Inheritance: MonoBehaviour
Beispiel #1
0
 private void Start()
 {
     controller       = GetComponent <CharacterController>();
     ground           = GetComponent <GroundMovement>();
     fly              = GetComponent <FlyingMovement>();
     Cursor.visible   = false;
     Cursor.lockState = CursorLockMode.Locked;
 }
 private void Start()
 {
     monster_script = m_monster.GetComponent <FlyingMovement>();
 }