Beispiel #1
0
 public static void LoadPreContent(ContentManager content, GameWindow window, GraphicsDevice graphics)
 {
     graphicsDevice = graphics;
     //Load Pre textures and assets
     FontHandler.LoadContent(content);
     TextureHandler.LoadPreContent(content);
     background = new Background(TextureHandler.Sprites["Backgrounds/background1"], window);
 }
Beispiel #2
0
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);
            textureHandler.LoadContent(this);
            fontHandler.LoadContent(this);

            tempCrate    = Content.Load <Texture2D>("images/crate");
            torchTexture = Content.Load <Texture2D>("images/torch");
        }