Beispiel #1
0
 protected override void OnFocusedChanged(FocusedChangedEventArgs e)
 {
     WindowInfo.Focused = e.IsFocused;
     if (!e.IsFocused && !Program.IsDebug && Ready)
     {
         GameController.Pause();
     }
 }
Beispiel #2
0
 protected override void OnFocusedChanged(FocusedChangedEventArgs e)
 {
     if (e.IsFocused)
     {
         RenderFrequency = Config.RenderFrequency;
         UpdateFrequency = Config.UpdateFrequency;
     }
     else
     {
         RenderFrequency = Config.IdleRenderFrequency;
         UpdateFrequency = Config.IdleUpdateFrequency;
     }
     base.OnFocusedChanged(e);
 }
 protected override void OnFocusedChanged(FocusedChangedEventArgs e)
 {
     base.OnFocusedChanged(e);
 }
        protected override void OnFocusedChanged(FocusedChangedEventArgs e)
        {
            lastMousePos = new Vector2(MouseState.X, MouseState.Y);

            base.OnFocusedChanged(e);
        }
Beispiel #5
0
 private void OnFocusedChangedInternal(FocusedChangedEventArgs e)
 {
     IsFocused = e.IsFocused;
 }