SpeciesName)).itemObject;

            //if (!foodItem)
            //    return;

            //FoodSourceStoreSection.AddItemQuantity(foodItem);
            break;

        case ItemType.TILE:
            if (initialTile.type == TileType.Liquid)
            {
                LiquidbodyController.Instance.RemoveConstructingLiquidContent(gridSystem.WorldToCell(objectToMove.transform.position));
            }


            GameManager.Instance.AddToBalance(sellBackCost);
            TileData tileData = gridSystem.GetTileData(gridSystem.WorldToCell(objectToMove.transform.position));
            tileData.Revert();
            gridSystem.ApplyChangeToTilemapTexture(gridSystem.WorldToCell(objectToMove.transform.position));
            if (tileData.currentTile == null)
            {
                tileData.Clear();
            }
            //gridSystem.RemoveTile(gridSystem.WorldToCell(objectToMove.transform.position));
            gridSystem.RemoveBuffer((Vector2Int)gridSystem.WorldToCell(objectToMove.transform.position));

            tileToDelete.SetActive(false);
            // Selling items no longer return them to inventory
            //LevelData.ItemData tileItemData = GameManager.Instance.LevelData.itemQuantities.Find(x => x.itemObject.ID.ToLower().Equals(objectToMove.name));

            //if (tileItemData == null)
            //    return;

            //TileStoreSection.AddItemQuantity(tileItemData.itemObject);
            break;

        default:
            break;
        }
        Reset();
    }
Beispiel #11
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 public void Eat()
 {
     if (dietType == DietType.Carnivore)
     {
         CreatureDebug("EF: " + Sight.EdibleFood.Length + ", CFN: " + (Sight.ClosestFood == null));
     }
     if ((Sight.EdibleFood.Length == 0 || Sight.ClosestFood == null) &&
         (dietType == DietType.Carnivore ? (PreviousFood.Count == 0 || CreatureSight.Closest <GameObject>(this, PreviousFood.Keys.Select(f => f.gameObject).ToArray()) == null) : true))
     {
         if (dietType == DietType.Carnivore)
         {
             CreatureDebug("can't find food (" + PreviousFood.Count + ")");
         }
         Roam(4, 8);
     }
     else
     {
         if (dietType == DietType.Carnivore)
         {
             CreatureDebug("finding food");
         }
         activity = CreatureActivity.Eating;
         if (dietType == DietType.Carnivore && PreviousFood.Count > 0)
         {
             if (dietType == DietType.Carnivore)
             {
                 CreatureDebug("looking for past food (" + PreviousFood.Count + ")");
             }
             FoodSource closestMeat = CreatureSight.Closest <FoodSource>(this, PreviousFood.Keys.Select(f => f.gameObject).ToArray());
             navAgent.SetDestination(closestMeat.transform.position);
             closestMeat.Reserve();
             StartCoroutine(EatMeat((MeatFoodSource)closestMeat));
         }
         else
         {
             if (dietType == DietType.Carnivore)
             {
                 CreatureDebug("looking for food");
             }
             navAgent.SetDestination(Sight.ClosestFood.transform.position);
             Sight.ClosestFood.Reserve();
             if (Sight.ClosestFood == null)
             {
                 return;                            // in the hypothetical situation that the plant dies before the creature is able to move.
             }
             if (Sight.ClosestFood.type == FoodType.Foliage)
             {
                 StartCoroutine(EatPlant((FoliageFoodSource)Sight.ClosestFood));
             }
             else if (Sight.ClosestFood.type == FoodType.Meat)
             {
                 StartCoroutine(EatMeat((MeatFoodSource)Sight.ClosestFood));
             }
         }
     }
 }
Beispiel #12
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    private void distributeFoodSource(FoodSource foodSource, List <AnimalPopulation> populations)
    {
        foreach (AnimalPopulation population in populations)
        {
            float populationFood    = getPoplulationDomiance(population) / getPopulationTotalDominace(population) * getFoodSourceOutput(foodSource);
            float foodPerIndividual = populationFood / getPopulationSize(population);

            // TODO: update food source need with foodPerIndividual
        }
    }
Beispiel #13
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    public void removeOriginalFood(FoodSource foodSource)
    {
        Vector3Int FoodLocation = gridSystem.WorldToCell(initialPos);
        TileData   data         = gridSystem.GetTileData(FoodLocation);

        gridSystem.RemoveFoodReference(FoodLocation);
        foodSourceManager.DestroyFoodSource(foodSource); // Finds the lower left cell the food occupies
        Vector2Int shiftedPos = new Vector2Int(FoodLocation.x, FoodLocation.y) - foodSource.Species.Size / 2;

        gridSystem.RemoveBuffer(shiftedPos, foodSource.Species.Size.x, foodSource.Species.Size.y);
    }
Beispiel #14
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    public void AddFoodSource(FoodSource foodSource)
    {
        if (!this.foodSourceCalculators.ContainsKey(foodSource.Species.SpeciesName))
        {
            this.foodSourceCalculators.Add(foodSource.Species.SpeciesName, new FoodSourceCalculator(foodSource.Species.SpeciesName));
        }

        this.foodSourceCalculators[foodSource.Species.SpeciesName].AddSource(foodSource);

        this.isDirty = true;
    }
Beispiel #15
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    private void logFoodSourceOutputChanged(FoodSource foodSource)
    {
        if (!this.foodSourceLogs.ContainsKey(foodSource))
        {
            this.foodSourceLogs.Add(foodSource, new List<LogEntry>());
        }

        LogEntry newLog = new LogEntry(Math.Round(Time.time, 0, MidpointRounding.AwayFromZero).ToString(), $"{foodSource.Species.name} output changed!");
        this.foodSourceLogs[foodSource].Add(newLog);
        this.worldLog.Add(newLog);
    }
Beispiel #16
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 public bool IsEdible(FoodSource foodSource)
 {
     foreach (Need need in Needs)
     {
         if (need.Name == foodSource.Name)
         {
             return(true);
         }
     }
     return(false);
 }
Beispiel #17
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        private void OnWFRequestFeed(object sender, EventArgs e)
        {
            if (labourLimiter > 0)
            {
                RuminantHerd    ruminantHerd = Resources.RuminantHerd();
                List <Ruminant> herd         = ruminantHerd.Herd;

                if (herd == null && herd.Count == 0)
                {
                    return;
                }

                // get month from clock
                int month = Clock.Today.Month;

                // get list from filters
                foreach (var child in this.Children)
                {
                    if (child.GetType() == typeof(RuminantFilterGroup))
                    {
                        foreach (Ruminant ind in herd.Filter(child as RuminantFilterGroup))
                        {
                            RuminantFeedRequest freqest = new RuminantFeedRequest();
                            freqest.FeedActivity = this;
                            freqest.Requestor    = ind;
                            freqest.Amount       = 0;
                            switch (FeedStyle)
                            {
                            case RuminantFeedActivityTypes.SpecifiedAmount:
                                freqest.Amount = (child as RuminantFilterGroup).MonthlyValues[month - 1];                                         // * ind.Number;
                                break;

                            case RuminantFeedActivityTypes.ProportionOfWeight:
                                freqest.Amount = (child as RuminantFilterGroup).MonthlyValues[month - 1] * ind.Weight;                                         // * ind.Number;
                                break;

                            case RuminantFeedActivityTypes.ProportionOfPotentialIntake:
                                freqest.Amount = (child as RuminantFilterGroup).MonthlyValues[month - 1] * ind.PotentialIntake;                                         // * ind.Number;
                                break;

                            case RuminantFeedActivityTypes.ProportionOfRemainingIntakeRequired:
                                freqest.Amount = (child as RuminantFilterGroup).MonthlyValues[month - 1] * (ind.PotentialIntake - ind.Intake);                                         // * ind.Number;
                                break;

                            default:
                                break;
                            }
                            freqest.Amount *= labourLimiter;
                            FoodSource.Remove(freqest);
                        }
                    }
                }
            }
        }
Beispiel #18
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    private void logNewCreation(object creation)
    {
        if (creation.GetType() == typeof(Population))
        {
            Population population = (Population)creation;

            if (!this.populationLogs.ContainsKey(population))
            {
                this.populationLogs.Add(population, new List<LogEntry>());
            }

            LogEntry newLog = new LogEntry(Math.Round(Time.time, 0, MidpointRounding.AwayFromZero).ToString(), $"New {population.species.SpeciesName} created!");

            this.populationLogs[population].Add(newLog);
            this.worldLog.Add(newLog);
        }
        else if (creation.GetType() == typeof(FoodSource))
        {
            FoodSource foodSource = (FoodSource)creation;

            if (!this.foodSourceLogs.ContainsKey(foodSource))
            {
                this.foodSourceLogs.Add(foodSource, new List<LogEntry>());
            }

            LogEntry newLog = new LogEntry(Math.Round(Time.time, 0, MidpointRounding.AwayFromZero).ToString(), $"New {foodSource.Species.SpeciesName} created!");

            this.foodSourceLogs[foodSource].Add(newLog);
            this.worldLog.Add(newLog);
        }
        else if (creation.GetType() == typeof(EnclosedArea))
        {
            EnclosedArea enclosedArea = (EnclosedArea)creation;

            // Don't log empty enclosed area
            if (enclosedArea.coordinates.Count == 0)
            {
                return;
            }

            if (!this.enclosedAreaLogs.ContainsKey(enclosedArea))
            {
                this.enclosedAreaLogs.Add(enclosedArea, new List<LogEntry>());
            }

            LogEntry newLog = new LogEntry(Math.Round(Time.time, 0, MidpointRounding.AwayFromZero).ToString(), $"Enclosed area {enclosedArea.id} created");

            this.enclosedAreaLogs[enclosedArea].Add(newLog);
            this.worldLog.Add(newLog);
        }
    }
Beispiel #19
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    public override void UpdateTarget(IEnumerable <BaseTarget> baseTargets)
    {
        // get the closest target to the animal agent
        var targetsOrdered = baseTargets.OrderBy(t => ObjectHelper.GetDistance(t.gameObject, gameObject));

        Target = targetsOrdered.FirstOrDefault(t => t is FoodSource fs && !fs.IsConsumed) as FoodSource;

        if (Target == null)
        {
            Debug.Log("ANIMAL :: No targets to consume.");
        }

        HitTarget = false;
    }
Beispiel #20
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        public ActionResult DeleteConfirmed(int id)
        {
            FoodSource foodSource = db.FoodSources.Find(id);

            try
            {
                db.FoodSources.Remove(foodSource);
                db.SaveChanges();
            }
            catch
            {
                return(RedirectToAction("Index", "Error", new { message = "Cannot delete food source being used by more then once" }));
            }
            return(RedirectToAction("Index"));
        }
Beispiel #21
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        // GET: FoodSources/Delete/5
        public ActionResult Delete(int?id)
        {
            if (id == null)
            {
                return(RedirectToAction("Index", "Error"));
            }

            FoodSource foodSource = db.FoodSources.Find(id);

            if (foodSource == null)
            {
                return(HttpNotFound());
            }
            return(View(foodSource));
        }
    ///<summary>
    ///[Deprecated] Go through pops and return a list of populations that can consume a food source.
    ///</summary>
    public List <Population> GetConsumers(FoodSource food)
    {
        List <Population> consumers = new List <Population>();

        foreach (Population pop in pops)
        {
            //utilize Consumes()
            if (Consumes(pop, food))
            {
                consumers.Add(pop);
            }
        }

        return(consumers);
    }
Beispiel #23
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        internal void SendScoutBees()
        {
            if (foodSource.ExploringBees == 0)
            {
                foodSource.AttemptToChangeSource++;
            }

            if (foodSource.AttemptToChangeSource >= Parameters.ATTEMPT_TO_CHANGE_SOURCE)
            {
                FoodSourceList.Remove(foodSource);
                CreateRandomFoodSources();
                foodSource = FoodSourceList.Last();
            }

            foodSource.ExploringBees = 0;
        }
    ///<summary>
    ///[Deprecated] Check if a population can consume a food.
    ///</summary>
    public bool Consumes(Population pop, FoodSource food)
    {
        //if accessible
        //check if the nth bit is set (i.e. accessible for the pop)
        if (CanAccess(pop, food.transform.position))
        {
            //if edible
            if (pop.foodtypes.Contains(food.getType()))
            {
                //both accessible and edible so pop consumes food
                return(true);
            }
        }

        //pop can't consume the food
        return(false);
    }
Beispiel #25
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    private void HighlightFoodSource(GameObject foodSourceGameObject)
    {
        // Highlight food source object
        foodSourceGameObject.GetComponent <SpriteRenderer>().color = Color.blue;

        FoodSource foodSource = foodSourceGameObject.GetComponent <FoodSource>();

        // Hightlight
        List <Vector3Int> foodSourceRadiusRange = this.gridSystem.AllCellLocationsinRange(this.gridSystem.WorldToCell(foodSourceGameObject.transform.position), foodSource.Species.RootRadius);

        foreach (Vector3Int pos in foodSourceRadiusRange)
        {
            this.highLight.SetTile(pos, this.highLightTile);
        }

        this.SelectedTiles = foodSourceRadiusRange;
    }
Beispiel #26
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    public CreatureSight(Creature seeingCreature, Collider[] sphereOfView)
    {
        SourceCreature = seeingCreature;

        // temporary lists
        List <Creature>   creatures = new List <Creature>();
        List <FoodSource> food      = new List <FoodSource>();
        List <WaterBlock> water     = new List <WaterBlock>();

        foreach (Collider collider in sphereOfView)
        {
            if (collider == seeingCreature.GetComponent <Collider>())
            {
                continue;
            }
            Creature   creature   = collider.GetComponent <Creature>();
            FoodSource foodSource = collider.GetComponent <FoodSource>();
            WaterBlock waterBlock = collider.GetComponent <WaterBlock>();

            if (creature != null)
            {
                if (creature == seeingCreature)
                {
                    continue;
                }
                creatures.Add(creature);
            }
            if (foodSource != null)
            {
                if (foodSource.GetComponent <Creature>() != null && foodSource.GetComponent <Creature>().speciesName == SourceCreature.speciesName)
                {
                    continue;
                }
                food.Add(foodSource);
            }
            if (waterBlock != null)
            {
                water.Add(waterBlock);
            }
        }


        Creatures = creatures.ToArray();
        Food      = food.ToArray();
        Water     = water.ToArray();
    }
    public bool RemoveSource(Life source)
    {
        Debug.Log(this.FoodSourceName);
        FoodSource foodSource = (FoodSource)source;

        Debug.Log(foodSources.Contains(foodSource));
        this.isDirty = true;

        Debug.Assert(this.foodSources.Remove(foodSource), "FoodSource removal failure");
        foreach (Population pop in populationsWithAccess[foodSource])
        {
            Debug.Assert(accessibleFoodSources[pop].Remove(foodSource), "Accessible FoodSource removal failure");
        }
        Debug.Assert(this.populationsWithAccess.Remove(foodSource), "Removal of foodsource in populationsWithAccess failed!");

        return(true);
    }
Beispiel #28
0
    public GameObject CreateFoodSource(FoodSourceSpecies species, Vector2 position, int ttb = -1)
    {
        GameObject newFoodSourceGameObject = Instantiate(foodSourcePrefab, position, Quaternion.identity, this.transform);

        newFoodSourceGameObject.name = species.SpeciesName;
        FoodSource foodSource = newFoodSourceGameObject.GetComponent <FoodSource>();

        foodSource.InitializeFoodSource(species, position);
        foodSources.Add(foodSource);
        Vector2 pos = position;

        pos.x -= species.Size.x / 2;
        pos.y -= species.Size.y / 2;

        m_gridSystemReference.AddFoodReferenceToTile(m_gridSystemReference.WorldToCell(pos), species.Size, newFoodSourceGameObject);
        if (ttb > 0)
        {
            m_gridSystemReference.CreateRectangleBuffer(new Vector2Int((int)pos.x, (int)pos.y), ttb, species.Size,
                                                        species.SpeciesName.Equals("Gold Space Maple") || species.SpeciesName.Equals("Space Maple") ? TileDataController.ConstructionCluster.ConstructionType.TREE : TileDataController.ConstructionCluster.ConstructionType.ONEFOOD);
            foodSource.isUnderConstruction = true;
            m_gridSystemReference.ConstructionFinishedCallback(() =>
            {
                foodSource.isUnderConstruction = false;
            });
        }

        if (!foodSourcesBySpecies.ContainsKey(foodSource.Species))
        {
            foodSourcesBySpecies.Add(foodSource.Species, new List <FoodSource>());
            foodSourcesBySpecies[foodSource.Species].Add(foodSource);
        }
        else
        {
            foodSourcesBySpecies[foodSource.Species].Add(foodSource);
        }

        //Debug.Log("Food source being added: " + foodSource.Species.SpeciesName);
        ((FoodSourceNeedSystem)GameManager.Instance.NeedSystems[NeedType.FoodSource]).AddFoodSource(foodSource);

        // Register with NeedSystemManager
        GameManager.Instance.RegisterWithNeedSystems(foodSource);

        EventManager.Instance.InvokeEvent(EventType.NewFoodSource, newFoodSourceGameObject.GetComponent <FoodSource>());

        return(newFoodSourceGameObject);
    }
Beispiel #29
0
    void FindFood()
    {
        // find closest food source
        if (gm.foodSources.Count > 0)
        {
            List <FoodSource> foodSourcesReady = new List <FoodSource>();
            foreach (FoodSource fs in gm.foodSources)
            {
                if (fs.foodCurrent > 0 && !fs.characterWhoTargeted)
                {
                    foodSourcesReady.Add(fs);
                }
            }

            FoodSource closestSource = null;
            float      distance      = 100;

            if (foodSourcesReady.Count > 0)
            {
                // find closest tree with fruits
                foreach (FoodSource fs in foodSourcesReady)
                {
                    float newDistance = Vector3.Distance(fs.transform.position, transform.position);
                    if (newDistance <= distance)
                    {
                        distance      = newDistance;
                        closestSource = fs;
                    }
                }

                if (closestSource != null)
                {
                    closestSource.characterWhoTargeted = hc;
                    targetObject = closestSource.hc;
                    hc.movement.Move(closestSource.gameObject);
                    StartCoroutine(GetDistanceToTarget());
                }
                else
                {
                    Invoke("ChooseTask", 1);
                }
            }
        }
    }
Beispiel #30
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    public void Eat(FoodSource food)
    {
        _foodPoints += food.FoodAmount;
        if (_foodPoints > _maxFoodPoints)
        {
            _foodPoints = Mathf.FloorToInt(_maxFoodPoints);
        }

        food.Eat();
        onFoodPointsChange?.Invoke(this, EventArgs.Empty);

        if (FillPercent >= Data.RepleteTreshold)
        {
            IsHungry = false;
            onReplete?.Invoke(this, EventArgs.Empty);
        }

        onEat?.Invoke(this, EventArgs.Empty);
    }
Beispiel #31
0
    //***************************** insertDonorNmIfNotExist **************************************//
    private void insertDonorNmIfNotExist()
    {
        try
        {
            using (CCSEntities db = new CCSEntities())
            {
                FoodSource fs = new FoodSource(); // AKA donor
                short donorRecordID = findDonorRecord(); //checks if donor the exists already

                //add the new donor to the database, since it doesn't exist already
                if (donorRecordID == -1)
                {
                    //FoodSource Table fields: Source, StoreID(Nullable), FoodSourceTypeID, and AddressID(Nullable)
                    fs.Source = txtDonorName.Text; //adds the Source

                    if (!txtStoreID.Text.Equals(""))
                    {
                        fs.StoreID = txtStoreID.Text.ToString(); //adds the storeID in not empty
                    }

                    short donorType = short.Parse(ddlDonorType.SelectedValue.ToString());
                    fs.FoodSourceTypeID = donorType;    //adds the FoodSourceTypeID

                    if (chkAddress.Checked == true)
                    {
                        short addrRecordID = findAddrRecord();

                        //add the donor to the database if the able to lookup the address after the address was just inserted in
                        if (addrRecordID != -1 && lblMessage.Text.Length == 0)
                        {
                            fs.AddressID = addrRecordID; //adds the AddressID to the FoodSource
                            db.FoodSources.Add(fs); //add the foodSource to the database
                            db.SaveChanges();

                            LogChange.logChange("Donor " + fs.Source + " was added.", DateTime.Now, short.Parse(Session["userID"].ToString()));
                        }
                        else
                        {
                            lblMessage.Text += "The donor was unable to be added.<br/>";
                        }
                    }
                    else
                    {
                        fs.AddressID = null; //set AddressID to null
                        db.FoodSources.Add(fs); //add the foodSource to the database
                        db.SaveChanges();
                    }
                }
                else
                {
                    lblMessage.Text += txtDonorName.Text + " donor with that address exists already!<br/>";
                }

            } //end of using statement
        }
        catch (System.Threading.ThreadAbortException) { }
        catch (Exception ex)
        {
            LogError.logError(ex);
            Response.Redirect("../errorpages/error.aspx");
        }
    }