Beispiel #1
0
 void GenerateDeck()
 {
     foodDeck.Clear();
     for (int foodIndex = 0; foodIndex < k.FoodData.Count; foodIndex++)
     {
         FoodChance result = foodChances.Find(x => x.name == k.FoodData[foodIndex].type);
         for (int oneFoodAmount = 0; oneFoodAmount < 10 /*Math.Floor(result.chance*100)*/; oneFoodAmount++)
         {
             foodDeck.Add(foodIndex);
         }
     }
     Shuffle(foodDeck);
 }
Beispiel #2
0
    public override void _Ready()
    {
        placeSound = (AudioStreamPlayer)GetNode("Place");
        SlotPrefab = (PackedScene)ResourceLoader.Load("res://Instances/Slot.tscn");
        FoodPrefab = (PackedScene)ResourceLoader.Load("res://Instances/Food.tscn");

        k = (Kitchen)GetNode("../../Kitchen");

        foreach (FoodInfo fi in k.FoodData)
        {
            foodChances.Add(new FoodChance(fi.type));
        }
        float totalFoodItems = 0;

        foreach (Recipe re in k.recipes)
        {
            foreach (string ingredient in re.ingredients)
            {
                totalFoodItems += 1;
                FoodChance result = foodChances.Find(x => x.name == ingredient);
                if (result != null)
                {
                    result.chance += 1;
                }
            }
        }
        foreach (FoodChance fc in foodChances)
        {
            fc.chance /= totalFoodItems;
        }
        GenerateDeck();

        for (int y = 0; y < 2; y++)
        {
            for (int x = 0; x < 4; x++)
            {
                Slot NewSlot = (Slot)SlotPrefab.Instance();
                NewSlot.SetPosition(new Vector2((x * 64) + 32, (y * 64) + 32));
                NewSlot.place = Slot.PLACE.TABLE;
                Slots.Add(NewSlot);
                AddChild(NewSlot);
            }
        }
        SetProcess(true);
    }