Beispiel #1
0
    private bool IsCloseTo(GameObject thing)
    {
        var v    = flowchart.GetVariable <VariableBase <Vector3> >("jellyTarget");
        var pos  = v.Value;
        var dist = (pos - thing.transform.position).magnitude;

        Logger.Log(dist);
        return(dist < 2f);
    }
 protected virtual void Awake()
 {
     tileBoard = FindObjectOfType <TileBoardController>();
     TileController.AnyClicked += OnAnyTileClicked;
     swapDurationVar            = tileSwapVals.GetVariable("swapDuration") as FloatVariable;
     swapEnabledVar             = tileSwapVals.GetVariable("swapEnabled") as BooleanVariable;
     cancelAxisVar              = tileSwapVals.GetVariable("cancelAxis") as StringVariable;
     airTileVar           = gameVals.GetVariable("airTileType") as ObjectVariable;
     AnyPhysicalSwapMade += this.OnAnyPhysicalSwapMade;
 }
 void GetReferencesFromScene()
 {
     flowchart         = GameObject.FindObjectOfType <Flowchart>();
     flowchartTransVar = flowchart.GetVariable <TransformVariable>("thisTrans");
     gameSaver         = GameObject.FindObjectOfType <GameSaver>();
     gameLoader        = GameObject.FindObjectOfType <GameLoader>();
     saveManager       = GameObject.FindObjectOfType <SaveManager>();
     saveReader        = saveManager.SaveReader;
     someInt           = flowchart.GetVariable <IntegerVariable>("someInt");
     GetRefsToGameObjects();
 }
 protected virtual void Awake()
 {
     swapEnabled = tileSwapVals.GetVariable("swapEnabled") as BooleanVariable;
     SetToHighlightWhenTileClicked();
     SetToResetWhenSwapHappens();
     RegisterTheAirTileType();
 }
Beispiel #5
0
    public void SetRandomDestination()
    {
        var target = new Vector3(Random.Range(targetRect.xMin, targetRect.xMax), Random.Range(targetRect.yMin, targetRect.yMax), transform.position.z);
        var v      = flowchart.GetVariable <VariableBase <Vector3> >("jellyTarget");

        v.Value = target;
    }
Beispiel #6
0
    public void Check()
    {
        string glass1 = flowchart.GetVariable("glass1").ToString();
        string glass2 = flowchart.GetVariable("glass2").ToString();
        string glass3 = flowchart.GetVariable("glass3").ToString();

        if (glass1 == "green" && glass2 == "purple" && glass3 == "orange")
        {
            flowchart.ExecuteBlock("PaintDone");
        }
        else if ((glass1 == "purple" || glass1 == "green" || glass1 == "orange") &&
                 (glass2 == "purple" || glass2 == "green" || glass2 == "orange") &&
                 (glass3 == "purple" || glass3 == "green" || glass3 == "orange"))
        {
            flowchart.ExecuteBlock("wrongPaint");
        }
    }
 void Awake()
 {
     TileSwapHandler.AnyPhysicalSwapMade += OnAnyPhysicalSwapMade;
     TileSwapHandler.AnyBoardSwapMade    += OnAnyBoardSwapMade;
     minAmountForMatch = tileBoardVals.GetVariable("minAmountForMatch")
                         as IntegerVariable;
     tiles = boardGenerator.GenerateBoard(this);
     UpdateColumnsAndRows();
 }
        /// <summary>
        /// Sets the value of a variable in the flowchart to the value that was passed.
        /// </summary>
        public static void SetVariable <TBase, TVarType>(this Flowchart flowchart, string key, TBase value)
            where TVarType : BaseFungus.VariableBase <TBase>
        {
            var variable = flowchart.GetVariable <TVarType>(key);

            if (variable != null)
            {
                variable.Value = value;
            }
            else
            {
                LetUserKnowVarDoesntExist(flowchart, key);
            }
        }
Beispiel #9
0
    void Start()
    {
        Debug.Log(tuFlowchart.GetVariable("isDone"));
        player.fAmount     = 2;
        player.wAmount     = 3;
        tSystem.isTutorial = true;
        GameObject p           = Resources.Load <GameObject>("Prefabs/Plant");
        GameObject plantObject = Instantiate(p);

        plant = plantObject.GetComponent <Plant>();
        plant.transform.position = new Vector3(5.81f, -1.38f, -5f);
        plant.flowchart          = tuFlowchart;
        nSystem = plant.GetComponent <NourishmentSystem>();
        plant.SyncWaterAndFertilizer(nSystem.water, nSystem.fertilizer);
    }
Beispiel #10
0
    //If a block is activated by the user, then this is not needed in the flowchart
    //Copies the variables in the list from the GM flowcharts to the activated flowchart
    public void CopyGameMasterToFlowchart()
    {
        gm = GameObject.Find("GameMaster").GetComponent <GameMaster>();
        Flowchart gmQuest = gm.GetQuestFlowchart();
        Flowchart target  = this.GetComponent <Flowchart>();

        Variable sourceVar = null;

        for (int i = 0; i < varNames.Length; i++)
        {
            sourceVar = gmQuest.GetVariable(varNames[i]);

            StringVariable tempstr = sourceVar as StringVariable;
            if (tempstr != null)
            {
                target.SetStringVariable(varNames[i], tempstr.Value);
                continue;
            }

            BooleanVariable tempBool = sourceVar as BooleanVariable;
            if (tempBool != null)
            {
                target.SetBooleanVariable(varNames[i], tempBool.Value);
                continue;
            }

            IntegerVariable tempInt = sourceVar as IntegerVariable;
            if (tempInt != null)
            {
                target.SetIntegerVariable(varNames[i], tempInt.Value);
                continue;
            }

            FloatVariable tempFloat = sourceVar as FloatVariable;
            if (tempFloat != null)
            {
                target.SetFloatVariable(varNames[i], tempFloat.Value);
                continue;
            }
        }
    }
Beispiel #11
0
    protected virtual void DoPointerClick()
    {
        if (!clickEnabled)
        {
            return;
        }
        var block = flowchart.FindBlock(blockName);

        if (setVariableToMe != "")
        {
            var variable = flowchart.GetVariable <Variable>(setVariableToMe);
            if (variable == null)
            {
                Debug.LogError("No variable with the name: " + setVariableToMe);
            }
            if (variable is GameObjectVariable)
            {
                var goV = variable as GameObjectVariable;
                goV.Value = gameObject;
                flowchart.SetVariable <GameObjectVariable>(setVariableToMe, goV);
            }
            else if (variable is TransformVariable)
            {
                var tV = variable as TransformVariable;
                tV.Value = transform;
                flowchart.SetVariable <TransformVariable>(setVariableToMe, tV);
            }
            else if (variable is AnimatorVariable)
            {
                var aV = variable as AnimatorVariable;
                aV.Value = GetComponent <Animator>();
                flowchart.SetVariable <AnimatorVariable>(setVariableToMe, aV);
            }
            else
            {
                Debug.LogError("Unsupported variable type: " + setVariableToMe);
            }
        }
        flowchart.ExecuteBlock(block, commandIndex);
    }
Beispiel #12
0
 void Awake()
 {
     damageVar = hasDamageValue.GetVariable(damageValueName) as FloatVariable;
 }
    void Update()
    {
        // パラメータを受け取るまで処理しない
        if (loadEventParam == null)
        {
            return;
        }

        // イベントシーンスタート
        if (!eventStarted)
        {
            flowchart.SendFungusMessage(loadEventParam);
            eventStarted = true;
            SetInitBackground(loadEventParam);
        }

        // イベント終了時:タイトルへ戻る場合
        if (flowchart.GetVariable <BooleanVariable>(GameUtil.Const.FUNGUS_KEY_BACK_END).Value)
        {
            SceneManager.LoadScene(GameUtil.Const.SCENE_NAME_TITLE);
        }

        // イベント終了時:ゲームシーンへ遷移する場合
        if (flowchart.GetVariable <BooleanVariable>(GameUtil.Const.FUNGUS_KEY_EVENT_END).Value)
        {
            // 読み込んだイベントで遷移先を指定
            switch (loadEventParam)
            {
            // エピソードN開始 -> ステージN
            case GameUtil.Const.FUNGUS_KEY_EVENT_EPISODE1_START:
                SceneManager.LoadScene(GameUtil.Const.SCENE_NAME_STAGE1);
                break;

            case GameUtil.Const.FUNGUS_KEY_EVENT_EPISODE2_START:
                SceneManager.LoadScene(GameUtil.Const.SCENE_NAME_STAGE2);
                break;

            case GameUtil.Const.FUNGUS_KEY_EVENT_EPISODE3_START:
                SceneManager.LoadScene(GameUtil.Const.SCENE_NAME_STAGE3);
                break;

            case GameUtil.Const.FUNGUS_KEY_EVENT_EPISODE4_START:
                SceneManager.LoadScene(GameUtil.Const.SCENE_NAME_STAGE4);
                break;

            case GameUtil.Const.FUNGUS_KEY_EVENT_EPISODE5_START:
                SceneManager.LoadScene(GameUtil.Const.SCENE_NAME_STAGE5);
                break;

            // エピソードN終了 -> エピソードN+1開始
            case GameUtil.Const.FUNGUS_KEY_EVENT_EPISODE1_END:
                LoadEpisode(GameUtil.Const.FUNGUS_KEY_EVENT_EPISODE2_START);
                break;

            case GameUtil.Const.FUNGUS_KEY_EVENT_EPISODE2_END:
            case GameUtil.Const.FUNGUS_KEY_EVENT_EPISODE2_END_2:
                LoadEpisode(GameUtil.Const.FUNGUS_KEY_EVENT_EPISODE3_START);
                break;

            case GameUtil.Const.FUNGUS_KEY_EVENT_EPISODE3_END:
                LoadEpisode(GameUtil.Const.FUNGUS_KEY_EVENT_EPISODE4_START);
                break;

            case GameUtil.Const.FUNGUS_KEY_EVENT_EPISODE4_END:
                LoadEpisode(GameUtil.Const.FUNGUS_KEY_EVENT_EPISODE5_START);
                break;

            // エンディング
            case GameUtil.Const.FUNGUS_KEY_EVENT_EPISODE5_END:
                assetsManager.PlayBGM(GameUtil.Const.BGM_KEY_STOP);
                SceneManager.LoadScene(GameUtil.Const.SCENE_NAME_END);
                break;
            }
        }

        // 再生中のオーディオと異なる曲が指定されたら再生
        string playBGMKey = flowchart.GetVariable <StringVariable>(GameUtil.Const.FUNGUS_KEY_PLAY_BGM).Value;

        if (!string.IsNullOrEmpty(playBGMKey))
        {
            if (assetsManager.getPlayingAudio() != assetsManager.getAudioClip(playBGMKey))
            {
                assetsManager.PlayBGM(playBGMKey);
            }
            flowchart.SetStringVariable(GameUtil.Const.FUNGUS_KEY_PLAY_BGM, null);
        }

        // 効果音が指定されたら再生
        string playSEKey = flowchart.GetVariable <StringVariable>(GameUtil.Const.FUNGUS_KEY_PLAY_SE).Value;

        if (!string.IsNullOrEmpty(playSEKey))
        {
            assetsManager.PlayOneShot(playSEKey);
            flowchart.SetStringVariable(GameUtil.Const.FUNGUS_KEY_PLAY_SE, null);
        }

        // 背景の切替処理
        string setBackKey = flowchart.GetVariable <StringVariable>(GameUtil.Const.FUNGUS_KEY_SET_BACKGROUD).Value;

        if (!string.IsNullOrEmpty(setBackKey))
        {
            SwitchBackground(setBackKey);
            flowchart.SetStringVariable(GameUtil.Const.FUNGUS_KEY_SET_BACKGROUD, null);
        }
    }
    public void CreateAssignment(Parser.AssignmentStatement ass, Block block, Dictionary <string, Yarn.Parser.Node> nodes, Dictionary <string, Block> blocks)
    {
        SetVariable setVar        = currentFlowchartObj.AddComponent <SetVariable>();
        Flowchart   currFlowchart = currentFlowchartObj.GetComponent <Flowchart>();

        switch (ass.operation)
        {
        case Yarn.TokenType.EqualToOrAssign:
            setVar.SetSetOperator(Fungus.SetOperator.Assign);
            break;

        case Yarn.TokenType.AddAssign:
            setVar.SetSetOperator(Fungus.SetOperator.Add);
            break;

        case Yarn.TokenType.MinusAssign:
            setVar.SetSetOperator(SetOperator.Subtract);
            break;

        case Yarn.TokenType.DivideAssign:
            setVar.SetSetOperator(SetOperator.Divide);
            break;

        case Yarn.TokenType.MultiplyAssign:
            setVar.SetSetOperator(SetOperator.Multiply);
            break;

        default:
            Debug.LogError("Unknown Operator");
            break;
        }
        switch (ass.valueExpression.value.value.type)
        {
        case Value.Type.String:
            StringDataMulti sdm = new StringDataMulti(ass.valueExpression.value.value.AsString);
            setVar.SetStringData(sdm);
            StringVariable sv = null;
            if (currFlowchart.GetVariable <StringVariable>(ass.destinationVariableName) == null)
            {
                sv       = currentFlowchartObj.AddComponent <StringVariable>();
                sv.Scope = VariableScope.Public;
                sv.Key   = ass.destinationVariableName;
                sv.Value = "";
                currFlowchart.AddVariable(sv);
                currFlowchart.SetStringVariable(sv.Key, sv.Value);
            }
            else
            {
                sv = currFlowchart.GetVariable <StringVariable>(ass.destinationVariableName);
                currFlowchart.SetStringVariable(sv.Key, sv.Value);
            }
            setVar.SetAffectedVariable(sv);
            break;

        case Value.Type.Number:
            FloatData fd = new FloatData(ass.valueExpression.value.value.AsNumber);
            setVar.SetFloatData(fd);
            FloatVariable fv = null;
            if (currFlowchart.GetVariable <FloatVariable>(ass.destinationVariableName) == null)
            {
                fv       = currentFlowchartObj.AddComponent <FloatVariable>();
                fv.Scope = VariableScope.Public;
                fv.Key   = ass.destinationVariableName;
                fv.Value = 0;
                currFlowchart.AddVariable(fv);
                currFlowchart.SetFloatVariable(fv.Key, fv.Value);
            }
            else
            {
                fv = currFlowchart.GetVariable <FloatVariable>(ass.destinationVariableName);
                currFlowchart.SetFloatVariable(fv.Key, fv.Value);
            }
            setVar.SetAffectedVariable(fv);
            break;

        case Value.Type.Bool:
            BooleanData bd = new BooleanData(ass.valueExpression.value.value.AsBool);
            setVar.SetBooleanData(bd);
            BooleanVariable bv = null;
            if (currFlowchart.GetVariable <BooleanVariable>(ass.destinationVariableName) == null)
            {
                bv       = currentFlowchartObj.AddComponent <BooleanVariable>();
                bv.Scope = VariableScope.Public;
                bv.Key   = ass.destinationVariableName;
                bv.Value = false;
                currFlowchart.AddVariable(bv);
                currFlowchart.SetBooleanVariable(bv.Key, bv.Value);
            }
            else
            {
                bv = currFlowchart.GetVariable <BooleanVariable>(ass.destinationVariableName);
                currFlowchart.SetBooleanVariable(bv.Key, bv.Value);
            }
            setVar.SetAffectedVariable(bv);
            break;

        default:
            Debug.LogError("Unknown type");
            break;
        }

        block.CommandList.Add(setVar);
    }
    public void CreateConditional(List <Parser.IfStatement.Clause> clauses, Block block, Dictionary <string, Yarn.Parser.Node> nodes, Dictionary <string, Block> blocks)
    {
        /**
         * NOTES:
         *  - clause.expression will be null if it's an else statement
         *  - refer to DialogueRunner for examples of parsing
         */
        for (int i = 0; i < clauses.Count; i++)
        {
            Parser.IfStatement.Clause clause = clauses[i];
            //if the expression is null, it is an else statement
            if (clause.expression == null)
            {
                Else elseStatement = currentFlowchartObj.AddComponent <Else>();
                block.CommandList.Add(elseStatement);
            }
            // if the clause is the first entry in clauses, then it is an if statement
            else if (i == 0)
            {
                If ifstatement = currentFlowchartObj.AddComponent <If>();
                block.CommandList.Add(ifstatement);
                if (clause.expression.function != null)
                {
                    //it is an operator statement
                    switch (clause.expression.function.name)
                    {
                    case "LessThanOrEqualTo":
                        ifstatement.SetCompareOperator(CompareOperator.LessThanOrEquals);
                        break;

                    case "GreaterThanOrEqualTo":
                        ifstatement.SetCompareOperator(CompareOperator.GreaterThanOrEquals);
                        break;

                    case "LessThan":
                        ifstatement.SetCompareOperator(CompareOperator.LessThan);
                        break;

                    case "GreaterThan":
                        ifstatement.SetCompareOperator(CompareOperator.GreaterThan);
                        break;

                    case "EqualTo":
                        ifstatement.SetCompareOperator(CompareOperator.Equals);
                        break;

                    case "NotEqualTo":
                        ifstatement.SetCompareOperator(CompareOperator.NotEquals);
                        break;

                    default:
                        Debug.LogError("NEW FUNCTION NAME: " + clause.expression.function.name);
                        break;
                    }

                    Flowchart currFlowchart = currentFlowchartObj.GetComponent <Flowchart>();

                    Parser.Expression secondExpression = clause.expression.parameters[1];
                    switch (secondExpression.value.value.type)
                    {
                    case Value.Type.String:
                        StringVariable sv = null;
                        if (currFlowchart.GetVariable <StringVariable>(clause.expression.parameters[0].value.value.GetVariableName()) == null)
                        {
                            sv       = currentFlowchartObj.AddComponent <StringVariable>();
                            sv.Scope = VariableScope.Public;
                            sv.Key   = clause.expression.parameters[0].value.value.GetVariableName();
                            sv.Value = "";
                            currFlowchart.AddVariable(sv);
                            currFlowchart.SetStringVariable(sv.Key, "");
                        }
                        else
                        {
                            sv = currFlowchart.GetVariable <StringVariable>(clause.expression.parameters[0].value.value.GetVariableName());
                        }
                        StringDataMulti data = new StringDataMulti();
                        data.stringVal = secondExpression.value.value.GetStringValue();
                        ifstatement.SetVariable(sv);
                        ifstatement.SetStringData(data);
                        break;

                    case Value.Type.Number:
                        FloatVariable fv = null;
                        if (currFlowchart.GetVariable <FloatVariable>(clause.expression.parameters[0].value.value.GetVariableName()) == null)
                        {
                            fv       = currentFlowchartObj.AddComponent <FloatVariable>();
                            fv.Scope = VariableScope.Public;
                            fv.Key   = clause.expression.parameters[0].value.value.GetVariableName();
                            fv.Value = 0;
                            currFlowchart.AddVariable(fv);
                            currFlowchart.SetFloatVariable(fv.Key, 0);
                        }
                        else
                        {
                            fv = currFlowchart.GetVariable <FloatVariable>(clause.expression.parameters[0].value.value.GetVariableName());
                        }
                        FloatData fdata = new FloatData();
                        fdata.floatVal = secondExpression.value.value.GetNumberValue();
                        ifstatement.SetVariable(fv);
                        ifstatement.SetFloatData(fdata);
                        break;

                    case Value.Type.Bool:
                        BooleanVariable bv = null;
                        if (currFlowchart.GetVariable <BooleanVariable>(clause.expression.parameters[0].value.value.GetVariableName()) == null)
                        {
                            bv       = currentFlowchartObj.AddComponent <BooleanVariable>();
                            bv.Scope = VariableScope.Public;
                            bv.Key   = clause.expression.parameters[0].value.value.GetVariableName();
                            bv.Value = false;
                            currFlowchart.AddVariable(bv);
                            currFlowchart.SetBooleanVariable(bv.Key, false);
                        }
                        else
                        {
                            bv = currFlowchart.GetVariable <BooleanVariable>(clause.expression.parameters[0].value.value.GetVariableName());
                        }
                        BooleanData bdata = new BooleanData();
                        bdata.booleanVal = secondExpression.value.value.GetBoolValue();
                        ifstatement.SetVariable(bv);
                        ifstatement.SetBooleanData(bdata);
                        break;

                    default:
                        Debug.LogError("Unknown Parser Value Type");
                        break;
                    }
                }
            }
            //otherwise, it's an elseif statement
            else
            {
                ElseIf ifstatement = currentFlowchartObj.AddComponent <ElseIf>();
                block.CommandList.Add(ifstatement);
                if (clause.expression.function != null)
                {
                    //it is an operator statement
                    switch (clause.expression.function.name)
                    {
                    case "LessThanOrEqualTo":
                        ifstatement.SetCompareOperator(CompareOperator.LessThanOrEquals);
                        break;

                    case "GreaterThanOrEqualTo":
                        ifstatement.SetCompareOperator(CompareOperator.GreaterThanOrEquals);
                        break;

                    case "LessThan":
                        ifstatement.SetCompareOperator(CompareOperator.LessThan);
                        break;

                    case "GreaterThan":
                        ifstatement.SetCompareOperator(CompareOperator.GreaterThan);
                        break;

                    case "EqualTo":
                        ifstatement.SetCompareOperator(CompareOperator.Equals);
                        break;

                    case "NotEqualTo":
                        ifstatement.SetCompareOperator(CompareOperator.NotEquals);
                        break;

                    default:
                        Debug.LogError("NEW FUNCTION NAME: " + clause.expression.function.name);
                        break;
                    }

                    Flowchart currFlowchart = currentFlowchartObj.GetComponent <Flowchart>();

                    Parser.Expression secondExpression = clause.expression.parameters[1];
                    switch (secondExpression.value.value.type)
                    {
                    case Value.Type.String:
                        StringVariable sv = null;
                        if (currFlowchart.GetVariable <StringVariable>(clause.expression.parameters[0].value.value.GetVariableName()) == null)
                        {
                            sv       = currentFlowchartObj.AddComponent <StringVariable>();
                            sv.Scope = VariableScope.Public;
                            sv.Key   = clause.expression.parameters[0].value.value.GetVariableName();
                            sv.Value = "";
                            currFlowchart.AddVariable(sv);
                            currFlowchart.SetStringVariable(sv.Key, "");
                        }
                        else
                        {
                            sv = currFlowchart.GetVariable <StringVariable>(clause.expression.parameters[0].value.value.GetVariableName());
                        }
                        StringDataMulti data = new StringDataMulti();
                        data.stringVal = secondExpression.value.value.GetStringValue();
                        ifstatement.SetVariable(sv);
                        ifstatement.SetStringData(data);
                        break;

                    case Value.Type.Number:
                        FloatVariable fv = null;
                        if (currFlowchart.GetVariable <FloatVariable>(clause.expression.parameters[0].value.value.GetVariableName()) == null)
                        {
                            fv       = currentFlowchartObj.AddComponent <FloatVariable>();
                            fv.Scope = VariableScope.Public;
                            fv.Key   = clause.expression.parameters[0].value.value.GetVariableName();
                            fv.Value = 0;
                            currFlowchart.AddVariable(fv);
                            currFlowchart.SetFloatVariable(fv.Key, 0);
                        }
                        else
                        {
                            fv = currFlowchart.GetVariable <FloatVariable>(clause.expression.parameters[0].value.value.GetVariableName());
                        }
                        FloatData fdata = new FloatData();
                        fdata.floatVal = secondExpression.value.value.GetNumberValue();
                        ifstatement.SetVariable(fv);
                        ifstatement.SetFloatData(fdata);
                        break;

                    case Value.Type.Bool:
                        BooleanVariable bv = null;
                        if (currFlowchart.GetVariable <BooleanVariable>(clause.expression.parameters[0].value.value.GetVariableName()) == null)
                        {
                            bv       = currentFlowchartObj.AddComponent <BooleanVariable>();
                            bv.Scope = VariableScope.Public;
                            bv.Key   = clause.expression.parameters[0].value.value.GetVariableName();
                            bv.Value = false;
                            currFlowchart.AddVariable(bv);
                            currFlowchart.SetBooleanVariable(bv.Key, false);
                        }
                        else
                        {
                            bv = currFlowchart.GetVariable <BooleanVariable>(clause.expression.parameters[0].value.value.GetVariableName());
                        }
                        BooleanData bdata = new BooleanData();
                        bdata.booleanVal = secondExpression.value.value.GetBoolValue();
                        ifstatement.SetVariable(bv);
                        ifstatement.SetBooleanData(bdata);
                        break;

                    default:
                        Debug.LogError("Unknown Parser Value Type");
                        break;
                    }
                }
            }

            //Parse the statements once you figure out what kind of if-else to use
            ParseNodeHelper(clause.statements, block, nodes, blocks);
        }

        //Put in an end-if
        End end = currentFlowchartObj.AddComponent <End>();

        block.CommandList.Add(end);
    }
Beispiel #16
0
 void GetHealthValueContainers()
 {
     healthValueContainer    = hasHealthValues.GetVariable(healthValueName) as FloatVariable;
     maxHealthValueContainer = hasHealthValues.GetVariable(maxHealthValueName) as FloatVariable;
 }
 void RegisterTheAirTileType()
 {
     airTileVar = gameVals.GetVariable("airTileType") as ObjectVariable;
 }
Beispiel #18
0
 private void Awake()
 {
     xPosition = hasXPosition.GetVariable(xPositionName) as FloatVariable;
 }
Beispiel #19
0
 void Awake()
 {
     healthVariable = hasHealthValue.GetVariable(healthValueName) as FloatVariable;
 }