public static bool ReturnOrnament(Ornament ornament, bool skipRemoveFromList = false)
    {
        if (ornament)
        {
            switch (ornament.GetOrnamentType())
            {
            case OrnamentType.Flower:
                FlowerPool.GetInstance().ReturnToPool(ornament.gameObject, skipRemoveFromList);
                break;

            case OrnamentType.Candle:
                CandlePool.GetInstance().ReturnToPool(ornament.gameObject, skipRemoveFromList);
                break;

            case OrnamentType.Heart:
                HeartPool.GetInstance().ReturnToPool(ornament.gameObject, skipRemoveFromList);
                break;

            case OrnamentType.Statue:;
                StatuePool.GetInstance().ReturnToPool(ornament.gameObject, skipRemoveFromList);
                break;

            default:
                Debug.LogError("Something Went Wrong");
                break;
            }
            return(true);
        }
        else
        {
            return(false);
        }
    }
Beispiel #2
0
 protected override void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else
     {
         Destroy(this);
     }
     base.Awake();
 }