Beispiel #1
0
 /// <summary>
 /// Start a new path, and go into Add mode to continue adding more nodes
 /// until cancelled. Assumes
 /// </summary>
 /// <param name="pos"></param>
 /// <param name="objColorIndex"></param>
 public void NewPath(Vector3 pos, int objColorIndex)
 {
     fromNode = WayPoint.CreateNewNode(null, objColorIndex, pos);
     mode     = Mode.Add;
     Foley.PlayMakePath();
     Changed();
 }
Beispiel #2
0
 /// <summary>
 /// Start a new path, and go into Add mode to continue adding more nodes
 /// until cancelled. Assumes
 /// </summary>
 /// <param name="pos"></param>
 /// <param name="objColorIndex"></param>
 public void NewPath(Vector3 pos, int objColorIndex)
 {
     fromNode = WayPoint.CreateNewNode(null, objColorIndex, pos);
     //in touch mode, also auto-select newly created nodes
     node = fromNode;
     mode = Mode.Add;
     Foley.PlayMakePath();
     Changed();
 }