private void SetKindRelatedMembers(FoodKind kind) { SetName(); DisplayedName = GetNameOrDisplayedName(false); SetPrimaryStatDesc(); SetDefaultTagFromKind(kind); }
public Food(FoodKind kind) { ConsumptionSteps = 5; Symbol = '-'; LootKind = LootKind.Food; SetKind(kind); Price = 15; }
public async Task <IActionResult> OnGetAsync(int?id) { if (id == null) { return(NotFound()); } FoodKind = await _context.FoodKind.FirstOrDefaultAsync(m => m.FoodKindID == id); if (FoodKind == null) { return(NotFound()); } return(Page()); }
public async Task <IActionResult> OnPostAsync(int?id) { if (id == null) { return(NotFound()); } FoodKind = await _context.FoodKind.FindAsync(id); if (FoodKind != null) { _context.FoodKind.Remove(FoodKind); await _context.SaveChangesAsync(); } return(RedirectToPage("./Index")); }
protected virtual void SetDefaultTagFromKind(FoodKind kind) { //if (!string.IsNullOrEmpty(tag1)) // return; switch (Kind) { case FoodKind.Unset: break; case FoodKind.Plum: tag1 = "plum_mirabelka"; break; //case FoodKind.Herb: // tag1 = "szczaw"; // break; case FoodKind.Meat: tag1 = "meat_raw"; if (Roasted) { tag1 = "meat_roasted"; } break; case FoodKind.Fish: tag1 = "fish_raw"; if (Roasted) { tag1 = "fish_roasted"; } break; case FoodKind.Apple: tag1 = "apple"; break; default: break; } }
void LootPropsTest(FoodKind kind, string desc) { var game = CreateGame(true); var hero = game.Hero; hero.Name = "LootPropsTest"; var loot = new Food(kind); hero.Inventory.Add(loot); Assert.AreEqual(loot.PrimaryStatDescription, desc); Assert.AreEqual(game.Hero.Inventory.Items.Count, 1); game.GameManager.Save(); game.GameManager.Load(hero.Name); var loadedHero = game.GameManager.Hero; Assert.AreNotEqual(hero, loadedHero); Assert.AreEqual(loadedHero.Name, "LootPropsTest"); Assert.AreEqual(game.Hero.Inventory.Items.Count, 1); var lootLoaded = game.Hero.Inventory.Items.ElementAt(0) as Food; Assert.AreEqual(loot.Kind, lootLoaded.Kind); Assert.AreEqual(loot.PrimaryStatDescription, lootLoaded.PrimaryStatDescription); }
public void SetKind(FoodKind kind) { Kind = kind; SetKindRelatedMembers(kind); }
bool IsRoastable(FoodKind kind) { return(kind == FoodKind.Fish || kind == FoodKind.Meat); }