Beispiel #1
0
    void OnCollisionStay(Collision col)
    {
        //player attacks override enemy attacks
        if (col.gameObject.tag == "Enemy" && cSlice.getState() != CombatSlice.combatState.ATTACK)
        {
            FollowTest lame = col.gameObject.GetComponent <FollowTest>();
            Debug.Log(lame.ToString());
            CombatSlice cs = lame.getSlice();

            //...but not if the enemy attacked first
            if (cs.getState() == CombatSlice.combatState.ATTACK)
            {
                EntityStats es  = col.gameObject.GetComponent <FollowTest>().stats;
                float       esa = es.attack * 4;
                cSlice.damage(esa, es);
            }
        }
    }
Beispiel #2
0
 private void Test31()
 {
     FollowTest.PrintRecommondedCards();
     Debug.Log("Follow test over");
 }