public void Initialize(FlowerBase flower) { if (Flower == null) { Flower = flower; } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player") { return; } if (daggerState == DaggerState.Flying) { flightVector = new Vector2(myRigidbody.velocity.x, -fallSpeed); AudioManager.instance.PlaySfx("Collide"); if (collision.tag == "Ground") { daggerState = DaggerState.Colided; AudioManager.instance.PlaySfx("Hit"); } } else if (daggerState == DaggerState.Colided) { flightVector = new Vector2(0f, 0f); myAnimator.speed = 0f; } FlowerBase flower = collision.GetComponentInParent <FlowerBase>(); if (flower != null) { flower.OnAttack(); } }
private void OnUseTriggerAreaExit(Collider2D collision) { FlowerBase flower = collision.GetComponent <FlowerBase>(); if (flower != null && flower == flowerToUse) { flowerToUse = null; useText.gameObject.SetActive(false); } }
/// <summary> /// Returns a flower which is not the target of any swarm /// </summary> /// <returns>returns a random not target flower or null if there are no flowers available</returns> public FlowerBase GetUntargetedFlower() { FlowerBase flower = null; var untargetdFlowerList = SpawnedFlowers.FindAll(fss => fss.IsTargeted == false); if (untargetdFlowerList.Count > 0) { flower = untargetdFlowerList[Random.Range(0, untargetdFlowerList.Count)]; } return(flower); }
protected void SearchTarget() { m_TargetFlower = m_FlowerField.GetUntargetedFlower(); if (m_TargetFlower != null) { TargetPosition = m_TargetFlower.transform.position + (m_TargetFlower.transform.up.normalized * 2.2f); State = FestBeesSwarmState.GoToFlower; SetBeeState(BeeState.Moving); } else { State = FestBeesSwarmState.Idle; SetBeeState(BeeState.Idle); } }
private void OnUseTriggerAreaEnter(Collider2D collision) { FlowerBase flower = collision.GetComponent <FlowerBase>(); if (flower == null) { return; } flowerToUse = flower; Vector3 newPos = collision.transform.position; newPos.y += 1f; useText.transform.position = newPos; useText.gameObject.SetActive(true); }
public void EndChecked() { State = FestBeesSwarmState.Idle; m_TargetFlower = null; }