private void OnTriggerStay(Collider other) { if (events.eat) { foodScr = other.gameObject.GetComponent <FoodScr>(); if (!foodScr.Eaten) { events.Score += foodScr.KiloCalories; foodScr.Eaten = true; } Destroy(other.gameObject, Random.Range(0.5f, 5)); } }
private void OnCollisionEnter(Collision collision) { foodScr = collision.gameObject.GetComponent <FoodScr>(); Debug.Log(collision.gameObject.name); }