Beispiel #1
0
    /// <summary>
    /// This is called when the path follower successful completes following a path.
    /// </summary>
    protected void OnFollowCompleted(Event <FollowCompletedEventPayload> eventArg)
    {
        FollowCompletedEventPayload payload = eventArg.EventData;

        if (payload.gameObject != gameObject) // event not for us
        {
            return;
        }

        // Play victory music :-)
    }
Beispiel #2
0
    /// <summary>
    /// This is called when the path follower successful completes following a path.
    /// </summary>
    protected void OnFollowCompleted(Event <FollowCompletedEventPayload> eventArg)
    {
        FollowCompletedEventPayload payload = eventArg.EventData;

        if (payload.gameObject != gameObject) // event not for us
        {
            return;
        }

        FindPathToNextDestination();
    }