Beispiel #1
0
        public override string GenerateSharedPixelShader(ShaderStage stage, int methodIndex, int optionIndex)
        {
            var gen      = new FoliageGenerator();
            var bytecode = gen.GenerateSharedPixelShader(stage, methodIndex, optionIndex).Bytecode;

            return(D3DCompiler.Disassemble(bytecode));
        }
Beispiel #2
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        public override string GenerateSharedVertexShader(VertexType vertex, ShaderStage stage)
        {
            var gen      = new FoliageGenerator();
            var bytecode = gen.GenerateSharedVertexShader(vertex, stage).Bytecode;

            return(D3DCompiler.Disassemble(bytecode));
        }
Beispiel #3
0
        public override string GeneratePixelShader(ShaderStage stage, List <int> shaderOptions)
        {
            var albedo         = (Albedo)shaderOptions[0];
            var alpha_test     = (Alpha_Test)shaderOptions[1];
            var material_model = (Material_Model)shaderOptions[2];
            var gen            = new FoliageGenerator(albedo, alpha_test, material_model);
            var bytecode       = gen.GeneratePixelShader(stage).Bytecode;

            return(D3DCompiler.Disassemble(bytecode));
        }