static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { Foo1Child gen_ret = new Foo1Child(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Foo1Child constructor!")); }
static int _m_PlainExtension(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Foo1Child __cl_gen_to_be_invoked = (Foo1Child)translator.FastGetCSObj(L, 1); try { { __cl_gen_to_be_invoked.PlainExtension( ); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_Extension1(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Foo1Child gen_to_be_invoked = (Foo1Child)translator.FastGetCSObj(L, 1); { Foo1Parent gen_ret = gen_to_be_invoked.Extension1( ); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_Extension2(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Foo1Child gen_to_be_invoked = (Foo1Child)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 2 && translator.Assignable <UnityEngine.GameObject>(L, 2)) { UnityEngine.GameObject _b = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); Foo1Parent gen_ret = gen_to_be_invoked.Extension2(_b); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 2 && translator.Assignable <Foo2Parent>(L, 2)) { Foo2Parent _b = (Foo2Parent)translator.GetObject(L, 2, typeof(Foo2Parent)); gen_to_be_invoked.Extension2(_b); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Foo1Child.Extension2!")); }