void generateFog() { for (int i = 0; i < width; i++) { for (int j = 0; j < height; j++) { fog.transform.position = new Vector3(initialY + (10 * i), initialX + (10 * j), -0.1f); Object fogInstance = Instantiate(fog); GameObject theFog = (GameObject)fogInstance; fogManager.addFog(i, j, theFog); } } }