Beispiel #1
0
        public void Animate(string name, float offsetTime, float duration)
        {
            switch (name.ToLowerInvariant())
            {
            case "flyinleft":
                var left = new FlyInLeft(Vector2.Zero, offsetTime, duration);
                left.From        = -GetDimensions().X - 10;
                CurrentAnimation = left;
                CurrentAnimation.Begin(aspectRatio);
                break;

            case "flyinright":
                var right = new FlyInRight(Vector2.Zero, offsetTime, duration);
                CurrentAnimation = right;
                CurrentAnimation.Begin(aspectRatio);
                break;

            case "flyoutleft":
                var outleft = new FlyOutLeft(Vector2.Zero, offsetTime, duration);
                outleft.To       = -GetDimensions().X - 10;
                CurrentAnimation = outleft;
                CurrentAnimation.Begin(aspectRatio);
                break;

            case "flyoutright":
                var outright = new FlyOutRight(Vector2.Zero, aspectRatio, Width, offsetTime, duration);
                CurrentAnimation = outright;
                CurrentAnimation.Begin(aspectRatio);
                break;

            case "flyinbottom":
                var inbottom = new FlyInBottom(Vector2.Zero, offsetTime, duration);
                CurrentAnimation = inbottom;
                CurrentAnimation.Begin(aspectRatio);
                break;

            case "flyoutbottom":
                var outbottom = new FlyOutBottom(Vector2.Zero, offsetTime, duration);
                CurrentAnimation = outbottom;
                CurrentAnimation.Begin(aspectRatio);
                break;
            }
        }
Beispiel #2
0
        public void Animate(string name, float offsetTime, float duration)
        {
            switch (name.ToLowerInvariant())
            {
            case "flyinleft":
                var left = new FlyInLeft(Vector2.Zero, offsetTime, duration);
                left.From        = -GetDimensions().X - 10;
                CurrentAnimation = left;
                CurrentAnimation.Begin();
                break;

            case "flyoutleft":
                var outleft = new FlyOutLeft(Vector2.Zero, offsetTime, duration);
                outleft.To       = -GetDimensions().X - 10;
                CurrentAnimation = outleft;
                CurrentAnimation.Begin();
                break;
            }
        }