void Awake() { if (mInstance == null) { mInstance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } }
void Awake() { if (mInstance == null) { mInstance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } }
void Awake() { if (mInstance == null) { mInstance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } }
void Awake() { if (mInstance == null) { mInstance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } }