public static void Menu1() { Console.WriteLine("*****************************************************************************"); Console.WriteLine("************************** Welcome To The Walk *****************************"); Console.WriteLine("*****************************************************************************"); Console.WriteLine("*****************************************************************************"); Console.WriteLine("*****************************************************************************"); Console.WriteLine("*****************************************************************************"); Console.WriteLine("*****************************************************************************"); Console.WriteLine("*****************************************************************************"); Console.WriteLine("*****************************************************************************"); Console.WriteLine("************************* Press 1: Start Game *******************************"); Console.WriteLine("*****************************************************************************"); Console.WriteLine("*****************************************************************************"); Console.WriteLine("*****************************************************************************"); Console.WriteLine("************************ Press 2: Exit Game ********************************"); Console.WriteLine("*****************************************************************************"); Console.WriteLine("*****************************************************************************"); Console.WriteLine("*****************************************************************************"); Console.WriteLine("*****************************************************************************"); Console.WriteLine("*****************************************************************************"); Console.WriteLine("*****************************************************************************"); Console.WriteLine("************************* Press 3: Credits *********************************"); Console.WriteLine("*****************************************************************************"); Console.WriteLine("*****************************************************************************"); Console.WriteLine("*****************************************************************************"); Console.WriteLine("*****************************************************************************"); Console.WriteLine("*****************************************************************************"); int y = 1; Pick1 = Console.ReadLine(); Int32.TryParse(Pick1, out y); Console.Clear(); if (y == 1) { Flow1.Continue(); } else if (y == 2) { System.Environment.Exit(0); } else if (y == 3) { Credits.Credit1(); } while (y <= 0 || y >= 4) { Console.WriteLine("Invalid Input"); Graphic1.Image1(); } }
public static void Mystery() { Console.ResetColor(); //resets console color Console.BackgroundColor = ConsoleColor.Yellow; //changes console backround Console.ForegroundColor = ConsoleColor.DarkGreen; // and foreground color yellow/dark green var random = new Random(); // new variable var mystery = new List <string>(); //creates new list mystery.Add("The slender man"); //adds to list mystery.Add("Michael Myers"); // || mystery.Add("Freddy Kruger"); // || mystery.Add("Ghostface"); // <> mystery.Add("Hannibal"); mystery.Add("Leatherface"); mystery.Add("Jack Torrance"); mystery.Add("Jigsaw"); mystery.Add("Pennywise"); mystery.Add("Norman Bates"); int Myst = random.Next(mystery.Count);//picks a random item from list// craetes myst variable var weapons = new List <string>(); //creates new list weapons.Add("Gun"); //adds to list weapons.Add("Chainsaw"); // || weapons.Add("Super natural gifts"); // || mystery.Add("Ghostface"); // <> weapons.Add("Hook"); weapons.Add("Machete"); weapons.Add("Explosives"); weapons.Add("Teeth biting"); weapons.Add("Fisticuffs"); weapons.Add("Axe"); weapons.Add("Knife"); Weapon = random.Next(weapons.Count); //picks a random item from list//creates variable weapon var weap = new List <string>(); weap.Add("Knife"); weap.Add("Tire Iron"); weap.Add("Billy Club"); weap.Add("Machette"); weap.Add("Brass Knuckles"); weap.Add("Katana Blade"); weap.Add("Grenade"); Monster = random.Next(weap.Count); int d = 1;//creates variable d Console.WriteLine($"Sitting here thinking, Mom use to tell me when you grow older,time moves quicker,but as a young child I threw that thought around in my"); Console.WriteLine("mind, time moves the same. I couldn't quite grasp it,"); Console.WriteLine("but now that I'm older it came to light. Life isn't tangible,it's in"); Console.WriteLine("motion, you live it and grow with the times, and what a time it has been.\nAs I sit here,I have to make choices,and some "); Console.WriteLine("choices are tough. Some you don't want to contemplate, but time\nmoves you forward to the road in front of you. I must make choices "); Console.WriteLine($"and deal with the consequences, but i'm a survivor.\nI make this choice with confidence. "); Console.WriteLine($"Just then {mystery[Myst]} comes at you"); Console.WriteLine($"swinging a {weapons[Weapon]}"); Console.WriteLine($"you grab your {weap[Monster]} and SCREAM!!!!! "); Console.WriteLine($"'Hey {mystery[Myst]}, time flies,\nbut what your attempting does not!!!!!' I........."); Console.WriteLine($"------------\n1.Attack {mystery[Myst]} with your {weap[Monster]}\n2.Make an escape from {mystery[Myst]} with my vitality attached"); Firm = Console.ReadLine(); Int32.TryParse(Firm, out d); if (d == 1) { Console.WriteLine($"You swing your {weapons[Weapon]}"); Console.WriteLine("You Miss!!!!!!"); Console.WriteLine($"{mystery[Myst]} hits you with a {weap[Monster]}"); Console.WriteLine($"just then {Flow1.Duck} comes from behind"); Console.WriteLine($"and subdues {mystery[Myst]}, you have a scar to show off and"); Console.WriteLine("remember this by, but your here, alive and here now!!!!"); Console.WriteLine($" You take {mystery[Myst]}'s weapon!!!"); Console.WriteLine($"You now have a {weap[Monster]} "); Console.WriteLine("You plan, but life has a habit of taking the wheel (-)."); Console.WriteLine($"Don't let {mystery[Myst]} take your wheel!!!"); Health.LoseHealth(); Health.End(); Flow1.Scene8(); } if (d == 2) { Console.WriteLine($"You take off swiftly,{Flow1.Duck} is right behind you, you stumble and then regain your step, you continue to keep pace,"); Console.WriteLine($"{mystery[Myst]} can't keep up, you out pace {mystery[Myst]},you and {Flow1.Duck} slide up against an embankment"); Console.WriteLine($"You have made it through {Flow1.Hero}, Congrats!!!!"); Console.WriteLine("We plan, but life has a way of taking the wheel(-)"); Console.WriteLine($"Don't let {mystery[Myst]} take the wheel from you!!!"); Health.GainHealth(); Health.Start(); Flow1.Scene7(); } else { Console.WriteLine("Invalid Input"); //if invalid input is entered } }